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{"sheet":"技名","index":0,"n_rows":36,"n_cols":41,"rows_kept":36,"cut":false,"hidden":false,"merged":[[20,25,20,56],[19,25,19,56],[26,25,26,56],[0,1,0,56],[2,1,2,3],[5,1,5,3],[5,4,5,6],[5,7,5,9],[5,12,5,14],[5,10,5,11],[3,28,3,38],[5,15,5,17],[5,18,5,21],[5,22,5,24],[5,25,5,56],[6,1,6,3],[6,4,6,6],[6,7,6,9],[6,12,6,14],[6,15,6,17],[6,10,6,11],[9,1,9,3],[10,28,10,38],[12,1,12,3],[12,4,12,6],[12,10,12,11],[12,12,12,14],[12,25,12,56],[6,18,6,21],[6,22,6,24],[6,25,6,56],[12,7,12,9],[13,7,13,9],[12,15,12,17],[12,18,12,21],[12,22,12,24],[13,25,13,56],[16,1,16,3],[17,28,17,38],[13,1,13,3],[13,4,13,6],[13,10,13,11],[13,12,13,14],[13,15,13,17],[13,18,13,21],[13,22,13,24],[19,18,19,21],[19,22,19,24],[20,1,20,3],[20,4,20,6],[20,7,20,9],[20,10,20,11],[20,12,20,14],[20,15,20,17],[20,18,20,21],[20,22,20,24],[19,15,19,17],[19,1,19,3],[19,4,19,6],[19,7,19,9],[19,10,19,11],[19,12,19,14],[23,1,23,3],[24,28,24,38],[26,1,26,3],[26,4,26,6],[26,7,26,9],[26,10,26,11],[26,12,26,14],[26,15,26,17],[26,18,26,21],[26,22,26,24],[27,1,27,3],[27,4,27,6],[27,7,27,9],[35,1,35,56],[30,1,30,56],[31,1,31,56],[32,1,32,56],[33,1,33,56],[34,1,34,56],[27,10,27,11],[27,12,27,14],[27,15,27,17],[27,18,27,21],[27,22,27,24],[27,25,27,56]]}
[null,"DTB技検証ツール　※技名のところに文字を置いていくだけです。文字は左詰めでも右詰めでも問題なく動きます (作成者：スピード)"]
[]
[null,"技名1"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"呪・永・禁がある場合の符号(正or負)",null,null,null,null,null,null,null,null,null,null,"＞","正"]
[]
[null,"種別",null,null,"ﾀｲﾐﾝｸﾞ",null,null,"対象",null,null,"射程",null,"判定値",null,null,"コスト",null,null,"代償",null,null,null,"威力",null,null," 効果"]
[null,{"$f":"\"\"&VLOOKUP($B$4,'VL1'!$B$1:$P$200,2,)&\"\"&VLOOKUP($C$4,'VL1'!$B$1:$P$200,2,)&\"\"&VLOOKUP($D$4,'VL1'!$B$1:$P$200,2,)&\n\"\"&VLOOKUP($E$4,'VL1'!$B$1:$P$200,2,)&\"\"&VLOOKUP($F$4,'VL1'!$B$1:$P$200,2,)&\"\"&VLOOKUP($G$4,'VL1'!$B$1:$P$200,2,)&\n\"\"&VLOOKUP($H$4,'VL1'!$B$1:$P$200,2,)&\"\"&VLOOKUP($I$4,'VL1'!$B$1:$P$200,2,)&\"\"&VLOOKUP($J$4,'VL1'!$B$1:$P$200,2,)&\n\"\"&VLOOKUP($K$4,'VL1'!$B$1:$P$200,2,)","v":""},null,null,{"$f":"\"\"&VLOOKUP($B$4,'VL1'!$B$1:$P$200,3,)&\"\"&VLOOKUP($C$4,'VL1'!$B$1:$P$200,3,)&\"\"&VLOOKUP($D$4,'VL1'!$B$1:$P$200,3,)&\n\"\"&VLOOKUP($E$4,'VL1'!$B$1:$P$200,3,)&\"\"&VLOOKUP($F$4,'VL1'!$B$1:$P$200,3,)&\"\"&VLOOKUP($G$4,'VL1'!$B$1:$P$200,3,)&\n\"\"&VLOOKUP($H$4,'VL1'!$B$1:$P$200,3,)&\"\"&VLOOKUP($I$4,'VL1'!$B$1:$P$200,3,)&\"\"&VLOOKUP($J$4,'VL1'!$B$1:$P$200,3,)&\n\"\"&VLOOKUP($K$4,'VL1'!$B$1:$P$200,3,)","v":""},null,null,{"$f":"'VL1'!$T$3","v":0},null,null,{"$f":"VLOOKUP($B$4,'VL1'!$B$1:$P$200,6,)+VLOOKUP($C$4,'VL1'!$B$1:$P$200,6,)+VLOOKUP($D$4,'VL1'!$B$1:$P$200,6,)\n+VLOOKUP($E$4,'VL1'!$B$1:$P$200,6,)+VLOOKUP($F$4,'VL1'!$B$1:$P$200,6,)+VLOOKUP($G$4,'VL1'!$B$1:$P$200,6,)\n+VLOOKUP($H$4,'VL1'!$B$1:$P$200,6,)+VLOOKUP($I$4,'VL1'!$B$1:$P$200,6,)+VLOOKUP($J$4,'VL1'!$B$1:$P$200,6,)\n+VLOOKUP($K$4,'VL1'!$B$1:$P$200,6,)","v":0},null,{"$f":"VLOOKUP($B$4,'VL1'!$B$1:$P$200,7,)+VLOOKUP($C$4,'VL1'!$B$1:$P$200,7,)+VLOOKUP($D$4,'VL1'!$B$1:$P$200,7,)\n+VLOOKUP($E$4,'VL1'!$B$1:$P$200,7,)+VLOOKUP($F$4,'VL1'!$B$1:$P$200,7,)+VLOOKUP($G$4,'VL1'!$B$1:$P$200,7,)\n+VLOOKUP($H$4,'VL1'!$B$1:$P$200,7,)+VLOOKUP($I$4,'VL1'!$B$1:$P$200,7,)+VLOOKUP($J$4,'VL1'!$B$1:$P$200,7,)\n+VLOOKUP($K$4,'VL1'!$B$1:$P$200,7,)","v":0},null,null,{"$f":"VLOOKUP($B$4,'VL1'!$B$1:$P$200,8,)+VLOOKUP($C$4,'VL1'!$B$1:$P$200,8,)+VLOOKUP($D$4,'VL1'!$B$1:$P$200,8,)\n+VLOOKUP($E$4,'VL1'!$B$1:$P$200,8,)+VLOOKUP($F$4,'VL1'!$B$1:$P$200,8,)+VLOOKUP($G$4,'VL1'!$B$1:$P$200,8,)\n+VLOOKUP($H$4,'VL1'!$B$1:$P$200,8,)+VLOOKUP($I$4,'VL1'!$B$1:$P$200,8,)+VLOOKUP($J$4,'VL1'!$B$1:$P$200,8,)\n+VLOOKUP($K$4,'VL1'!$B$1:$P$200,8,)","v":0},null,null,{"$f":"'VL1'!$T$8","v":"なし"},null,null,null,{"$f":"VLOOKUP($B$4,'VL1'!$B$1:$P$200,12,)+VLOOKUP($C$4,'VL1'!$B$1:$P$200,12,)+VLOOKUP($D$4,'VL1'!$B$1:$P$200,12,)\n+VLOOKUP($E$4,'VL1'!$B$1:$P$200,12,)+VLOOKUP($F$4,'VL1'!$B$1:$P$200,12,)+VLOOKUP($G$4,'VL1'!$B$1:$P$200,12,)\n+VLOOKUP($H$4,'VL1'!$B$1:$P$200,12,)+VLOOKUP($I$4,'VL1'!$B$1:$P$200,12,)+VLOOKUP($J$4,'VL1'!$B$1:$P$200,12,)\n+VLOOKUP($K$4,'VL1'!$B$1:$P$200,12,)","v":0},null,null,{"$f":"IF(VLOOKUP($B$4,'VL1'!$B$1:$P$200,2,)=\"\",\"\",VLOOKUP($B$4,'VL1'!$B$1:$P$200,15,))\n&IF(VLOOKUP($C$4,'VL1'!$B$1:$P$200,2,)=\"\",\"\",VLOOKUP($C$4,'VL1'!$B$1:$P$200,15,))\n&IF(VLOOKUP($D$4,'VL1'!$B$1:$P$200,2,)=\"\",\"\",VLOOKUP($D$4,'VL1'!$B$1:$P$200,15,))\n&IF(VLOOKUP($E$4,'VL1'!$B$1:$P$200,2,)=\"\",\"\",VLOOKUP($E$4,'VL1'!$B$1:$P$200,15,))\n&IF(VLOOKUP($F$4,'VL1'!$B$1:$P$200,2,)=\"\",\"\",VLOOKUP($F$4,'VL1'!$B$1:$P$200,15,))\n&IF(VLOOKUP($G$4,'VL1'!$B$1:$P$200,2,)=\"\",\"\",VLOOKUP($G$4,'VL1'!$B$1:$P$200,15,))\n&IF(VLOOKUP($H$4,'VL1'!$B$1:$P$200,2,)=\"\",\"\",VLOOKUP($H$4,'VL1'!$B$1:$P$200,15,))\n&IF(VLOOKUP($I$4,'VL1'!$B$1:$P$200,2,)=\"\",\"\",VLOOKUP($I$4,'VL1'!$B$1:$P$200,15,))\n&IF(VLOOKUP($J$4,'VL1'!$B$1:$P$200,2,)=\"\",\"\",VLOOKUP($J$4,'VL1'!$B$1:$P$200,15,))\n&IF(VLOOKUP($K$4,'VL1'!$B$1:$P$200,2,)=\"\",\"\",VLOOKUP($K$4,'VL1'!$B$1:$P$200,15,))\n&IF(BSー1=0,\"\",\" BS\"&BSー1&\"付与\")\n&IF(OR(B4=\"触\",C4=\"触\",D4=\"触\",E4=\"触\",F4=\"触\",G4=\"触\",H4=\"触\",I4=\"触\",J4=\"触\",K4=\"触\")=TRUE,\" [任意BS1つ付与]\",\"\")\n&IF(OR(B4=\"獄\",C4=\"獄\",D4=\"獄\",E4=\"獄\",F4=\"獄\",G4=\"獄\",H4=\"獄\",I4=\"獄\",J4=\"獄\",K4=\"獄\")=TRUE,\" [与えたダメージの半分、自身のHPを回復]\",\"\")\n&IF(OR(B4=\"滅\",C4=\"滅\",D4=\"滅\",E4=\"滅\",F4=\"滅\",G4=\"滅\",H4=\"滅\",I4=\"滅\",J4=\"滅\",K4=\"滅\")=TRUE,\" [HPの半分消費し、消費分威力上昇  1回/シーン]\",\"\")\n&IF(OR(B4=\"痺\",C4=\"痺\",D4=\"痺\",E4=\"痺\",F4=\"痺\",G4=\"痺\",H4=\"痺\",I4=\"痺\",J4=\"痺\",K4=\"痺\")=TRUE,\" [BS麻痺付与]\",\"\")\n&IF(OR(B4=\"毒\",C4=\"毒\",D4=\"毒\",E4=\"毒\",F4=\"毒\",G4=\"毒\",H4=\"毒\",I4=\"毒\",J4=\"毒\",K4=\"毒\")=TRUE,\" [BS毒付与]\",\"\")\n&IF(OR(B4=\"縛\",C4=\"縛\",D4=\"縛\",E4=\"縛\",F4=\"縛\",G4=\"縛\",H4=\"縛\",I4=\"縛\",J4=\"縛\",K4=\"縛\")=TRUE,\" [BS拘束付与]\",\"\")\n&IF(OR(B4=\"封\",C4=\"封\",D4=\"封\",E4=\"封\",F4=\"封\",G4=\"封\",H4=\"封\",I4=\"封\",J4=\"封\",K4=\"封\")=TRUE,\" [BS封印付与]\",\"\")","v":""}]
[]
[]
[null,"技名2"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"呪・永・禁がある場合の符号(正or負)",null,null,null,null,null,null,null,null,null,null,"＞","正"]
[]
[null,"種別",null,null,"ﾀｲﾐﾝｸﾞ",null,null,"対象",null,null,"射程",null,"判定値",null,null,"コスト",null,null,"代償",null,null,null,"威力",null,null," 効果"]
[null,{"$f":"\"\"&VLOOKUP($B11,'VL2'!$B$1:$P$200,2,)&\"\"&VLOOKUP($C11,'VL2'!$B$1:$P$200,2,)&\"\"&VLOOKUP($D11,'VL2'!$B$1:$P$200,2,)&\n\"\"&VLOOKUP($E11,'VL2'!$B$1:$P$200,2,)&\"\"&VLOOKUP($F11,'VL2'!$B$1:$P$200,2,)&\"\"&VLOOKUP($G11,'VL2'!$B$1:$P$200,2,)&\n\"\"&VLOOKUP($H11,'VL2'!$B$1:$P$200,2,)&\"\"&VLOOKUP($I11,'VL2'!$B$1:$P$200,2,)&\"\"&VLOOKUP($J11,'VL2'!$B$1:$P$200,2,)&\n\"\"&VLOOKUP($K11,'VL2'!$B$1:$P$200,2,)","v":""},null,null,{"$f":"\"\"&VLOOKUP($B11,'VL2'!$B$1:$P$200,3,)&\"\"&VLOOKUP($C11,'VL2'!$B$1:$P$200,3,)&\"\"&VLOOKUP($D11,'VL2'!$B$1:$P$200,3,)&\n\"\"&VLOOKUP($E11,'VL2'!$B$1:$P$200,3,)&\"\"&VLOOKUP($F11,'VL2'!$B$1:$P$200,3,)&\"\"&VLOOKUP($G11,'VL2'!$B$1:$P$200,3,)&\n\"\"&VLOOKUP($H11,'VL2'!$B$1:$P$200,3,)&\"\"&VLOOKUP($I11,'VL2'!$B$1:$P$200,3,)&\"\"&VLOOKUP($J11,'VL2'!$B$1:$P$200,3,)&\n\"\"&VLOOKUP($K11,'VL2'!$B$1:$P$200,3,)","v":""},null,null,{"$f":"'VL2'!$T$3","v":0},null,null,{"$f":"VLOOKUP($B11,'VL2'!$B$1:$P$200,6,)+VLOOKUP($C11,'VL2'!$B$1:$P$200,6,)+VLOOKUP($D11,'VL2'!$B$1:$P$200,6,)\n+VLOOKUP($E11,'VL2'!$B$1:$P$200,6,)+VLOOKUP($F11,'VL2'!$B$1:$P$200,6,)+VLOOKUP($G11,'VL2'!$B$1:$P$200,6,)\n+VLOOKUP($H11,'VL2'!$B$1:$P$200,6,)+VLOOKUP($I11,'VL2'!$B$1:$P$200,6,)+VLOOKUP($J11,'VL2'!$B$1:$P$200,6,)\n+VLOOKUP($K11,'VL2'!$B$1:$P$200,6,)","v":0},null,{"$f":"VLOOKUP($B11,'VL2'!$B$1:$P$200,7,)+VLOOKUP($C11,'VL2'!$B$1:$P$200,7,)+VLOOKUP($D11,'VL2'!$B$1:$P$200,7,)\n+VLOOKUP($E11,'VL2'!$B$1:$P$200,7,)+VLOOKUP($F11,'VL2'!$B$1:$P$200,7,)+VLOOKUP($G11,'VL2'!$B$1:$P$200,7,)\n+VLOOKUP($H11,'VL2'!