.d01 03 .d02 04 .d03 05 .d04 06 .d05 07 .d06 08 .p03 0 025 042 .p04 0 265 042 .p02 0 025 152 .p01 0 265 152 .c .fg Chaturanga .h28 reconstructed rules .n .fg .c To win you must checkmate or stalemate your opponent. You may also win by Bare King, which is the capturing of all your opponent's pieces except the rajah. .n .fg Pedati .ft (pawns) .p01 0 113 042 .gr049 .gs148 015 008 008 .gi000 001 169 120 .gi000 018 169 103 .gi000 028 150 103 .gi000 028 188 103 .h0 Moves one step forward capturing aslant. A pawn will promote only to a mantri. .n .fg Ratha .ft (rook) .p02 0 113 042 .gr049 .gs148 015 008 008 .gi001 001 207 086 .gi001 018 207 103 .gi001 018 207 120 .gi001 018 207 137 .gi001 018 207 069 .gi001 018 207 052 .gi001 018 207 035 .gi001 018 207 018 .gi001 018 188 086 .gi001 018 169 086 .gi001 018 150 086 .gi001 018 226 086 .gi001 018 245 086 .gi001 018 264 086 .gi001 018 283 086 .h0 Any number of squares vertically or horizontally. .n .fg Asva .ft (horse) .p03 0 113 042 .gr049 .gs148 015 008 008 .gi002 001 207 086 .gi002 018 169 103 .gi002 018 169 069 .gi002 018 188 120 .gi002 018 188 052 .gi002 018 245 103 .gi002 018 245 069 .gi002 018 226 120 .gi002 018 226 052 .h0 Leaps two squares vertically or horizontally followed by one square aslant. .n .fg Gaja .ft (elephant) .p04 0 113 042 .gr049 .gs148 015 008 008 .gi003 001 207 103 .gi003 018 169 069 .gi003 018 169 137 .gi003 018 245 069 .gi003 018 245 137 .h0 Leaps two squares diagonally. .n .fg Mantri .ft (counsellor) .p05 0 113 042 .gr049 .gs148 015 008 008 .gi004 001 207 086 .gi004 018 226 069 .gi004 018 226 103 .gi004 018 188 069 .gi004 018 188 103 .h0 Moves one square diagonally. .n .fg Rajah .ft (king) .p06 0 113 042 .gr049 .gs148 015 008 008 .gi005 001 207 086 .gi005 018 226 086 .gi005 018 226 069 .gi005 018 226 103 .gi005 018 207 103 .gi005 018 207 069 .gi005 018 188 069 .gi005 018 188 086 .gi005 018 188 103 .h0 Moves one square in any direction.