$B$1:$P$200,7,)+VLOOKUP($I11,'VL2'!$B$1:$P$200,7,)+VLOOKUP($J11,'VL2'!$B$1:$P$200,7,)\n+VLOOKUP($K11,'VL2'!$B$1:$P$200,7,)","v":0},null,null,{"$f":"VLOOKUP($B11,'VL2'!$B$1:$P$200,8,)+VLOOKUP($C11,'VL2'!$B$1:$P$200,8,)+VLOOKUP($D11,'VL2'!$B$1:$P$200,8,)\n+VLOOKUP($E11,'VL2'!$B$1:$P$200,8,)+VLOOKUP($F11,'VL2'!$B$1:$P$200,8,)+VLOOKUP($G11,'VL2'!$B$1:$P$200,8,)\n+VLOOKUP($H11,'VL2'!$B$1:$P$200,8,)+VLOOKUP($I11,'VL2'!$B$1:$P$200,8,)+VLOOKUP($J11,'VL2'!$B$1:$P$200,8,)\n+VLOOKUP($K11,'VL2'!$B$1:$P$200,8,)","v":0},null,null,{"$f":"'VL2'!$T$8","v":"なし"},null,null,null,{"$f":"VLOOKUP($B11,'VL2'!$B$1:$P$200,12,)+VLOOKUP($C11,'VL2'!$B$1:$P$200,12,)+VLOOKUP($D11,'VL2'!$B$1:$P$200,12,)\n+VLOOKUP($E11,'VL2'!$B$1:$P$200,12,)+VLOOKUP($F11,'VL2'!$B$1:$P$200,12,)+VLOOKUP($G11,'VL2'!$B$1:$P$200,12,)\n+VLOOKUP($H11,'VL2'!$B$1:$P$200,12,)+VLOOKUP($I11,'VL2'!$B$1:$P$200,12,)+VLOOKUP($J11,'VL2'!$B$1:$P$200,12,)\n+VLOOKUP($K11,'VL2'!$B$1:$P$200,12,)","v":0},null,null,{"$f":"IF(VLOOKUP($B11,'VL2'!$B$1:$P$200,2,)=\"\",\"\",VLOOKUP($B11,'VL2'!$B$1:$P$200,15,))\n&IF(VLOOKUP($C11,'VL2'!$B$1:$P$200,2,)=\"\",\"\",VLOOKUP($C11,'VL2'!$B$1:$P$200,15,))\n&IF(VLOOKUP($D11,'VL2'!$B$1:$P$200,2,)=\"\",\"\",VLOOKUP($D11,'VL2'!$B$1:$P$200,15,))\n&IF(VLOOKUP($E11,'VL2'!$B$1:$P$200,2,)=\"\",\"\",VLOOKUP($E11,'VL2'!$B$1:$P$200,15,))\n&IF(VLOOKUP($F11,'VL2'!$B$1:$P$200,2,)=\"\",\"\",VLOOKUP($F11,'VL2'!$B$1:$P$200,15,))\n&IF(VLOOKUP($G11,'VL2'!$B$1:$P$200,2,)=\"\",\"\",VLOOKUP($G11,'VL2'!$B$1:$P$200,15,))\n&IF(VLOOKUP($H11,'VL2'!$B$1:$P$200,2,)=\"\",\"\",VLOOKUP($H11,'VL2'!$B$1:$P$200,15,))\n&IF(VLOOKUP($I11,'VL2'!$B$1:$P$200,2,)=\"\",\"\",VLOOKUP($I11,'VL2'!$B$1:$P$200,15,))\n&IF(VLOOKUP($J11,'VL2'!$B$1:$P$200,2,)=\"\",\"\",VLOOKUP($J11,'VL2'!$B$1:$P$200,15,))\n&IF(VLOOKUP($K11,'VL2'!$B$1:$P$200,2,)=\"\",\"\",VLOOKUP($K11,'VL2'!$B$1:$P$200,15,))\n&IF('VL2'!$T$13=0,\"\",\" BS\"&'VL2'!$T$13&\"付与\")\n&IF('VL2'!T12=0,\"\",\" BSを\"&'VL2'!T12&\"つ解除\")\n&IF(OR(B11=\"触\",C11=\"触\",D11=\"触\",E11=\"触\",F11=\"触\",G11=\"触\",H11=\"触\",I11=\"触\",J11=\"触\",K11=\"触\")=TRUE,\" [任意BS1つ付与]\",\"\")\n&IF(OR(B11=\"獄\",C11=\"獄\",D11=\"獄\",E11=\"獄\",F11=\"獄\",G11=\"獄\",H11=\"獄\",I11=\"獄\",J11=\"獄\",K11=\"獄\")=TRUE,\" [与えたダメージの半分、自身のHPを回復]\",\"\")\n&IF(OR(B11=\"滅\",C11=\"滅\",D11=\"滅\",E11=\"滅\",F11=\"滅\",G11=\"滅\",H11=\"滅\",I11=\"滅\",J11=\"滅\",K11=\"滅\")=TRUE,\" [HPの半分消費し、消費分威力上昇  1回/シーン]\",\"\")\n&IF(OR(B11=\"痺\",C11=\"痺\",D11=\"痺\",E11=\"痺\",F11=\"痺\",G11=\"痺\",H11=\"痺\",I11=\"痺\",J11=\"痺\",K11=\"痺\")=TRUE,\" [BS麻痺付与]\",\"\")\n&IF(OR(B11=\"毒\",C11=\"毒\",D11=\"毒\",E11=\"毒\",F11=\"毒\",G11=\"毒\",H11=\"毒\",I11=\"毒\",J11=\"毒\",K11=\"毒\")=TRUE,\" [BS毒付与]\",\"\")\n&IF(OR(B11=\"縛\",C11=\"縛\",D11=\"縛\",E11=\"縛\",F11=\"縛\",G11=\"縛\",H11=\"縛\",I11=\"縛\",J11=\"縛\",K11=\"縛\")=TRUE,\" [BS拘束付与]\",\"\")\n&IF(OR(B11=\"封\",C11=\"封\",D11=\"封\",E11=\"封\",F11=\"封\",G11=\"封\",H11=\"封\",I11=\"封\",J11=\"封\",K11=\"封\")=TRUE,\" [BS封印付与]\",\"\")","v":""}]
[]
[]
[null,"技名3"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"呪・永・禁がある場合の符号(正or負)",null,null,null,null,null,null,null,null,null,null,"＞","正"]
[]
[null,"種別",null,null,"ﾀｲﾐﾝｸﾞ",null,null,"対象",null,null,"射程",null,"判定値",null,null,"コスト",null,null,"代償",null,null,null,"威力",null,null," 効果"]
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[null,"技名4"]
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[]
[]
[null,"atwikiコピペ用"]
[null,"|技名|種別|タイミング|対象|射程|判定値|コスト|代償|威力|効果|"]
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[null,"壁","軽減","対象宣言時",1,1,4,13,6,0,1,0,1,0,0,{"$f":"\"攻撃対象を自身に変更し、\"&威力1&\"点軽減\"&IF(属性1=\"無\",\"\",\" (\"&属性1&\"属性)\")","v":"攻撃対象を自身に変更し、0点軽減"},null,"判定値",null,null,null,1,"火","火傷"]
[null,"打","攻撃","メイン",1,1,1,14,6,3,0,0,10,0,0,{"$f":"威力1&\"点の\"&IF(属性1=\"無\",\"\",属性1&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"},null,"コスト",null,null,null,2,"水","拘束"]
[null,"術","攻撃","メイン",1,1,4,15,2,0,2,0,5,0,0,{"$f":"威力1&\"点の\"&IF(属性1=\"無\",\"\",属性1&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"},9,"代償A",{"$f":"VLOOKUP(技名!$B$4,$B$1:$P$200,$Q8,)+VLOOKUP(技名!$C$4,$B$1:$P$200,$Q8,)+VLOOKUP(技名!$D$4,$B$1:$P$200,$Q8,)+\nVLOOKUP(技名!$E$4,$B$1:$P$200,$Q8,)+VLOOKUP(技名!$F$4,$B$1:$P$200,$Q8,)+VLOOKUP(技名!$G$4,$B$1:$P$200,$Q8,)+\nVLOOKUP(技名!$H$4,$B$1:$P$200,$Q8,)+VLOOKUP(技名!$I$4,$B$1:$P$200,$Q8,)+VLOOKUP(技名!$J$4,$B$1:$P$200,$Q8,)+\nVLOOKUP(技名!$K$4,$B$1:$P$200,$Q8,)","v":0},{"$f":"IF(AND(S8=0,S9=0),\"なし\",IF(S8=0,\"\",S8&\"AP\")&IF(AND(S8>=1,S9>=1)=TRUE,\"+\",\"\")&IF(S9=0,\"\",S9&\"BP\"))","v":"なし"},null,3,"雷","麻痺"]
[null,"砲","攻撃","メイン",1,2,3,12,4,4,0,0,10,0,0,{"$f":"威力1&\"点の\"&IF(属性1=\"無\",\"\",属性1&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"},10,"代償B",{"$f":"VLOOKUP(技名!$B$4,$B$1:$P$200,$Q9,)+VLOOKUP(技名!$C$4,$B$1:$P$200,$Q9,)+VLOOKUP(技名!$D$4,$B$1:$P$200,$Q9,)+\nVLOOKUP(技名!$E$4,$B$1:$P$200,$Q9,)+VLOOKUP(技名!$F$4,$B$1:$P$200,$Q9,)+VLOOKUP(技名!$G$4,$B$1:$P$200,$Q9,)+\nVLOOKUP(技名!$H$4,$B$1:$P$200,$Q9,)+VLOOKUP(技名!$I$4,$B$1:$P$200,$Q9,)+VLOOKUP(技名!$J$4,$B$1:$P$200,$Q9,)+\nVLOOKUP(技名!$K$4,$B$1:$P$200,$Q9,)","v":0},null,null,4,"地","石化"]
[null,"蘇","回復","メイン",1,1,1,12,2,0,1,0,1,0,0,{"$f":"\"戦闘不能を解除し、HPを\"&威力1&\"点回復\"","v":"戦闘不能を解除し、HPを0点回復"},11,"属性",{"$f":"MAX(VLOOKUP(技名!$B$4,$B$1:$P$200,$Q10,),VLOOKUP(技名!$C$4,$B$1:$P$200,$Q10,),VLOOKUP(技名!$D$4,$B$1:$P$200,$Q10,),\nVLOOKUP(技名!$E$4,$B$1:$P$200,$Q10,),VLOOKUP(技名!$F$4,$B$1:$P$200,$Q10,),VLOOKUP(技名!$G$4,$B$1:$P$200,$Q10,),\nVLOOKUP(技名!$H$4,$B$1:$P$200,$Q10,),VLOOKUP(技名!$I$4,$B$1:$P$200,$Q10,),VLOOKUP(技名!$J$4,$B$1:$P$200,$Q10,),\nVLOOKUP(技名!$K$4,$B$1:$P$200,$Q10,))","v":0},{"$f":"VLOOKUP(S10,V5:W13,2,)","v":"無"},null,5,"風","封印"]
[null,"拳","攻撃","メイン",1,1,0,15,1,0,0,0,{"$f":"COUNTA(技名!B4:K4)","v":0},0,0,{"$f":"威力1&\"点の\"&IF(属性1=\"無\",\"\",属性1&\"属性\")&\"攻撃を行う (拳の威力=文字数)\"","v":"0点の攻撃を行う (拳の威力=文字数)"},12,"威力",null,null,null,6,"氷","凍結"]
[null,"波","攻撃","メイン",3,1,3,13,5,0,1,0,8,0,0,{"$f":"威力1&\"点の\"&IF(属性1=\"無\",\"\",属性1&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"},13,"BS回復",{"$f":"MAX(VLOOKUP(技名!$B$4,$B$1:$P$200,$Q12,),VLOOKUP(技名!$C$4,$B$1:$P$200,$Q12,),VLOOKUP(技名!$D$4,$B$1:$P$200,$Q12,),\nVLOOKUP(技名!$E$4,$B$1:$P$200,$Q12,),VLOOKUP(技名!$F$4,$B$1:$P$200,$Q12,),VLOOKUP(技名!$G$4,$B$1:$P$200,$Q12,),\nVLOOKUP(技名!$H$4,$B$1:$P$200,$Q12,),VLOOKUP(技名!$I$4,$B$1:$P$200,$Q12,),VLOOKUP(技名!$J$4,$B$1:$P$200,$Q12,),\nVLOOKUP(技名!$K$4,$B$1:$P$200,$Q12,))","v":0},{"$f":"S12","v":0},null,7,"光","呪い"]
[null,"癒","回復","サブ",1,1,3,16,2,0,0,0,2,1,0,{"$f":"\"対象のHPを\"&威力1*2&\"点回復\"","v":"対象のHPを0点回復"},14,"BS",{"$f":"MAX(VLOOKUP(技名!$B$4,$B$1:$P$200,$Q13,),VLOOKUP(技名!$C$4,$B$1:$P$200,$Q13,),VLOOKUP(技名!$D$4,$B$1:$P$200,$Q13,),\nVLOOKUP(技名!$E$4,$B$1:$P$200,$Q13,),VLOOKUP(技名!$F$4,$B$1:$P$200,$Q13,),VLOOKUP(技名!$G$4,$B$1:$P$200,$Q13,),\nVLOOKUP(技名!$H$4,$B$1:$P$200,$Q13,),VLOOKUP(技名!$I$4,$B$1:$P$200,$Q13,),VLOOKUP(技名!$J$4,$B$1:$P$200,$Q13,),\nVLOOKUP(技名!$K$4,$B$1:$P$200,$Q13,))","v":0},{"$f":"VLOOKUP(S13,V5:X13,3,)","v":0},null,8,"闇","毒"]
[null,"弾","攻撃","メイン",1,1,5,18,1,3,0,0,1,0,0,{"$f":"威力1&\"点の\"&IF(属性1=\"無\",\"\",属性1&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"}]
[null,"貫",null,null,0,0,0,3,0,2,0,0,2,0,0]
[null,"腕","増強","判定直後",1,1,2,15,2,1,0,0,2,0,0,{"$f":"威力1&\"点ダメージ増加。\"&IF(属性1=\"無\",\"\",属性1&\"属性追加\")","v":"0点ダメージ増加。"}]
[null,"脚","攻撃","メイン",2,1,2,15,3,3,0,0,5,0,0,{"$f":"威力1&\"点の\"&IF(属性1=\"無\",\"\",属性1&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"}]
[null,"眼","妨害","判定直後",1,1,3,15,2,3,0,0,4,0,0,{"$f":"\"対象の出目に+\"&INT(威力1/2)","v":"対象の出目に+0"}]
[null,"感","純/支援","判定直後",1,1,3,15,2,3,0,0,4,0,0,{"$f":"\"対象の出目に-\"&INT(威力1/2)","v":"対象の出目に-0"}]
[null,"跳","純/移動","防御直前",-10,0,0,16,1,2,0,0,6,0,0,{"$f":"INT(威力1/2)&\"マス移動する。\"","v":"0マス移動する。"}]
[null,"魔",null,null,0,0,1,3,0,0,1,0,6,0,0]
[null,"爪","増強","判定直後",1,1,2,14,3,3,0,0,3,0,0,{"$f":"威力1&\"点ダメージ増加\"&IF(属性1=\"無\",\"\",\" (\"&属性1&\"属性追加)\")","v":"0点ダメージ増加"}]
[null,"牙","攻撃","メイン",2,1,1,15,3,4,0,0,8,0,0,{"$f":"威力1&\"点の\"&IF(属性1=\"無\",\"\",属性1&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"}]
[null,"鱗","軽減","防御",-1,0,0,15,1,2,0,0,2,0,0,{"$f":"威力1&\"点ダメージ軽減\"&IF(属性1=\"無\",\"\",\" (\"&属性1&\"属性)\")","v":"0点ダメージ軽減"}]
[null,"滅",null,null,0,0,1,-1,2,4,0,0,0,0,0,"HPの半分消費し、消費分威力上昇  1回/シーン"]
[null,"獄",null,null,0,0,1,2,1,0,1,0,0,0,0,"与えたダメージの半分、自身のHPを回復"]
[null,"妖",null,null,1,0,0,2,0,5,0,0,1,0,0]
[null,"怪","妨害","判定直後",1,1,3,15,1,4,0,0,4,0,0,{"$f":"\"対象の出目に+\"&INT(威力1/2)","v":"対象の出目に+0"}]
[null,"異",null,null,0,0,3,3,0,3,0,0,-2,0,0]
[null,"尾","増強","判定直後",1,1,2,16,1,5,0,0,3,0,0,{"$f":"威力1&\"点ダメージ増加\"&IF(属性1=\"無\",\"\",\" (\"&属性1&\"属性追加)\")","v":"0点ダメージ増加"}]
[null,"触",null,null,0,0,-1,-1,4,1,0,0,4,0,0,"任意BS1つ付与"]
[null,"羽","純/移動","サブ",2,1,0,15,1,2,0,0,4,0,0,{"$f":"\"同意した対象を\"&INT(威力1/2)&\"マス移動\"","v":"同意した対象を0マス移動"}]
[null,"霊",null,null,1,0,1,1,1,4,0,0,2,0,0]
[null,"心",null,null,0,0,1,3,3,2,0,0,4,0,0]
[null,"合","増強","判定直後",1,1,3,14,4,5,0,0,3,0,0,{"$f":"威力1&\"点ダメージ増加\"&IF(属性1=\"無\",\"\",\" (\"&属性1&\"属性追加)\")","v":"0点ダメージ増加"}]
[null,"理","支援","判定直後",1,1,3,15,2,4,0,0,2,0,0,{"$f":"\"対象の出目に-\"&INT(威力1/2)","v":"対象の出目に-0"}]
[null,"祈","純/バフ","サブ",2,1,3,15,3,4,0,0,5,0,0,{"$f":"\"自身が限界点通過まで対象の被ﾀﾞﾒｰｼﾞを\"&威力1&\"点軽減\"&IF(属性1=\"無\",\"\",\" (\"&属性1&\"属性)\")","v":"自身が限界点通過まで対象の被ﾀﾞﾒｰｼﾞを0点軽減"}]
[null,"祷","純/バフ","メイン",1,2,3,14,3,3,0,0,3,0,0,{"$f":"\"自身が限界点通過まで対象の技1つの威力を\"&威力1&\"点上昇\"","v":"自身が限界点通過まで対象の技1つの威力を0点上昇"}]
[null,"天",null,null,2,0,2,0,0,0,1,0,6,0,0]
[null,"神",null,null,0,0,-1,1,2,-2,0,0,2,0,0]
[null,"罰","妨害","判定直後",1,1,3,15,2,4,0,0,4,0,0,{"$f":"\"対象の出目に+\"&INT(威力1/2)","v":"対象の出目に+0"}]
[null,"罪","増強","判定直後",1,1,3,15,3,4,0,0,3,0,0,{"$f":"威力1&\"点ダメージ増加\"&IF(属性1=\"無\",\"\",\" (\"&属性1&\"属性追加)\")","v":"0点ダメージ増加"}]
[null,"審","純/デバフ","サブ",1,2,3,15,5,0,1,0,5,0,0,{"$f":"\"自身が限界点通過まで対象の被ﾀﾞﾒｰｼﾞを\"&威力1&\"点増加\"","v":"自身が限界点通過まで対象の被ﾀﾞﾒｰｼﾞを0点増加"}]
[null,"判","純/攻撃","メイン",5,1,5,5,12,0,5,0,15,0,0,{"$f":"威力1&\"点の\"&IF(属性1=\"無\",\"\",属性1&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"}]
[null,"機",null,null,0,0,2,4,0,6,0,0,2,0,0]
[null,"鋼",null,null,0,0,-1,-2,0,1,0,0,5,0,0]
[null,"銃","攻撃","メイン",1,1,4,15,1,5,0,0,3,0,0,{"$f":"威力1&\"点の\"&IF(属性1=\"無\",\"\",属性1&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"}]
[null,"鉄","軽減","防御",2,1,0,16,2,1,0,0,1,0,0,{"$f":"威力1&\"点ダメージ軽減\"&IF(属性1=\"無\",\"\",\" (\"&属性1&\"属性)\")","v":"0点ダメージ軽減"}]
[null,"装","純/バフ","サブ",2,1,2,15,2,3,0,0,1,0,0,{"$f":"\"自身が限界点通過まで対象の技1つの判定値を\"&威力1&\"上昇\"","v":"自身が限界点通過まで対象の技1つの判定値を0上昇"}]
[null,"填","純/道具","メイン",1,1,2,13,1,0,1,0,1,0,0,{"$f":"\"対象のアイテム使用回数を回復する \"&INT(威力1/3)&\"回/1シーン\"","v":"対象のアイテム使用回数を回復する 0回/1シーン"}]
[null,"龍",null,null,-1,0,2,2,3,0,1,0,6,0,0]
[null,"蟲",null,null,2,0,-1,2,0,4,0,0,2,0,0]
[null,"棘","増強","判定直後",1,1,2,15,4,4,0,0,3,0,0,{"$f":"威力1&\"点ダメージ増加\"&IF(属性1=\"無\",\"\",\" (\"&属性1&\"属性追加)\")","v":"0点ダメージ増加"}]
[null,"喰","軽減","防御",-10,1,0,15,0,6,0,0,2,0,0,{"$f":"威力1&\"点ダメージ軽減\"&IF(属性1=\"無\",\"\",\" (\"&属性1&\"属性)\")&\"し、軽減分HP回復\"","v":"0点ダメージ軽減し、軽減分HP回復"}]
[null,"巨","純/カバー","判定直後",2,1,2,14,2,5,0,0,2,0,0,{"$f":"\"ダメージを肩代わりし、\"&威力1&\"点軽減\"&IF(属性1=\"無\",\"\",\" (\"&属性1&\"属性)\")","v":"ダメージを肩代わりし、0点軽減"}]
[null,"虚","純/移動","サブ",2,1,4,14,0,0,{"$f":"MAX(1,5-威力1)","v":5},0,0,0,0,"対象同士の位置を入れ替える"]
[null,"星","支援","判定直後",2,1,2,14,5,5,0,0,4,0,0,{"$f":"\"対象の出目に-\"&INT(威力1/2)","v":"対象の出目に-0"}]
[null,"宙","移動","サブ",1,1,3,15,3,3,0,0,4,0,0,{"$f":"\"対象を\"&INT(威力1/2)&\"マス移動\"","v":"対象を0マス移動"}]
[null,"月",null,null,0,0,-1,2,0,4,0,0,3,0,0]
[null,"空",null,null,1,0,2,-2,2,4,0,0,2,0,0]
[null,"銀",null,null,0,0,2,2,5,0,0,0,0,0,0]
[null,"崩","純/攻撃","メイン",2,1,2,14,6,0,2,0,{"$f":"COUNTA(技名!B4:K4)*2","v":0},0,0,{"$f":"威力1&\"点の\"&IF(属性1=\"無\",\"\",属性1&\"属性\")&\"攻撃を行う (崩の威力=文字数×2)\"","v":"0点の攻撃を行う (崩の威力=文字数×2)"}]
[null,"火",null,null,0,0,0,2,0,1,0,1,1,0,0]
[null,"炎",null,null,0,0,0,0,0,1,0,1,3,0,0]
[null,"熱",null,null,0,0,1,0,0,1,0,1,2,0,0]
[null,"燃",null,null,1,0,0,0,0,1,0,1,2,0,0]
[null,"焼",null,null,0,0,0,1,0,1,0,1,1,0,1]
[null,"熾",null,null,1,0,2,2,3,0,1,1,4,0,1]
[null,"水",null,null,1,0,0,1,0,1,0,2,1,0,0]
[null,"雨",null,null,0,0,1,0,0,1,0,2,2,0,0]
[null,"海",null,null,1,0,1,0,0,1,0,2,0,0,0]
[null,"潮",null,null,1,0,0,2,0,1,0,2,0,0,0]
[null,"滴",null,null,0,0,1,1,0,1,0,2,0,0,2]
[null,"雫",null,null,3,0,2,2,3,0,1,2,2,0,2]
[null,"雷",null,null,0,0,1,0,0,1,0,3,2,0,0]
[null,"電",null,null,0,0,1,1,0,1,0,3,1,0,0]
[null,"磁",null,null,0,0,3,0,0,1,0,3,0,0,0]
[null,"球",null,null,1,0,1,1,0,1,0,3,0,0,0]
[null,"粒",null,null,0,0,1,0,0,1,0,3,1,0,3]
[null,"導",null,null,1,0,4,2,3,0,1,3,2,0,3]
[null,"地",null,null,1,0,0,0,0,1,0,4,2,0,0]
[null,"石",null,null,0,0,0,1,0,1,0,4,2,0,0]
[null,"花",null,null,0,0,2,0,0,1,0,4,1,0,0]
[null,"山",null,null,1,0,0,1,0,1,0,4,1,0,0]
[null,"岩",null,null,1,0,0,0,0,1,0,4,1,0,4]
[null,"樹",null,null,2,0,2,2,3,0,1,4,3,0,4]
[null,"風",null,null,0,0,0,3,0,1,0,5,0,0,0]
[null,"旋",null,null,0,0,0,2,0,1,0,5,1,0,0]
[null,"疾",null,null,0,0,2,1,0,1,0,5,0,0,0]
[null,"音",null,null,1,0,0,2,0,1,0,5,0,0,0]
[null,"衝",null,null,0,0,1,1,0,1,0,5,0,0,5]
[null,"嵐",null,null,1,0,2,4,3,0,1,5,2,0,5]
[null,"氷",null,null,0,0,1,1,0,1,0,6,1,0,0]
[null,"凍",null,null,0,0,1,0,0,1,0,6,2,0,0]
[null,"冷",null,null,0,0,2,0,0,1,0,6,1,0,0]
[null,"雪",null,null,1,0,1,0,0,1,0,6,1,0,0]
[null,"寒",null,null,0,0,1,0,0,1,0,6,1,0,6]
[null,"結",null,null,1,0,3,2,3,0,1,6,3,0,6]
[null,"光",null,null,0,0,1,1,0,1,0,7,1,0,0]
[null,"陽",null,null,0,0,0,1,0,1,0,7,2,0,0]
[null,"明",null,null,0,0,2,0,0,1,0,7,1,0,0]
[null,"日",null,null,1,0,1,1,0,1,0,7,0,0,0]
[null,"白",null,null,0,0,1,1,0,1,0,7,0,1,0]
[null,"聖",null,null,1,0,3,2,3,0,1,7,3,1,0]
[null,"闇",null,null,0,0,0,0,0,1,0,8,4,0,0]
[null,"陰",null,null,0,0,0,4,0,1,0,8,0,0,0]
[null,"暗",null,null,0,0,4,0,0,1,0,8,0,0,0]
[null,"夜",null,null,2,0,0,0,0,1,0,8,0,0,0]
[null,"黒",null,null,1,0,1,1,0,1,0,8,1,0,7]
[null,"邪",null,null,2,0,4,4,4,0,1,8,4,0,7]
[null,"力",null,null,0,0,0,0,1,2,0,0,2,0,0]
[null,"猛",null,null,0,0,0,0,1,4,0,0,3,0,0]
[null,"烈",null,null,0,0,0,0,1,6,0,0,4,0,0]
[null,"強",null,null,0,0,-1,0,3,10,0,0,5,0,0]
[null,"剛",null,null,0,0,-1,0,3,0,1,0,5,0,0]
[null,"究",null,null,1,0,-1,0,3,0,2,0,10,0,0]
[null,"速",null,null,0,0,2,0,1,2,0,0,0,0,0]
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[null,"妨","妨害","判定直後",1,1,3,15,2,5,0,0,3,0,0,{"$f":"\"対象の判定の出目に+\"&INT(威力1/3)","v":"対象の判定の出目に+0"}]
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[null,"弾","攻撃","メイン",1,1,5,18,1,3,0,0,1,0,0,{"$f":"威力2&\"点の\"&IF(属性2=\"無\",\"\",属性2&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"}]
[null,"貫",null,null,0,0,0,3,0,2,0,0,2,0,0]
[null,"腕","増強","判定直後",1,1,2,15,2,1,0,0,2,0,0,{"$f":"威力2&\"点ダメージ増加。\"&IF(属性2=\"無\",\"\",属性2&\"属性追加\")","v":"0点ダメージ増加。"}]
[null,"脚","攻撃","メイン",2,1,2,15,3,3,0,0,5,0,0,{"$f":"威力2&\"点の\"&IF(属性2=\"無\",\"\",属性2&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"}]
[null,"眼","妨害","判定直後",1,1,3,15,2,3,0,0,4,0,0,{"$f":"\"対象の出目に+\"&INT(威力2/2)","v":"対象の出目に+0"}]
[null,"感","純/支援","判定直後",1,1,3,15,2,3,0,0,4,0,0,{"$f":"\"対象の出目に-\"&INT(威力2/2)","v":"対象の出目に-0"}]
[null,"跳","純/移動","防御直前",-10,0,0,16,1,2,0,0,6,0,0,{"$f":"INT(威力2/2)&\"マス移動する。\"","v":"0マス移動する。"}]
[null,"魔",null,null,0,0,1,3,0,0,1,0,6,0,0]
[null,"爪","増強","判定直後",1,1,2,14,3,3,0,0,3,0,0,{"$f":"威力2&\"点ダメージ増加\"&IF(属性2=\"無\",\"\",\" (\"&属性2&\"属性追加)\")","v":"0点ダメージ増加"}]
[null,"牙","攻撃","メイン",2,1,1,15,3,4,0,0,8,0,0,{"$f":"威力2&\"点の\"&IF(属性2=\"無\",\"\",属性2&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"}]
[null,"鱗","軽減","防御",-1,0,0,15,1,2,0,0,2,0,0,{"$f":"威力2&\"点ダメージ軽減\"&IF(属性2=\"無\",\"\",\" (\"&属性2&\"属性)\")","v":"0点ダメージ軽減"}]
[null,"滅",null,null,0,0,1,-1,2,4,0,0,0,0,0,"HPの半分消費し、消費分威力上昇  1回/シーン"]
[null,"獄",null,null,0,0,1,2,1,0,1,0,0,0,0,"与えたダメージの半分、自身のHPを回復"]
[null,"妖",null,null,1,0,0,2,0,5,0,0,1,0,0]
[null,"怪","妨害","判定直後",1,1,3,15,1,4,0,0,4,0,0,{"$f":"\"対象の出目に+\"&INT(威力2/2)","v":"対象の出目に+0"}]
[null,"異",null,null,0,0,3,3,0,3,0,0,-2,0,0]
[null,"尾","増強","判定直後",1,1,2,16,1,5,0,0,3,0,0,{"$f":"威力2&\"点ダメージ増加\"&IF(属性2=\"無\",\"\",\" (\"&属性2&\"属性追加)\")","v":"0点ダメージ増加"}]
[null,"触",null,null,0,0,-1,-1,4,1,0,0,4,0,0,"任意BS1つ付与"]
[null,"羽","純/移動","サブ",2,1,0,15,1,2,0,0,4,0,0,{"$f":"\"同意した対象を\"&INT(威力2/2)&\"マス移動\"","v":"同意した対象を0マス移動"}]
[null,"霊",null,null,1,0,1,1,1,4,0,0,2,0,0]
[null,"心",null,null,0,0,1,3,3,2,0,0,4,0,0]
[null,"合","増強","判定直後",1,1,3,14,4,5,0,0,3,0,0,{"$f":"威力2&\"点ダメージ増加\"&IF(属性2=\"無\",\"\",\" (\"&属性2&\"属性追加)\")","v":"0点ダメージ増加"}]
[null,"理","支援","判定直後",1,1,3,15,2,4,0,0,2,0,0,{"$f":"\"対象の出目に-\"&INT(威力2/2)","v":"対象の出目に-0"}]
[null,"祈","純/バフ","サブ",2,1,3,15,3,4,0,0,5,0,0,{"$f":"\"自身が限界点通過まで対象の被ﾀﾞﾒｰｼﾞを\"&威力2&\"点軽減\"&IF(属性2=\"無\",\"\",\" (\"&属性2&\"属性)\")","v":"自身が限界点通過まで対象の被ﾀﾞﾒｰｼﾞを0点軽減"}]
[null,"祷","純/バフ","メイン",1,2,3,14,3,3,0,0,3,0,0,{"$f":"\"自身が限界点通過まで対象の技1つの威力を\"&威力2&\"点上昇\"","v":"自身が限界点通過まで対象の技1つの威力を0点上昇"}]
[null,"天",null,null,2,0,2,0,0,0,1,0,6,0,0]
[null,"神",null,null,0,0,-1,1,2,-2,0,0,2,0,0]
[null,"罰","妨害","判定直後",1,1,3,15,2,4,0,0,4,0,0,{"$f":"\"対象の出目に+\"&INT(威力2/2)","v":"対象の出目に+0"}]
[null,"罪","増強","判定直後",1,1,3,15,3,4,0,0,3,0,0,{"$f":"威力2&\"点ダメージ増加\"&IF(属性2=\"無\",\"\",\" (\"&属性2&\"属性追加)\")","v":"0点ダメージ増加"}]
[null,"審","純/デバフ","サブ",1,2,3,15,5,0,1,0,5,0,0,{"$f":"\"自身が限界点通過まで対象の被ﾀﾞﾒｰｼﾞを\"&威力2&\"点増加\"","v":"自身が限界点通過まで対象の被ﾀﾞﾒｰｼﾞを0点増加"}]
[null,"判","純/攻撃","メイン",5,1,5,5,12,0,5,0,15,0,0,{"$f":"威力2&\"点の\"&IF(属性2=\"無\",\"\",属性2&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"}]
[null,"機",null,null,0,0,2,4,0,6,0,0,2,0,0]
[null,"鋼",null,null,0,0,-1,-2,0,1,0,0,5,0,0]
[null,"銃","攻撃","メイン",1,1,4,15,1,5,0,0,3,0,0,{"$f":"威力2&\"点の\"&IF(属性2=\"無\",\"\",属性2&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"}]
[null,"鉄","軽減","防御",2,1,0,16,2,1,0,0,1,0,0,{"$f":"威力2&\"点ダメージ軽減\"&IF(属性2=\"無\",\"\",\" (\"&属性2&\"属性)\")","v":"0点ダメージ軽減"}]
[null,"装","純/バフ","サブ",2,1,2,15,2,3,0,0,1,0,0,{"$f":"\"自身が限界点通過まで対象の技1つの判定値を\"&威力2&\"上昇\"","v":"自身が限界点通過まで対象の技1つの判定値を0上昇"}]
[null,"填","純/道具","メイン",1,1,2,13,1,0,1,0,1,0,0,{"$f":"\"対象のアイテム使用回数を回復する \"&INT(威力2/3)&\"回/1シーン\"","v":"対象のアイテム使用回数を回復する 0回/1シーン"}]
[null,"龍",null,null,-1,0,2,2,3,0,1,0,6,0,0]
[null,"蟲",null,null,2,0,-1,2,0,4,0,0,2,0,0]
[null,"棘","増強","判定直後",1,1,2,15,4,4,0,0,3,0,0,{"$f":"威力2&\"点ダメージ増加\"&IF(属性2=\"無\",\"\",\" (\"&属性2&\"属性追加)\")","v":"0点ダメージ増加"}]
[null,"喰","軽減","防御",-10,1,0,15,0,6,0,0,2,0,0,{"$f":"威力2&\"点ダメージ軽減\"&IF(属性2=\"無\",\"\",\" (\"&属性2&\"属性)\")&\"し、軽減分HP回復\"","v":"0点ダメージ軽減し、軽減分HP回復"}]
[null,"巨","純/カバー","判定直後",2,1,2,14,2,5,0,0,2,0,0,{"$f":"\"ダメージを肩代わりし、\"&威力2&\"点軽減\"&IF(属性2=\"無\",\"\",\" (\"&属性2&\"属性)\")","v":"ダメージを肩代わりし、0点軽減"}]
[null,"虚","純/移動","サブ",2,1,4,14,0,0,{"$f":"MAX(1,5-威力2)","v":5},0,0,0,0,"対象同士の位置を入れ替える"]
[null,"星","支援","判定直後",2,1,2,14,5,5,0,0,4,0,0,{"$f":"\"対象の出目に-\"&INT(威力2/2)","v":"対象の出目に-0"}]
[null,"宙","移動","サブ",1,1,3,15,3,3,0,0,4,0,0,{"$f":"\"対象を\"&INT(威力2/2)&\"マス移動\"","v":"対象を0マス移動"}]
[null,"月",null,null,0,0,-1,2,0,4,0,0,3,0,0]
[null,"空",null,null,1,0,2,-2,2,4,0,0,2,0,0]
[null,"銀",null,null,0,0,2,2,5,0,0,0,0,0,0]
[null,"崩","純/攻撃","メイン",2,1,2,14,6,0,2,0,{"$f":"COUNTA(技名!B11:K11)*2","v":0},0,0,{"$f":"威力2&\"点の\"&IF(属性2=\"無\",\"\",属性2&\"属性\")&\"攻撃を行う (崩の威力=文字数×2)\"","v":"0点の攻撃を行う (崩の威力=文字数×2)"}]
[null,"火",null,null,0,0,0,2,0,1,0,1,1,0,0]
[null,"炎",null,null,0,0,0,0,0,1,0,1,3,0,0]
[null,"熱",null,null,0,0,1,0,0,1,0,1,2,0,0]
[null,"燃",null,null,1,0,0,0,0,1,0,1,2,0,0]
[null,"焼",null,null,0,0,0,1,0,1,0,1,1,0,1]
[null,"熾",null,null,1,0,2,2,3,0,1,1,4,0,1]
[null,"水",null,null,1,0,0,1,0,1,0,2,1,0,0]
[null,"雨",null,null,0,0,1,0,0,1,0,2,2,0,0]
[null,"海",null,null,1,0,1,0,0,1,0,2,0,0,0]
[null,"潮",null,null,1,0,0,2,0,1,0,2,0,0,0]
[null,"滴",null,null,0,0,1,1,0,1,0,2,0,0,2]
[null,"雫",null,null,3,0,2,2,3,0,1,2,2,0,2]
[null,"雷",null,null,0,0,1,0,0,1,0,3,2,0,0]
[null,"電",null,null,0,0,1,1,0,1,0,3,1,0,0]
[null,"磁",null,null,0,0,3,0,0,1,0,3,0,0,0]
[null,"球",null,null,1,0,1,1,0,1,0,3,0,0,0]
[null,"粒",null,null,0,0,1,0,0,1,0,3,1,0,3]
[null,"導",null,null,1,0,4,2,3,0,1,3,2,0,3]
[null,"地",null,null,1,0,0,0,0,1,0,4,2,0,0]
[null,"石",null,null,0,0,0,1,0,1,0,4,2,0,0]
[null,"花",null,null,0,0,2,0,0,1,0,4,1,0,0]
[null,"山",null,null,1,0,0,1,0,1,0,4,1,0,0]
[null,"岩",null,null,1,0,0,0,0,1,0,4,1,0,4]
[null,"樹",null,null,2,0,2,2,3,0,1,4,3,0,4]
[null,"風",null,null,0,0,0,3,0,1,0,5,0,0,0]
[null,"旋",null,null,0,0,0,2,0,1,0,5,1,0,0]
[null,"疾",null,null,0,0,2,1,0,1,0,5,0,0,0]
[null,"音",null,null,1,0,0,2,0,1,0,5,0,0,0]
[null,"衝",null,null,0,0,1,1,0,1,0,5,0,0,5]
[null,"嵐",null,null,1,0,2,4,3,0,1,5,2,0,5]
[null,"氷",null,null,0,0,1,1,0,1,0,6,1,0,0]
[null,"凍",null,null,0,0,1,0,0,1,0,6,2,0,0]
[null,"冷",null,null,0,0,2,0,0,1,0,6,1,0,0]
[null,"雪",null,null,1,0,1,0,0,1,0,6,1,0,0]
[null,"寒",null,null,0,0,1,0,0,1,0,6,1,0,6]
[null,"結",null,null,1,0,3,2,3,0,1,6,3,0,6]
[null,"光",null,null,0,0,1,1,0,1,0,7,1,0,0]
[null,"陽",null,null,0,0,0,1,0,1,0,7,2,0,0]
[null,"明",null,null,0,0,2,0,0,1,0,7,1,0,0]
[null,"日",null,null,1,0,1,1,0,1,0,7,0,0,0]
[null,"白",null,null,0,0,1,1,0,1,0,7,0,1,0]
[null,"聖",null,null,1,0,3,2,3,0,1,7,3,1,0]
[null,"闇",null,null,0,0,0,0,0,1,0,8,4,0,0]
[null,"陰",null,null,0,0,0,4,0,1,0,8,0,0,0]
[null,"暗",null,null,0,0,4,0,0,1,0,8,0,0,0]
[null,"夜",null,null,2,0,0,0,0,1,0,8,0,0,0]
[null,"黒",null,null,1,0,1,1,0,1,0,8,1,0,7]
[null,"邪",null,null,2,0,4,4,4,0,1,8,4,0,7]
[null,"力",null,null,0,0,0,0,1,2,0,0,2,0,0]
[null,"猛",null,null,0,0,0,0,1,4,0,0,3,0,0]
[null,"烈",null,null,0,0,0,0,1,6,0,0,4,0,0]
[null,"強",null,null,0,0,-1,0,3,10,0,0,5,0,0]
[null,"剛",null,null,0,0,-1,0,3,0,1,0,5,0,0]
[null,"究",null,null,1,0,-1,0,3,0,2,0,10,0,0]
[null,"速",null,null,0,0,2,0,1,2,0,0,0,0,0]
[null,"激",null,null,0,0,3,0,1,4,0,0,0,0,0]
[null,"延",null,null,0,0,4,0,1,6,0,0,0,0,0]
[null,"高",null,null,0,0,5,-1,3,10,0,0,0,0,0]
[null,"長",null,null,0,0,5,-1,3,0,1,0,0,0,0]
[null,"超",null,null,1,0,10,-1,3,0,2,0,0,0,0]
[null,"鋭",null,null,0,0,0,2,1,2,0,0,0,0,0]
[null,"射",null,null,0,0,0,3,1,4,0,0,0,0,0]
[null,"業",null,null,0,0,0,4,1,6,0,0,0,0,0]
[null,"殺",null,null,-1,0,0,5,3,10,0,0,0,0,0]
[null,"王",null,null,-1,0,0,5,3,0,1,0,0,0,0]
[null,"極",null,null,-1,0,0,10,3,0,2,0,5,0,0]
[null,"刹",null,null,0,0,0,0,1,2,0,0,{"$f":"S3*2","v":0},0,0]
[null,"百",null,null,1,0,0,0,1,4,0,0,0,0,0]
[null,"千",null,null,1,0,1,1,1,6,0,0,0,0,0]
[null,"万",null,null,2,0,0,0,3,10,0,0,-2,0,0]
[null,"兆",null,null,2,0,0,0,3,0,1,0,-2,0,0]
[null,"零",null,null,3,0,1,1,3,0,2,0,-2,0,0]
[null,"軽",null,null,0,0,0,0,0,-2,0,0,-2,0,0]
[null,"改",null,null,0,0,-1,-1,0,-4,0,0,-2,0,0]
[null,"式",null,null,0,0,-2,-2,0,-8,0,0,-2,0,0]
[null,"呪",null,null,0,0,0,0,{"$f":"IF(技名!$AO$11=\"正\",2,-2)","v":2},4,0,0,0,0,0]
[null,"永",null,null,0,0,0,0,{"$f":"IF(技名!$AO$11=\"正\",4,-4)","v":4},6,0,0,0,0,0]
[null,"禁",null,null,0,0,0,0,{"$f":"IF(技名!$AO$11=\"正\",6,-6)","v":6},8,0,0,0,0,0]
[null,"活","バフ","サブ",1,1,2,15,2,3,0,0,2,0,0,{"$f":"\"対象の次行動最初の技の威力に+\"&威力2&\"する\"","v":"対象の次行動最初の技の威力に+0する"}]
[null,"陣","バフ","サブ",1,1,2,15,2,3,0,0,2,0,0,{"$f":"\"対象の次の被ダメージを\"&威力2&\"点軽減\"&IF(属性2=\"無\",\"\",\" (\"&属性2&\"属性)\")","v":"対象の次の被ダメージを0点軽減"}]
[null,"界","バフ","サブ",1,1,2,15,2,3,0,0,2,0,0,{"$f":"\"次の対象の判定の出目に-\"&INT(威力2/2)","v":"次の対象の判定の出目に-0"}]
[null,"生","回復","サブ",1,1,2,15,2,3,0,0,2,1,0,{"$f":"\"対象のHPを\"&威力2&\"点回復\"","v":"対象のHPを0点回復"}]
[null,"命","回復","サブ",1,1,2,15,2,0,0,0,0,0,0,{"$f":"\"代償：HP半分 \"&威力2&\"+N点HP回復 (N：残りHP)\"","v":"代償：HP半分 0+N点HP回復 (N：残りHP)"}]
[null,"身","バフ","サブ",1,1,2,15,2,3,0,0,0,0,0,{"$f":"\"対象の次の被ﾀﾞﾒｰｼﾞを肩代わりし、\"&威力2&\"点軽減\"&IF(属性2=\"無\",\"\",\" (\"&属性2&\"属性)\")","v":"対象の次の被ﾀﾞﾒｰｼﾞを肩代わりし、0点軽減"}]
[null,"鎖","デバフ","サブ",1,1,2,12,3,4,0,0,2,0,0,{"$f":"\"対象を\"&INT(威力2/2)&\"マス移動\"","v":"対象を0マス移動"}]
[null,"捕","デバフ","サブ",1,1,2,15,3,4,0,0,2,0,0,{"$f":"\"対象の次の移動に-\"&威力2&\"マスする\"","v":"対象の次の移動に-0マスする"}]
[null,"縛",null,null,0,0,0,0,1,2,0,0,1,0,0]
[null,"毒",null,null,0,0,0,0,1,2,0,0,1,0,0]
[null,"痺",null,null,0,0,0,0,1,2,0,0,1,0,0]
[null,"封",null,null,0,0,0,0,1,2,0,0,1,0,0]
[null,"動","移動","サブ",-10,0,0,15,1,2,0,0,2,0,0,{"$f":"威力2&\"マス移動する\"","v":"0マス移動する"}]
[null,"走","移動","メイン",-10,0,0,15,1,2,0,0,2,0,0,{"$f":"威力2*2&\"マス移動する\"","v":"0マス移動する"}]
[null,"瞬","移動","防御",-10,0,0,15,1,2,0,0,2,0,0,{"$f":"INT(威力2/2)&\"マス移動する\"","v":"0マス移動する"}]
[null,"飛","移動","サブ",1,1,2,15,3,4,0,0,2,0,0,{"$f":"\"同意した対象を\"&INT(威力2/2)&\"マス移動させる\"","v":"同意した対象を0マス移動させる"}]
[null,"行","移動","メイン",1,1,2,15,3,4,0,0,2,0,0,{"$f":"\"同意した対象を\"&威力2&\"マス移動させる\"","v":"同意した対象を0マス移動させる"}]
[null,"移","移動","防御",1,1,2,15,3,4,0,0,2,0,0,{"$f":"\"同意した対象を\"&INT(威力2/2)&\"マス移動させる\"","v":"同意した対象を0マス移動させる"}]
[null,"支","支援","判定直後",1,1,3,15,2,5,0,0,3,0,0,{"$f":"\"対象の判定の出目に-\"&INT(威力2/3)","v":"対象の判定の出目に-0"}]
[null,"調","支援","判定直前",1,1,3,15,2,5,0,0,3,0,0,{"$f":"\"対象の技の射程に+\"&INT(威力2/3)","v":"対象の技の射程に+0"}]
[null,"操","支援","判定直前",1,1,3,15,2,5,0,0,3,0,0,{"$f":"\"対象の「技の対象」を+\"&INT(威力2/3)&\"段階\"","v":"対象の「技の対象」を+0段階"}]
[null,"妨","妨害","判定直後",1,1,3,15,2,5,0,0,3,0,0,{"$f":"\"対象の判定の出目に+\"&INT(威力2/3)","v":"対象の判定の出目に+0"}]
[null,"棺","妨害","判定直後",1,1,3,15,0,10,0,0,3,0,0,{"$f":"\"対象の技の射程に-\"&INT(威力2/3)","v":"対象の技の射程に-0"}]
[null,"害","妨害","判定直後",1,1,3,15,0,10,0,0,3,0,0,{"$f":"\"対象の「技の対象」を-\"&INT(威力2/3)&\"段階\"","v":"対象の「技の対象」を-0段階"}]
[null,"流","増強","判定直後",1,1,2,15,2,3,0,0,1,0,0,{"$f":"威力2&\"点ダメージ増加\"&IF(属性2=\"無\",\"\",\" (\"&属性2&\"属性追加)\")","v":"0点ダメージ増加"}]
[null,"舞","増強","判定直後",1,1,2,15,0,5,0,0,2,0,0,{"$f":"威力2&\"点ダメージ増加し、ｺｽﾄの半分を肩代わり\"&IF(属性2=\"無\",\"\",\" (\"&属性2&\"属性追加)\")","v":"0点ダメージ増加し、ｺｽﾄの半分を肩代わり"}]
[null,"撃","増強","判定直後",1,1,2,15,2,0,0,0,2,0,0,{"$f":"威力2&\"点ダメージ増加し、代償の半分を肩代わり\"&IF(属性2=\"無\",\"\",\" (\"&属性2&\"属性追加)\")","v":"0点ダメージ増加し、代償の半分を肩代わり"}]
[null,"法","増強","判定直前",1,1,2,15,1,5,0,0,2,0,0,{"$f":"威力2&\"点ダメージ増加し、技の射程+1\"&IF(属性2=\"無\",\"\",\" (\"&属性2&\"属性追加)\")","v":"0点ダメージ増加し、技の射程+1"}]
[null,"破","増強","判定直前",1,1,2,15,1,5,0,0,2,0,0,{"$f":"威力2&\"点ダメージ増加し、技の対象に+1段階\"&IF(属性2=\"無\",\"\",\" (\"&属性2&\"属性追加)\")","v":"0点ダメージ増加し、技の対象に+1段階"}]
[null,"戒","増強","判定直後",1,1,2,15,15,0,0,0,0,0,0,{"$f":"\"代償：全HP \"&威力2&\"+X点ダメージ増加 (X=現HP)\"&IF(属性2=\"無\",\"\",\" (\"&属性2&\"属性追加)\")","v":"代償：全HP 0+X点ダメージ増加 (X=現HP)"}]
[null,"守","カバー","判定直後",1,1,2,15,1,4,0,0,2,0,0,{"$f":"\"ダメージを肩代わりし、\"&威力2&\"点軽減\"&IF(属性2=\"無\",\"\",\" (\"&属性2&\"属性)\")","v":"ダメージを肩代わりし、0点軽減"}]
[null,"耐","軽減","防御",-10,0,0,15,2,2,0,0,2,0,0,{"$f":"威力2&\"点ダメージ軽減\"&IF(属性2=\"無\",\"\",\" (\"&属性2&\"属性)\")","v":"0点ダメージ軽減"}]
[null,"護","軽減","防御",1,1,2,15,2,4,0,0,2,0,0,{"$f":"威力2&\"点ダメージ軽減\"&IF(属性2=\"無\",\"\",\" (\"&属性2&\"属性)\")","v":"0点ダメージ軽減"}]
[null,"防","軽減","防御",1,2,2,15,2,5,0,0,2,0,0,{"$f":"威力2&\"点ダメージ軽減\"&IF(属性2=\"無\",\"\",\" (\"&属性2&\"属性)\")","v":"0点ダメージ軽減"}]
[null,"硬","軽減","防御",1,3,2,15,2,5,0,0,2,0,0,{"$f":"威力2&\"点ダメージ軽減\"&IF(属性2=\"無\",\"\",\" (\"&属性2&\"属性)\")","v":"0点ダメージ軽減"}]
[null,"吸","軽減","防御",1,1,2,15,6,0,1,0,5,0,0,{"$f":"威力2&\"点ダメージ軽減し、軽減点分だけHP回復\"&IF(属性2=\"無\",\"\",\" (\"&属性2&\"属性)\")","v":"0点ダメージ軽減し、軽減点分だけHP回復"}]
[null,0]

{"sheet":"VL3","index":3,"n_rows":177,"n_cols":24,"rows_kept":177,"cut":false,"hidden":false,"merged":[]}
[null,"＼","種別","ﾀｲﾐﾝｸﾞ","対象A","対象B","射程","判定値","コスト","代償A","代償B","属性","威力","BS回復","BS","効果"]
[null,"剣","攻撃","メイン",1,1,2,15,1,3,0,0,4,0,0,{"$f":"威力3&\"点の\"&IF(属性3=\"無\",\"\",属性3&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"}]
[null,"斬","攻撃","メイン",1,1,2,15,5,4,0,0,8,0,0,{"$f":"威力3&\"点の\"&IF(属性3=\"無\",\"\",属性3&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"},4,"対象A",{"$f":"VLOOKUP(技名!$B$18,$B$1:$P$200,$Q3,)+VLOOKUP(技名!$C$18,$B$1:$P$200,$Q3,)+VLOOKUP(技名!$D$18,$B$1:$P$200,$Q3,)+\nVLOOKUP(技名!$E$18,$B$1:$P$200,$Q3,)+VLOOKUP(技名!$F$18,$B$1:$P$200,$Q3,)+VLOOKUP(技名!$G$18,$B$1:$P$200,$Q3,)+\nVLOOKUP(技名!$H$18,$B$1:$P$200,$Q3,)+VLOOKUP(技名!$I$18,$B$1:$P$200,$Q3,)+VLOOKUP(技名!$J$18,$B$1:$P$200,$Q3,)+\nVLOOKUP(技名!$K$18,$B$1:$P$200,$Q3,)","v":0},{"$f":"IF(S3>=-5,IF(COUNTIF(技名!B18:K18,\"刹\")=0,IF(S3>=6,\"各ﾏｽ全体\",IF(S4=1,IF(S3=1,\"単体\",S3&\"体\"),IF(S4=2,S3&\"マス\",IF(S4=3,\"各ﾏｽ\"&S3&\"体\",)))),\"単体\"),\"自身\")","v":0}]
[null,"裂","攻撃","メイン",1,3,4,14,4,0,1,0,6,0,0,{"$f":"威力3&\"点の\"&IF(属性3=\"無\",\"\",属性3&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"},5,"対象B",{"$f":"VLOOKUP(技名!$B$18,$B$1:$P$200,$Q4,)+VLOOKUP(技名!$C$18,$B$1:$P$200,$Q4,)+VLOOKUP(技名!$D$18,$B$1:$P$200,$Q4,)+\nVLOOKUP(技名!$E$18,$B$1:$P$200,$Q4,)+VLOOKUP(技名!$F$18,$B$1:$P$200,$Q4,)+VLOOKUP(技名!$G$18,$B$1:$P$200,$Q4,)+\nVLOOKUP(技名!$H$18,$B$1:$P$200,$Q4,)+VLOOKUP(技名!$I$18,$B$1:$P$200,$Q4,)+VLOOKUP(技名!$J$18,$B$1:$P$200,$Q4,)+\nVLOOKUP(技名!$K$18,$B$1:$P$200,$Q4,)","v":0}]
[null,"盾","カバー","判定直後",1,1,2,15,1,2,0,0,5,0,0,{"$f":"\"ダメージを肩代わりし、\"&威力3&\"点軽減\"&IF(属性3=\"無\",\"\",\" (\"&属性3&\"属性)\")","v":"ダメージを肩代わりし、0点軽減"},null,"射程",null,null,null,0,"無"]
[null,"壁","軽減","対象宣言時",1,1,4,13,6,0,1,0,1,0,0,{"$f":"\"攻撃対象を自身に変更し、\"&威力3&\"点軽減\"&IF(属性3=\"無\",\"\",\" (\"&属性3&\"属性)\")","v":"攻撃対象を自身に変更し、0点軽減"},null,"判定値",null,null,null,1,"火","火傷"]
[null,"打","攻撃","メイン",1,1,1,14,6,3,0,0,10,0,0,{"$f":"威力3&\"点の\"&IF(属性3=\"無\",\"\",属性3&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"},null,"コスト",null,null,null,2,"水","拘束"]
[null,"術","攻撃","メイン",1,1,4,15,2,0,2,0,5,0,0,{"$f":"威力3&\"点の\"&IF(属性3=\"無\",\"\",属性3&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"},9,"代償A",{"$f":"VLOOKUP(技名!$B$18,$B$1:$P$200,$Q8,)+VLOOKUP(技名!$C$18,$B$1:$P$200,$Q8,)+VLOOKUP(技名!$D$18,$B$1:$P$200,$Q8,)+\nVLOOKUP(技名!$E$18,$B$1:$P$200,$Q8,)+VLOOKUP(技名!$F$18,$B$1:$P$200,$Q8,)+VLOOKUP(技名!$G$18,$B$1:$P$200,$Q8,)+\nVLOOKUP(技名!$H$18,$B$1:$P$200,$Q8,)+VLOOKUP(技名!$I$18,$B$1:$P$200,$Q8,)+VLOOKUP(技名!$J$18,$B$1:$P$200,$Q8,)+\nVLOOKUP(技名!$K$18,$B$1:$P$200,$Q8,)","v":0},{"$f":"IF(AND(S8=0,S9=0),\"なし\",IF(S8=0,\"\",S8&\"AP\")&IF(AND(S8>=1,S9>=1)=TRUE,\"+\",\"\")&IF(S9=0,\"\",S9&\"BP\"))","v":"なし"},null,3,"雷","麻痺"]
[null,"砲","攻撃","メイン",1,2,3,12,4,4,0,0,10,0,0,{"$f":"威力3&\"点の\"&IF(属性3=\"無\",\"\",属性3&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"},10,"代償B",{"$f":"VLOOKUP(技名!$B$18,$B$1:$P$200,$Q9,)+VLOOKUP(技名!$C$18,$B$1:$P$200,$Q9,)+VLOOKUP(技名!$D$18,$B$1:$P$200,$Q9,)+\nVLOOKUP(技名!$E$18,$B$1:$P$200,$Q9,)+VLOOKUP(技名!$F$18,$B$1:$P$200,$Q9,)+VLOOKUP(技名!$G$18,$B$1:$P$200,$Q9,)+\nVLOOKUP(技名!$H$18,$B$1:$P$200,$Q9,)+VLOOKUP(技名!$I$18,$B$1:$P$200,$Q9,)+VLOOKUP(技名!$J$18,$B$1:$P$200,$Q9,)+\nVLOOKUP(技名!$K$18,$B$1:$P$200,$Q9,)","v":0},null,null,4,"地","石化"]
[null,"蘇","回復","メイン",1,1,1,12,2,0,1,0,1,0,0,{"$f":"\"戦闘不能を解除し、HPを\"&威力3&\"点回復\"","v":"戦闘不能を解除し、HPを0点回復"},11,"属性",{"$f":"MAX(VLOOKUP(技名!$B$18,$B$1:$P$200,$Q10,),VLOOKUP(技名!$C$18,$B$1:$P$200,$Q10,),VLOOKUP(技名!$D$18,$B$1:$P$200,$Q10,),\nVLOOKUP(技名!$E$18,$B$1:$P$200,$Q10,),VLOOKUP(技名!$F$18,$B$1:$P$200,$Q10,),VLOOKUP(技名!$G$18,$B$1:$P$200,$Q10,),\nVLOOKUP(技名!$H$18,$B$1:$P$200,$Q10,),VLOOKUP(技名!$I$18,$B$1:$P$200,$Q10,),VLOOKUP(技名!$J$18,$B$1:$P$200,$Q10,),\nVLOOKUP(技名!$K$18,$B$1:$P$200,$Q10,))","v":0},{"$f":"VLOOKUP(S10,V5:W13,2,)","v":"無"},null,5,"風","封印"]
[null,"拳","攻撃","メイン",1,1,0,15,1,0,0,0,{"$f":"COUNTA(技名!B18:K18)","v":0},0,0,{"$f":"威力3&\"点の\"&IF(属性3=\"無\",\"\",属性3&\"属性\")&\"攻撃を行う (拳の威力=文字数)\"","v":"0点の攻撃を行う (拳の威力=文字数)"},12,"威力",null,null,null,6,"氷","凍結"]
[null,"波","攻撃","メイン",3,1,3,13,5,0,1,0,8,0,0,{"$f":"威力3&\"点の\"&IF(属性3=\"無\",\"\",属性3&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"},13,"BS回復",{"$f":"VLOOKUP(技名!$B$18,$B$1:$P$200,$Q12,)+VLOOKUP(技名!$C$18,$B$1:$P$200,$Q12,)+VLOOKUP(技名!$D$18,$B$1:$P$200,$Q12,)+\nVLOOKUP(技名!$E$18,$B$1:$P$200,$Q12,)+VLOOKUP(技名!$F$18,$B$1:$P$200,$Q12,)+VLOOKUP(技名!$G$18,$B$1:$P$200,$Q12,)+\nVLOOKUP(技名!$H$18,$B$1:$P$200,$Q12,)+VLOOKUP(技名!$I$18,$B$1:$P$200,$Q12,)+VLOOKUP(技名!$J$18,$B$1:$P$200,$Q12,)+\nVLOOKUP(技名!$K$18,$B$1:$P$200,$Q12,)","v":0},{"$f":"S12","v":0},null,7,"光","呪い"]
[null,"癒","回復","サブ",1,1,3,16,2,0,0,0,2,1,0,{"$f":"\"対象のHPを\"&威力3*2&\"点回復\"","v":"対象のHPを0点回復"},14,"BS",{"$f":"MAX(VLOOKUP(技名!$B$18,$B$1:$P$200,$Q13,),VLOOKUP(技名!$C$18,$B$1:$P$200,$Q13,),VLOOKUP(技名!$D$18,$B$1:$P$200,$Q13,),\nVLOOKUP(技名!$E$18,$B$1:$P$200,$Q13,),VLOOKUP(技名!$F$18,$B$1:$P$200,$Q13,),VLOOKUP(技名!$G$18,$B$1:$P$200,$Q13,),\nVLOOKUP(技名!$H$18,$B$1:$P$200,$Q13,),VLOOKUP(技名!$I$18,$B$1:$P$200,$Q13,),VLOOKUP(技名!$J$18,$B$1:$P$200,$Q13,),\nVLOOKUP(技名!$K$18,$B$1:$P$200,$Q13,))","v":0},{"$f":"VLOOKUP(S13,V5:X13,3,)","v":0},null,8,"闇","毒"]
[null,"弾","攻撃","メイン",1,1,5,18,1,3,0,0,1,0,0,{"$f":"威力3&\"点の\"&IF(属性3=\"無\",\"\",属性3&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"}]
[null,"貫",null,null,0,0,0,3,0,2,0,0,2,0,0]
[null,"腕","増強","判定直後",1,1,2,15,2,1,0,0,2,0,0,{"$f":"威力3&\"点ダメージ増加。\"&IF(属性3=\"無\",\"\",属性3&\"属性追加\")","v":"0点ダメージ増加。"}]
[null,"脚","攻撃","メイン",2,1,2,15,3,3,0,0,5,0,0,{"$f":"威力3&\"点の\"&IF(属性3=\"無\",\"\",属性3&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"}]
[null,"眼","妨害","判定直後",1,1,3,15,2,3,0,0,4,0,0,{"$f":"\"対象の出目に+\"&INT(威力3/2)","v":"対象の出目に+0"}]
[null,"感","純/支援","判定直後",1,1,3,15,2,3,0,0,4,0,0,{"$f":"\"対象の出目に-\"&INT(威力3/2)","v":"対象の出目に-0"}]
[null,"跳","純/移動","防御直前",-10,0,0,16,1,2,0,0,6,0,0,{"$f":"INT(威力3/2)&\"マス移動する。\"","v":"0マス移動する。"}]
[null,"魔",null,null,0,0,1,3,0,0,1,0,6,0,0]
[null,"爪","増強","判定直後",1,1,2,14,3,3,0,0,3,0,0,{"$f":"威力3&\"点ダメージ増加\"&IF(属性3=\"無\",\"\",\" (\"&属性3&\"属性追加)\")","v":"0点ダメージ増加"}]
[null,"牙","攻撃","メイン",2,1,1,15,3,4,0,0,8,0,0,{"$f":"威力3&\"点の\"&IF(属性3=\"無\",\"\",属性3&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"}]
[null,"鱗","軽減","防御",-1,0,0,15,1,2,0,0,2,0,0,{"$f":"威力3&\"点ダメージ軽減\"&IF(属性3=\"無\",\"\",\" (\"&属性3&\"属性)\")","v":"0点ダメージ軽減"}]
[null,"滅",null,null,0,0,1,-1,2,4,0,0,0,0,0,"HPの半分消費し、消費分威力上昇  1回/シーン"]
[null,"獄",null,null,0,0,1,2,1,0,1,0,0,0,0,"与えたダメージの半分、自身のHPを回復"]
[null,"妖",null,null,1,0,0,2,0,5,0,0,1,0,0]
[null,"怪","妨害","判定直後",1,1,3,15,1,4,0,0,4,0,0,{"$f":"\"対象の出目に+\"&INT(威力3/2)","v":"対象の出目に+0"}]
[null,"異",null,null,0,0,3,3,0,3,0,0,-2,0,0]
[null,"尾","増強","判定直後",1,1,2,16,1,5,0,0,3,0,0,{"$f":"威力3&\"点ダメージ増加\"&IF(属性3=\"無\",\"\",\" (\"&属性3&\"属性追加)\")","v":"0点ダメージ増加"}]
[null,"触",null,null,0,0,-1,-1,4,1,0,0,4,0,0,"任意BS1つ付与"]
[null,"羽","純/移動","サブ",2,1,0,15,1,2,0,0,4,0,0,{"$f":"\"同意した対象を\"&INT(威力3/2)&\"マス移動\"","v":"同意した対象を0マス移動"}]
[null,"霊",null,null,1,0,1,1,1,4,0,0,2,0,0]
[null,"心",null,null,0,0,1,3,3,2,0,0,4,0,0]
[null,"合","増強","判定直後",1,1,3,14,4,5,0,0,3,0,0,{"$f":"威力3&\"点ダメージ増加\"&IF(属性3=\"無\",\"\",\" (\"&属性3&\"属性追加)\")","v":"0点ダメージ増加"}]
[null,"理","支援","判定直後",1,1,3,15,2,4,0,0,2,0,0,{"$f":"\"対象の出目に-\"&INT(威力3/2)","v":"対象の出目に-0"}]
[null,"祈","純/バフ","サブ",2,1,3,15,3,4,0,0,5,0,0,{"$f":"\"自身が限界点通過まで対象の被ﾀﾞﾒｰｼﾞを\"&威力3&\"点軽減\"&IF(属性3=\"無\",\"\",\" (\"&属性3&\"属性)\")","v":"自身が限界点通過まで対象の被ﾀﾞﾒｰｼﾞを0点軽減"}]
[null,"祷","純/バフ","メイン",1,2,3,14,3,3,0,0,3,0,0,{"$f":"\"自身が限界点通過まで対象の技1つの威力を\"&威力3&\"点上昇\"","v":"自身が限界点通過まで対象の技1つの威力を0点上昇"}]
[null,"天",null,null,2,0,2,0,0,0,1,0,6,0,0]
[null,"神",null,null,0,0,-1,1,2,-2,0,0,2,0,0]
[null,"罰","妨害","判定直後",1,1,3,15,2,4,0,0,4,0,0,{"$f":"\"対象の出目に+\"&INT(威力3/2)","v":"対象の出目に+0"}]
[null,"罪","増強","判定直後",1,1,3,15,3,4,0,0,3,0,0,{"$f":"威力3&\"点ダメージ増加\"&IF(属性3=\"無\",\"\",\" (\"&属性3&\"属性追加)\")","v":"0点ダメージ増加"}]
[null,"審","純/デバフ","サブ",1,2,3,15,5,0,1,0,5,0,0,{"$f":"\"自身が限界点通過まで対象の被ﾀﾞﾒｰｼﾞを\"&威力3&\"点増加\"","v":"自身が限界点通過まで対象の被ﾀﾞﾒｰｼﾞを0点増加"}]
[null,"判","純/攻撃","メイン",5,1,5,5,12,0,5,0,15,0,0,{"$f":"威力3&\"点の\"&IF(属性3=\"無\",\"\",属性3&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"}]
[null,"機",null,null,0,0,2,4,0,6,0,0,2,0,0]
[null,"鋼",null,null,0,0,-1,-2,0,1,0,0,5,0,0]
[null,"銃","攻撃","メイン",1,1,4,15,1,5,0,0,3,0,0,{"$f":"威力3&\"点の\"&IF(属性3=\"無\",\"\",属性3&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"}]
[null,"鉄","軽減","防御",2,1,0,16,2,1,0,0,1,0,0,{"$f":"威力3&\"点ダメージ軽減\"&IF(属性3=\"無\",\"\",\" (\"&属性3&\"属性)\")","v":"0点ダメージ軽減"}]
[null,"装","純/バフ","サブ",2,1,2,15,2,3,0,0,1,0,0,{"$f":"\"自身が限界点通過まで対象の技1つの判定値を\"&威力3&\"上昇\"","v":"自身が限界点通過まで対象の技1つの判定値を0上昇"}]
[null,"填","純/道具","メイン",1,1,2,13,1,0,1,0,1,0,0,{"$f":"\"対象のアイテム使用回数を回復する \"&INT(威力3/3)&\"回/1シーン\"","v":"対象のアイテム使用回数を回復する 0回/1シーン"}]
[null,"龍",null,null,-1,0,2,2,3,0,1,0,6,0,0]
[null,"蟲",null,null,2,0,-1,2,0,4,0,0,2,0,0]
[null,"棘","増強","判定直後",1,1,2,15,4,4,0,0,3,0,0,{"$f":"威力3&\"点ダメージ増加\"&IF(属性3=\"無\",\"\",\" (\"&属性3&\"属性追加)\")","v":"0点ダメージ増加"}]
[null,"喰","軽減","防御",-10,1,0,15,0,6,0,0,2,0,0,{"$f":"威力3&\"点ダメージ軽減\"&IF(属性3=\"無\",\"\",\" (\"&属性3&\"属性)\")&\"し、軽減分HP回復\"","v":"0点ダメージ軽減し、軽減分HP回復"}]
[null,"巨","純/カバー","判定直後",2,1,2,14,2,5,0,0,2,0,0,{"$f":"\"ダメージを肩代わりし、\"&威力3&\"点軽減\"&IF(属性3=\"無\",\"\",\" (\"&属性3&\"属性)\")","v":"ダメージを肩代わりし、0点軽減"}]
[null,"虚","純/移動","サブ",2,1,4,14,0,0,{"$f":"MAX(1,5-威力3)","v":5},0,0,0,0,"対象同士の位置を入れ替える"]
[null,"星","支援","判定直後",2,1,2,14,5,5,0,0,4,0,0,{"$f":"\"対象の出目に-\"&INT(威力3/2)","v":"対象の出目に-0"}]
[null,"宙","移動","サブ",1,1,3,15,3,3,0,0,4,0,0,{"$f":"\"対象を\"&INT(威力3/2)&\"マス移動\"","v":"対象を0マス移動"}]
[null,"月",null,null,0,0,-1,2,0,4,0,0,3,0,0]
[null,"空",null,null,1,0,2,-2,2,4,0,0,2,0,0]
[null,"銀",null,null,0,0,2,2,5,0,0,0,0,0,0]
[null,"崩","純/攻撃","メイン",2,1,2,14,6,0,2,0,{"$f":"COUNTA(技名!B18:K18)*2","v":0},0,0,{"$f":"威力3&\"点の\"&IF(属性3=\"無\",\"\",属性3&\"属性\")&\"攻撃を行う (崩の威力=文字数×2)\"","v":"0点の攻撃を行う (崩の威力=文字数×2)"}]
[null,"火",null,null,0,0,0,2,0,1,0,1,1,0,0]
[null,"炎",null,null,0,0,0,0,0,1,0,1,3,0,0]
[null,"熱",null,null,0,0,1,0,0,1,0,1,2,0,0]
[null,"燃",null,null,1,0,0,0,0,1,0,1,2,0,0]
[null,"焼",null,null,0,0,0,1,0,1,0,1,1,0,1]
[null,"熾",null,null,1,0,2,2,3,0,1,1,4,0,1]
[null,"水",null,null,1,0,0,1,0,1,0,2,1,0,0]
[null,"雨",null,null,0,0,1,0,0,1,0,2,2,0,0]
[null,"海",null,null,1,0,1,0,0,1,0,2,0,0,0]
[null,"潮",null,null,1,0,0,2,0,1,0,2,0,0,0]
[null,"滴",null,null,0,0,1,1,0,1,0,2,0,0,2]
[null,"雫",null,null,3,0,2,2,3,0,1,2,2,0,2]
[null,"雷",null,null,0,0,1,0,0,1,0,3,2,0,0]
[null,"電",null,null,0,0,1,1,0,1,0,3,1,0,0]
[null,"磁",null,null,0,0,3,0,0,1,0,3,0,0,0]
[null,"球",null,null,1,0,1,1,0,1,0,3,0,0,0]
[null,"粒",null,null,0,0,1,0,0,1,0,3,1,0,3]
[null,"導",null,null,1,0,4,2,3,0,1,3,2,0,3]
[null,"地",null,null,1,0,0,0,0,1,0,4,2,0,0]
[null,"石",null,null,0,0,0,1,0,1,0,4,2,0,0]
[null,"花",null,null,0,0,2,0,0,1,0,4,1,0,0]
[null,"山",null,null,1,0,0,1,0,1,0,4,1,0,0]
[null,"岩",null,null,1,0,0,0,0,1,0,4,1,0,4]
[null,"樹",null,null,2,0,2,2,3,0,1,4,3,0,4]
[null,"風",null,null,0,0,0,3,0,1,0,5,0,0,0]
[null,"旋",null,null,0,0,0,2,0,1,0,5,1,0,0]
[null,"疾",null,null,0,0,2,1,0,1,0,5,0,0,0]
[null,"音",null,null,1,0,0,2,0,1,0,5,0,0,0]
[null,"衝",null,null,0,0,1,1,0,1,0,5,0,0,5]
[null,"嵐",null,null,1,0,2,4,3,0,1,5,2,0,5]
[null,"氷",null,null,0,0,1,1,0,1,0,6,1,0,0]
[null,"凍",null,null,0,0,1,0,0,1,0,6,2,0,0]
[null,"冷",null,null,0,0,2,0,0,1,0,6,1,0,0]
[null,"雪",null,null,1,0,1,0,0,1,0,6,1,0,0]
[null,"寒",null,null,0,0,1,0,0,1,0,6,1,0,6]
[null,"結",null,null,1,0,3,2,3,0,1,6,3,0,6]
[null,"光",null,null,0,0,1,1,0,1,0,7,1,0,0]
[null,"陽",null,null,0,0,0,1,0,1,0,7,2,0,0]
[null,"明",null,null,0,0,2,0,0,1,0,7,1,0,0]
[null,"日",null,null,1,0,1,1,0,1,0,7,0,0,0]
[null,"白",null,null,0,0,1,1,0,1,0,7,0,1,0]
[null,"聖",null,null,1,0,3,2,3,0,1,7,3,1,0]
[null,"闇",null,null,0,0,0,0,0,1,0,8,4,0,0]
[null,"陰",null,null,0,0,0,4,0,1,0,8,0,0,0]
[null,"暗",null,null,0,0,4,0,0,1,0,8,0,0,0]
[null,"夜",null,null,2,0,0,0,0,1,0,8,0,0,0]
[null,"黒",null,null,1,0,1,1,0,1,0,8,1,0,7]
[null,"邪",null,null,2,0,4,4,4,0,1,8,4,0,7]
[null,"力",null,null,0,0,0,0,1,2,0,0,2,0,0]
[null,"猛",null,null,0,0,0,0,1,4,0,0,3,0,0]
[null,"烈",null,null,0,0,0,0,1,6,0,0,4,0,0]
[null,"強",null,null,0,0,-1,0,3,10,0,0,5,0,0]
[null,"剛",null,null,0,0,-1,0,3,0,1,0,5,0,0]
[null,"究",null,null,1,0,-1,0,3,0,2,0,10,0,0]
[null,"速",null,null,0,0,2,0,1,2,0,0,0,0,0]
[null,"激",null,null,0,0,3,0,1,4,0,0,0,0,0]
[null,"延",null,null,0,0,4,0,1,6,0,0,0,0,0]
[null,"高",null,null,0,0,5,-1,3,10,0,0,0,0,0]
[null,"長",null,null,0,0,5,-1,3,0,1,0,0,0,0]
[null,"超",null,null,1,0,10,-1,3,0,2,0,0,0,0]
[null,"鋭",null,null,0,0,0,2,1,2,0,0,0,0,0]
[null,"射",null,null,0,0,0,3,1,4,0,0,0,0,0]
[null,"業",null,null,0,0,0,4,1,6,0,0,0,0,0]
[null,"殺",null,null,-1,0,0,5,3,10,0,0,0,0,0]
[null,"王",null,null,-1,0,0,5,3,0,1,0,0,0,0]
[null,"極",null,null,-1,0,0,10,3,0,2,0,5,0,0]
[null,"刹",null,null,0,0,0,0,1,2,0,0,{"$f":"S3*2","v":0},0,0]
[null,"百",null,null,1,0,0,0,1,4,0,0,0,0,0]
[null,"千",null,null,1,0,1,1,1,6,0,0,0,0,0]
[null,"万",null,null,2,0,0,0,3,10,0,0,-2,0,0]
[null,"兆",null,null,2,0,0,0,3,0,1,0,-2,0,0]
[null,"零",null,null,3,0,1,1,3,0,2,0,-2,0,0]
[null,"軽",null,null,0,0,0,0,0,-2,0,0,-2,0,0]
[null,"改",null,null,0,0,-1,-1,0,-4,0,0,-2,0,0]
[null,"式",null,null,0,0,-2,-2,0,-8,0,0,-2,0,0]
[null,"呪",null,null,0,0,0,0,{"$f":"IF(技名!$AO$18=\"正\",2,-2)","v":2},4,0,0,0,0,0]
[null,"永",null,null,0,0,0,0,{"$f":"IF(技名!$AO$18=\"正\",4,-4)","v":4},6,0,0,0,0,0]
[null,"禁",null,null,0,0,0,0,{"$f":"IF(技名!$AO$18=\"正\",6,-6)","v":6},8,0,0,0,0,0]
[null,"活","バフ","サブ",1,1,2,15,2,3,0,0,2,0,0,{"$f":"\"対象の次行動最初の技の威力に+\"&威力3&\"する\"","v":"対象の次行動最初の技の威力に+0する"}]
[null,"陣","バフ","サブ",1,1,2,15,2,3,0,0,2,0,0,{"$f":"\"対象の次の被ダメージを\"&威力3&\"点軽減\"&IF(属性3=\"無\",\"\",\" (\"&属性3&\"属性)\")","v":"対象の次の被ダメージを0点軽減"}]
[null,"界","バフ","サブ",1,1,2,15,2,3,0,0,2,0,0,{"$f":"\"次の対象の判定の出目に-\"&INT(威力3/2)","v":"次の対象の判定の出目に-0"}]
[null,"生","回復","サブ",1,1,2,15,2,3,0,0,2,1,0,{"$f":"\"対象のHPを\"&威力3&\"点回復\"","v":"対象のHPを0点回復"}]
[null,"命","回復","サブ",1,1,2,15,2,0,0,0,0,0,0,{"$f":"\"代償：HP半分 \"&威力3&\"+N点HP回復 (N：残りHP)\"","v":"代償：HP半分 0+N点HP回復 (N：残りHP)"}]
[null,"身","バフ","サブ",1,1,2,15,2,3,0,0,0,0,0,{"$f":"\"対象の次の被ﾀﾞﾒｰｼﾞを肩代わりし、\"&威力3&\"点軽減\"&IF(属性3=\"無\",\"\",\" (\"&属性3&\"属性)\")","v":"対象の次の被ﾀﾞﾒｰｼﾞを肩代わりし、0点軽減"}]
[null,"鎖","デバフ","サブ",1,1,2,12,3,4,0,0,2,0,0,{"$f":"\"対象を\"&INT(威力3/2)&\"マス移動\"","v":"対象を0マス移動"}]
[null,"捕","デバフ","サブ",1,1,2,15,3,4,0,0,2,0,0,{"$f":"\"対象の次の移動に-\"&威力3&\"マスする\"","v":"対象の次の移動に-0マスする"}]
[null,"縛",null,null,0,0,0,0,1,2,0,0,1,0,0]
[null,"毒",null,null,0,0,0,0,1,2,0,0,1,0,0]
[null,"痺",null,null,0,0,0,0,1,2,0,0,1,0,0]
[null,"封",null,null,0,0,0,0,1,2,0,0,1,0,0]
[null,"動","移動","サブ",-10,0,0,15,1,2,0,0,2,0,0,{"$f":"威力3&\"マス移動する\"","v":"0マス移動する"}]
[null,"走","移動","メイン",-10,0,0,15,1,2,0,0,2,0,0,{"$f":"威力3*2&\"マス移動する\"","v":"0マス移動する"}]
[null,"瞬","移動","防御",-10,0,0,15,1,2,0,0,2,0,0,{"$f":"INT(威力3/2)&\"マス移動する\"","v":"0マス移動する"}]
[null,"飛","移動","サブ",1,1,2,15,3,4,0,0,2,0,0,{"$f":"\"同意した対象を\"&INT(威力3/2)&\"マス移動させる\"","v":"同意した対象を0マス移動させる"}]
[null,"行","移動","メイン",1,1,2,15,3,4,0,0,2,0,0,{"$f":"\"同意した対象を\"&威力3&\"マス移動させる\"","v":"同意した対象を0マス移動させる"}]
[null,"移","移動","防御",1,1,2,15,3,4,0,0,2,0,0,{"$f":"\"同意した対象を\"&INT(威力3/2)&\"マス移動させる\"","v":"同意した対象を0マス移動させる"}]
[null,"支","支援","判定直後",1,1,3,15,2,5,0,0,3,0,0,{"$f":"\"対象の判定の出目に-\"&INT(威力3/3)","v":"対象の判定の出目に-0"}]
[null,"調","支援","判定直前",1,1,3,15,2,5,0,0,3,0,0,{"$f":"\"対象の技の射程に+\"&INT(威力3/3)","v":"対象の技の射程に+0"}]
[null,"操","支援","判定直前",1,1,3,15,2,5,0,0,3,0,0,{"$f":"\"対象の「技の対象」を+\"&INT(威力3/3)&\"段階\"","v":"対象の「技の対象」を+0段階"}]
[null,"妨","妨害","判定直後",1,1,3,15,2,5,0,0,3,0,0,{"$f":"\"対象の判定の出目に+\"&INT(威力3/3)","v":"対象の判定の出目に+0"}]
[null,"棺","妨害","判定直後",1,1,3,15,0,10,0,0,3,0,0,{"$f":"\"対象の技の射程に-\"&INT(威力3/3)","v":"対象の技の射程に-0"}]
[null,"害","妨害","判定直後",1,1,3,15,0,10,0,0,3,0,0,{"$f":"\"対象の「技の対象」を-\"&INT(威力3/3)&\"段階\"","v":"対象の「技の対象」を-0段階"}]
[null,"流","増強","判定直後",1,1,2,15,2,3,0,0,1,0,0,{"$f":"威力3&\"点ダメージ増加\"&IF(属性3=\"無\",\"\",\" (\"&属性3&\"属性追加)\")","v":"0点ダメージ増加"}]
[null,"舞","増強","判定直後",1,1,2,15,0,5,0,0,2,0,0,{"$f":"威力3&\"点ダメージ増加し、ｺｽﾄの半分を肩代わり\"&IF(属性3=\"無\",\"\",\" (\"&属性3&\"属性追加)\")","v":"0点ダメージ増加し、ｺｽﾄの半分を肩代わり"}]
[null,"撃","増強","判定直後",1,1,2,15,2,0,0,0,2,0,0,{"$f":"威力3&\"点ダメージ増加し、代償の半分を肩代わり\"&IF(属性3=\"無\",\"\",\" (\"&属性3&\"属性追加)\")","v":"0点ダメージ増加し、代償の半分を肩代わり"}]
[null,"法","増強","判定直前",1,1,2,15,1,5,0,0,2,0,0,{"$f":"威力3&\"点ダメージ増加し、技の射程+1\"&IF(属性3=\"無\",\"\",\" (\"&属性3&\"属性追加)\")","v":"0点ダメージ増加し、技の射程+1"}]
[null,"破","増強","判定直前",1,1,2,15,1,5,0,0,2,0,0,{"$f":"威力3&\"点ダメージ増加し、技の対象に+1段階\"&IF(属性3=\"無\",\"\",\" (\"&属性3&\"属性追加)\")","v":"0点ダメージ増加し、技の対象に+1段階"}]
[null,"戒","増強","判定直後",1,1,2,15,15,0,0,0,0,0,0,{"$f":"\"代償：全HP \"&威力3&\"+X点ダメージ増加 (X=現HP)\"&IF(属性3=\"無\",\"\",\" (\"&属性3&\"属性追加)\")","v":"代償：全HP 0+X点ダメージ増加 (X=現HP)"}]
[null,"守","カバー","判定直後",1,1,2,15,1,4,0,0,2,0,0,{"$f":"\"ダメージを肩代わりし、\"&威力3&\"点軽減\"&IF(属性3=\"無\",\"\",\" (\"&属性3&\"属性)\")","v":"ダメージを肩代わりし、0点軽減"}]
[null,"耐","軽減","防御",-10,0,0,15,2,2,0,0,2,0,0,{"$f":"威力3&\"点ダメージ軽減\"&IF(属性3=\"無\",\"\",\" (\"&属性3&\"属性)\")","v":"0点ダメージ軽減"}]
[null,"護","軽減","防御",1,1,2,15,2,4,0,0,2,0,0,{"$f":"威力3&\"点ダメージ軽減\"&IF(属性3=\"無\",\"\",\" (\"&属性3&\"属性)\")","v":"0点ダメージ軽減"}]
[null,"防","軽減","防御",1,2,2,15,2,5,0,0,2,0,0,{"$f":"威力3&\"点ダメージ軽減\"&IF(属性3=\"無\",\"\",\" (\"&属性3&\"属性)\")","v":"0点ダメージ軽減"}]
[null,"硬","軽減","防御",1,3,2,15,2,5,0,0,2,0,0,{"$f":"威力3&\"点ダメージ軽減\"&IF(属性3=\"無\",\"\",\" (\"&属性3&\"属性)\")","v":"0点ダメージ軽減"}]
[null,"吸","軽減","防御",1,1,2,15,6,0,1,0,5,0,0,{"$f":"威力3&\"点ダメージ軽減し、軽減点分だけHP回復\"&IF(属性3=\"無\",\"\",\" (\"&属性3&\"属性)\")","v":"0点ダメージ軽減し、軽減点分だけHP回復"}]
[null,0]

{"sheet":"VL4","index":4,"n_rows":177,"n_cols":24,"rows_kept":177,"cut":false,"hidden":false,"merged":[]}
[null,"＼","種別","ﾀｲﾐﾝｸﾞ","対象A","対象B","射程","判定値","コスト","代償A","代償B","属性","威力","BS回復","BS","効果"]
[null,"剣","攻撃","メイン",1,1,2,15,1,3,0,0,4,0,0,{"$f":"威力4&\"点の\"&IF(属性4=\"無\",\"\",属性4&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"}]
[null,"斬","攻撃","メイン",1,1,2,15,5,4,0,0,8,0,0,{"$f":"威力4&\"点の\"&IF(属性4=\"無\",\"\",属性4&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"},4,"対象A",{"$f":"VLOOKUP(技名!$B$25,$B$1:$P$200,$Q3,)+VLOOKUP(技名!$C$25,$B$1:$P$200,$Q3,)+VLOOKUP(技名!$D$25,$B$1:$P$200,$Q3,)+\nVLOOKUP(技名!$E$25,$B$1:$P$200,$Q3,)+VLOOKUP(技名!$F$25,$B$1:$P$200,$Q3,)+VLOOKUP(技名!$G$25,$B$1:$P$200,$Q3,)+\nVLOOKUP(技名!$H$25,$B$1:$P$200,$Q3,)+VLOOKUP(技名!$I$25,$B$1:$P$200,$Q3,)+VLOOKUP(技名!$J$25,$B$1:$P$200,$Q3,)+\nVLOOKUP(技名!$K$25,$B$1:$P$200,$Q3,)","v":0},{"$f":"IF(S3>=-5,IF(COUNTIF(技名!B18:K18,\"刹\")=0,IF(S3>=6,\"各ﾏｽ全体\",IF(S4=1,IF(S3=1,\"単体\",S3&\"体\"),IF(S4=2,S3&\"マス\",IF(S4=3,\"各ﾏｽ\"&S3&\"体\",)))),\"単体\"),\"自身\")","v":0}]
[null,"裂","攻撃","メイン",1,3,4,14,4,0,1,0,6,0,0,{"$f":"威力4&\"点の\"&IF(属性4=\"無\",\"\",属性4&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"},5,"対象B",{"$f":"VLOOKUP(技名!$B$25,$B$1:$P$200,$Q4,)+VLOOKUP(技名!$C$25,$B$1:$P$200,$Q4,)+VLOOKUP(技名!$D$25,$B$1:$P$200,$Q4,)+\nVLOOKUP(技名!$E$25,$B$1:$P$200,$Q4,)+VLOOKUP(技名!$F$25,$B$1:$P$200,$Q4,)+VLOOKUP(技名!$G$25,$B$1:$P$200,$Q4,)+\nVLOOKUP(技名!$H$25,$B$1:$P$200,$Q4,)+VLOOKUP(技名!$I$25,$B$1:$P$200,$Q4,)+VLOOKUP(技名!$J$25,$B$1:$P$200,$Q4,)+\nVLOOKUP(技名!$K$25,$B$1:$P$200,$Q4,)","v":0}]
[null,"盾","カバー","判定直後",1,1,2,15,1,2,0,0,5,0,0,{"$f":"\"ダメージを肩代わりし、\"&威力4&\"点軽減\"&IF(属性4=\"無\",\"\",\" (\"&属性4&\"属性)\")","v":"ダメージを肩代わりし、0点軽減"},null,"射程",null,null,null,0,"無"]
[null,"壁","軽減","対象宣言時",1,1,4,13,6,0,1,0,1,0,0,{"$f":"\"攻撃対象を自身に変更し、\"&威力4&\"点軽減\"&IF(属性4=\"無\",\"\",\" (\"&属性4&\"属性)\")","v":"攻撃対象を自身に変更し、0点軽減"},null,"判定値",null,null,null,1,"火","火傷"]
[null,"打","攻撃","メイン",1,1,1,14,6,3,0,0,10,0,0,{"$f":"威力4&\"点の\"&IF(属性4=\"無\",\"\",属性4&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"},null,"コスト",null,null,null,2,"水","拘束"]
[null,"術","攻撃","メイン",1,1,4,15,2,0,2,0,5,0,0,{"$f":"威力4&\"点の\"&IF(属性4=\"無\",\"\",属性4&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"},9,"代償A",{"$f":"VLOOKUP(技名!$B$25,$B$1:$P$200,$Q8,)+VLOOKUP(技名!$C$25,$B$1:$P$200,$Q8,)+VLOOKUP(技名!$D$25,$B$1:$P$200,$Q8,)+\nVLOOKUP(技名!$E$25,$B$1:$P$200,$Q8,)+VLOOKUP(技名!$F$25,$B$1:$P$200,$Q8,)+VLOOKUP(技名!$G$25,$B$1:$P$200,$Q8,)+\nVLOOKUP(技名!$H$25,$B$1:$P$200,$Q8,)+VLOOKUP(技名!$I$25,$B$1:$P$200,$Q8,)+VLOOKUP(技名!$J$25,$B$1:$P$200,$Q8,)+\nVLOOKUP(技名!$K$25,$B$1:$P$200,$Q8,)","v":0},{"$f":"IF(AND(S8=0,S9=0),\"なし\",IF(S8=0,\"\",S8&\"AP\")&IF(AND(S8>=1,S9>=1)=TRUE,\"+\",\"\")&IF(S9=0,\"\",S9&\"BP\"))","v":"なし"},null,3,"雷","麻痺"]
[null,"砲","攻撃","メイン",1,2,3,12,4,4,0,0,10,0,0,{"$f":"威力4&\"点の\"&IF(属性4=\"無\",\"\",属性4&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"},10,"代償B",{"$f":"VLOOKUP(技名!$B$25,$B$1:$P$200,$Q9,)+VLOOKUP(技名!$C$25,$B$1:$P$200,$Q9,)+VLOOKUP(技名!$D$25,$B$1:$P$200,$Q9,)+\nVLOOKUP(技名!$E$25,$B$1:$P$200,$Q9,)+VLOOKUP(技名!$F$25,$B$1:$P$200,$Q9,)+VLOOKUP(技名!$G$25,$B$1:$P$200,$Q9,)+\nVLOOKUP(技名!$H$25,$B$1:$P$200,$Q9,)+VLOOKUP(技名!$I$25,$B$1:$P$200,$Q9,)+VLOOKUP(技名!$J$25,$B$1:$P$200,$Q9,)+\nVLOOKUP(技名!$K$25,$B$1:$P$200,$Q9,)","v":0},null,null,4,"地","石化"]
[null,"蘇","回復","メイン",1,1,1,12,2,0,1,0,1,0,0,{"$f":"\"戦闘不能を解除し、HPを\"&威力4&\"点回復\"","v":"戦闘不能を解除し、HPを0点回復"},11,"属性",{"$f":"MAX(VLOOKUP(技名!$B$25,$B$1:$P$200,$Q10,),VLOOKUP(技名!$C$25,$B$1:$P$200,$Q10,),VLOOKUP(技名!$D$25,$B$1:$P$200,$Q10,),\nVLOOKUP(技名!$E$25,$B$1:$P$200,$Q10,),VLOOKUP(技名!$F$25,$B$1:$P$200,$Q10,),VLOOKUP(技名!$G$25,$B$1:$P$200,$Q10,),\nVLOOKUP(技名!$H$25,$B$1:$P$200,$Q10,),VLOOKUP(技名!$I$25,$B$1:$P$200,$Q10,),VLOOKUP(技名!$J$25,$B$1:$P$200,$Q10,),\nVLOOKUP(技名!$K$25,$B$1:$P$200,$Q10,))","v":0},{"$f":"VLOOKUP(S10,V5:W13,2,)","v":"無"},null,5,"風","封印"]
[null,"拳","攻撃","メイン",1,1,0,15,1,0,0,0,{"$f":"COUNTA(技名!B18:K18)","v":0},0,0,{"$f":"威力4&\"点の\"&IF(属性4=\"無\",\"\",属性4&\"属性\")&\"攻撃を行う (拳の威力=文字数)\"","v":"0点の攻撃を行う (拳の威力=文字数)"},12,"威力",null,null,null,6,"氷","凍結"]
[null,"波","攻撃","メイン",3,1,3,13,5,0,1,0,8,0,0,{"$f":"威力4&\"点の\"&IF(属性4=\"無\",\"\",属性4&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"},13,"BS回復",{"$f":"VLOOKUP(技名!$B$25,$B$1:$P$200,$Q12,)+VLOOKUP(技名!$C$25,$B$1:$P$200,$Q12,)+VLOOKUP(技名!$D$25,$B$1:$P$200,$Q12,)+\nVLOOKUP(技名!$E$25,$B$1:$P$200,$Q12,)+VLOOKUP(技名!$F$25,$B$1:$P$200,$Q12,)+VLOOKUP(技名!$G$25,$B$1:$P$200,$Q12,)+\nVLOOKUP(技名!$H$25,$B$1:$P$200,$Q12,)+VLOOKUP(技名!$I$25,$B$1:$P$200,$Q12,)+VLOOKUP(技名!$J$25,$B$1:$P$200,$Q12,)+\nVLOOKUP(技名!$K$25,$B$1:$P$200,$Q12,)","v":0},{"$f":"S12","v":0},null,7,"光","呪い"]
[null,"癒","回復","サブ",1,1,3,16,2,0,0,0,2,1,0,{"$f":"\"対象のHPを\"&威力4*2&\"点回復\"","v":"対象のHPを0点回復"},14,"BS",{"$f":"MAX(VLOOKUP(技名!$B$25,$B$1:$P$200,$Q13,),VLOOKUP(技名!$C$25,$B$1:$P$200,$Q13,),VLOOKUP(技名!$D$25,$B$1:$P$200,$Q13,),\nVLOOKUP(技名!$E$25,$B$1:$P$200,$Q13,),VLOOKUP(技名!$F$25,$B$1:$P$200,$Q13,),VLOOKUP(技名!$G$25,$B$1:$P$200,$Q13,),\nVLOOKUP(技名!$H$25,$B$1:$P$200,$Q13,),VLOOKUP(技名!$I$25,$B$1:$P$200,$Q13,),VLOOKUP(技名!$J$25,$B$1:$P$200,$Q13,),\nVLOOKUP(技名!$K$25,$B$1:$P$200,$Q13,))","v":0},{"$f":"VLOOKUP(S13,V5:X13,3,)","v":0},null,8,"闇","毒"]
[null,"弾","攻撃","メイン",1,1,5,18,1,3,0,0,1,0,0,{"$f":"威力4&\"点の\"&IF(属性4=\"無\",\"\",属性4&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"}]
[null,"貫",null,null,0,0,0,3,0,2,0,0,2,0,0]
[null,"腕","増強","判定直後",1,1,2,15,2,1,0,0,2,0,0,{"$f":"威力4&\"点ダメージ増加。\"&IF(属性4=\"無\",\"\",属性4&\"属性追加\")","v":"0点ダメージ増加。"}]
[null,"脚","攻撃","メイン",2,1,2,15,3,3,0,0,5,0,0,{"$f":"威力4&\"点の\"&IF(属性4=\"無\",\"\",属性4&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"}]
[null,"眼","妨害","判定直後",1,1,3,15,2,3,0,0,4,0,0,{"$f":"\"対象の出目に+\"&INT(威力4/2)","v":"対象の出目に+0"}]
[null,"感","純/支援","判定直後",1,1,3,15,2,3,0,0,4,0,0,{"$f":"\"対象の出目に-\"&INT(威力4/2)","v":"対象の出目に-0"}]
[null,"跳","純/移動","防御直前",-10,0,0,16,1,2,0,0,6,0,0,{"$f":"INT(威力4/2)&\"マス移動する。\"","v":"0マス移動する。"}]
[null,"魔",null,null,0,0,1,3,0,0,1,0,6,0,0]
[null,"爪","増強","判定直後",1,1,2,14,3,3,0,0,3,0,0,{"$f":"威力4&\"点ダメージ増加\"&IF(属性4=\"無\",\"\",\" (\"&属性4&\"属性追加)\")","v":"0点ダメージ増加"}]
[null,"牙","攻撃","メイン",2,1,1,15,3,4,0,0,8,0,0,{"$f":"威力4&\"点の\"&IF(属性4=\"無\",\"\",属性4&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"}]
[null,"鱗","軽減","防御",-1,0,0,15,1,2,0,0,2,0,0,{"$f":"威力4&\"点ダメージ軽減\"&IF(属性4=\"無\",\"\",\" (\"&属性4&\"属性)\")","v":"0点ダメージ軽減"}]
[null,"滅",null,null,0,0,1,-1,2,4,0,0,0,0,0,"HPの半分消費し、消費分威力上昇  1回/シーン"]
[null,"獄",null,null,0,0,1,2,1,0,1,0,0,0,0,"与えたダメージの半分、自身のHPを回復"]
[null,"妖",null,null,1,0,0,2,0,5,0,0,1,0,0]
[null,"怪","妨害","判定直後",1,1,3,15,1,4,0,0,4,0,0,{"$f":"\"対象の出目に+\"&INT(威力4/2)","v":"対象の出目に+0"}]
[null,"異",null,null,0,0,3,3,0,3,0,0,-2,0,0]
[null,"尾","増強","判定直後",1,1,2,16,1,5,0,0,3,0,0,{"$f":"威力4&\"点ダメージ増加\"&IF(属性4=\"無\",\"\",\" (\"&属性4&\"属性追加)\")","v":"0点ダメージ増加"}]
[null,"触",null,null,0,0,-1,-1,4,1,0,0,4,0,0,"任意BS1つ付与"]
[null,"羽","純/移動","サブ",2,1,0,15,1,2,0,0,4,0,0,{"$f":"\"同意した対象を\"&INT(威力4/2)&\"マス移動\"","v":"同意した対象を0マス移動"}]
[null,"霊",null,null,1,0,1,1,1,4,0,0,2,0,0]
[null,"心",null,null,0,0,1,3,3,2,0,0,4,0,0]
[null,"合","増強","判定直後",1,1,3,14,4,5,0,0,3,0,0,{"$f":"威力4&\"点ダメージ増加\"&IF(属性4=\"無\",\"\",\" (\"&属性4&\"属性追加)\")","v":"0点ダメージ増加"}]
[null,"理","支援","判定直後",1,1,3,15,2,4,0,0,2,0,0,{"$f":"\"対象の出目に-\"&INT(威力4/2)","v":"対象の出目に-0"}]
[null,"祈","純/バフ","サブ",2,1,3,15,3,4,0,0,5,0,0,{"$f":"\"自身が限界点通過まで対象の被ﾀﾞﾒｰｼﾞを\"&威力4&\"点軽減\"&IF(属性4=\"無\",\"\",\" (\"&属性4&\"属性)\")","v":"自身が限界点通過まで対象の被ﾀﾞﾒｰｼﾞを0点軽減"}]
[null,"祷","純/バフ","メイン",1,2,3,14,3,3,0,0,3,0,0,{"$f":"\"自身が限界点通過まで対象の技1つの威力を\"&威力4&\"点上昇\"","v":"自身が限界点通過まで対象の技1つの威力を0点上昇"}]
[null,"天",null,null,2,0,2,0,0,0,1,0,6,0,0]
[null,"神",null,null,0,0,-1,1,2,-2,0,0,2,0,0]
[null,"罰","妨害","判定直後",1,1,3,15,2,4,0,0,4,0,0,{"$f":"\"対象の出目に+\"&INT(威力4/2)","v":"対象の出目に+0"}]
[null,"罪","増強","判定直後",1,1,3,15,3,4,0,0,3,0,0,{"$f":"威力4&\"点ダメージ増加\"&IF(属性4=\"無\",\"\",\" (\"&属性4&\"属性追加)\")","v":"0点ダメージ増加"}]
[null,"審","純/デバフ","サブ",1,2,3,15,5,0,1,0,5,0,0,{"$f":"\"自身が限界点通過まで対象の被ﾀﾞﾒｰｼﾞを\"&威力4&\"点増加\"","v":"自身が限界点通過まで対象の被ﾀﾞﾒｰｼﾞを0点増加"}]
[null,"判","純/攻撃","メイン",5,1,5,5,12,0,5,0,15,0,0,{"$f":"威力4&\"点の\"&IF(属性4=\"無\",\"\",属性4&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"}]
[null,"機",null,null,0,0,2,4,0,6,0,0,2,0,0]
[null,"鋼",null,null,0,0,-1,-2,0,1,0,0,5,0,0]
[null,"銃","攻撃","メイン",1,1,4,15,1,5,0,0,3,0,0,{"$f":"威力4&\"点の\"&IF(属性4=\"無\",\"\",属性4&\"属性\")&\"攻撃を行う\"","v":"0点の攻撃を行う"}]
[null,"鉄","軽減","防御",2,1,0,16,2,1,0,0,1,0,0,{"$f":"威力4&\"点ダメージ軽減\"&IF(属性4=\"無\",\"\",\" (\"&属性4&\"属性)\")","v":"0点ダメージ軽減"}]
[null,"装","純/バフ","サブ",2,1,2,15,2,3,0,0,1,0,0,{"$f":"\"自身が限界点通過まで対象の技1つの判定値を\"&威力4&\"上昇\"","v":"自身が限界点通過まで対象の技1つの判定値を0上昇"}]
[null,"填","純/道具","メイン",1,1,2,13,1,0,1,0,1,0,0,{"$f":"\"対象のアイテム使用回数を回復する \"&INT(威力4/3)&\"回/1シーン\"","v":"対象のアイテム使用回数を回復する 0回/1シーン"}]
[null,"龍",null,null,-1,0,2,2,3,0,1,0,6,0,0]
[null,"蟲",null,null,2,0,-1,2,0,4,0,0,2,0,0]
[null,"棘","増強","判定直後",1,1,2,15,4,4,0,0,3,0,0,{"$f":"威力4&\"点ダメージ増加\"&IF(属性4=\"無\",\"\",\" (\"&属性4&\"属性追加)\")","v":"0点ダメージ増加"}]
[null,"喰","軽減","防御",-10,1,0,15,0,6,0,0,2,0,0,{"$f":"威力4&\"点ダメージ軽減\"&IF(属性4=\"無\",\"\",\" (\"&属性4&\"属性)\")&\"し、軽減分HP回復\"","v":"0点ダメージ軽減し、軽減分HP回復"}]
[null,"巨","純/カバー","判定直後",2,1,2,14,2,5,0,0,2,0,0,{"$f":"\"ダメージを肩代わりし、\"&威力4&\"点軽減\"&IF(属性4=\"無\",\"\",\" (\"&属性4&\"属性)\")","v":"ダメージを肩代わりし、0点軽減"}]
[null,"虚","純/移動","サブ",2,1,4,14,0,0,{"$f":"MAX(1,5-威力4)","v":5},0,0,0,0,"対象同士の位置を入れ替える"]
[null,"星","支援","判定直後",2,1,2,14,5,5,0,0,4,0,0,{"$f":"\"対象の出目に-\"&INT(威力4/2)","v":"対象の出目に-0"}]
[null,"宙","移動","サブ",1,1,3,15,3,3,0,0,4,0,0,{"$f":"\"対象を\"&INT(威力4/2)&\"マス移動\"","v":"対象を0マス移動"}]
[null,"月",null,null,0,0,-1,2,0,4,0,0,3,0,0]
[null,"空",null,null,1,0,2,-2,2,4,0,0,2,0,0]
[null,"銀",null,null,0,0,2,2,5,0,0,0,0,0,0]
[null,"崩","純/攻撃","メイン",2,1,2,14,6,0,2,0,{"$f":"COUNTA(技名!B18:K18)*2","v":0},0,0,{"$f":"威力4&\"点の\"&IF(属性4=\"無\",\"\",属性4&\"属性\")&\"攻撃を行う (崩の威力=文字数×2)\"","v":"0点の攻撃を行う (崩の威力=文字数×2)"}]
[null,"火",null,null,0,0,0,2,0,1,0,1,1,0,0]
[null,"炎",null,null,0,0,0,0,0,1,0,1,3,0,0]
[null,"熱",null,null,0,0,1,0,0,1,0,1,2,0,0]
[null,"燃",null,null,1,0,0,0,0,1,0,1,2,0,0]
[null,"焼",null,null,0,0,0,1,0,1,0,1,1,0,1]
[null,"熾",null,null,1,0,2,2,3,0,1,1,4,0,1]
[null,"水",null,null,1,0,0,1,0,1,0,2,1,0,0]
[null,"雨",null,null,0,0,1,0,0,1,0,2,2,0,0]
[null,"海",null,null,1,0,1,0,0,1,0,2,0,0,0]
[null,"潮",null,null,1,0,0,2,0,1,0,2,0,0,0]
[null,"滴",null,null,0,0,1,1,0,1,0,2,0,0,2]
[null,"雫",null,null,3,0,2,2,3,0,1,2,2,0,2]
[null,"雷",null,null,0,0,1,0,0,1,0,3,2,0,0]
[null,"電",null,null,0,0,1,1,0,1,0,3,1,0,0]
[null,"磁",null,null,0,0,3,0,0,1,0,3,0,0,0]
[null,"球",null,null,1,0,1,1,0,1,0,3,0,0,0]
[null,"粒",null,null,0,0,1,0,0,1,0,3,1,0,3]
[null,"導",null,null,1,0,4,2,3,0,1,3,2,0,3]
[null,"地",null,null,1,0,0,0,0,1,0,4,2,0,0]
[null,"石",null,null,0,0,0,1,0,1,0,4,2,0,0]
[null,"花",null,null,0,0,2,0,0,1,0,4,1,0,0]
[null,"山",null,null,1,0,0,1,0,1,0,4,1,0,0]
[null,"岩",null,null,1,0,0,0,0,1,0,4,1,0,4]
[null,"樹",null,null,2,0,2,2,3,0,1,4,3,0,4]
[null,"風",null,null,0,0,0,3,0,1,0,5,0,0,0]
[null,"旋",null,null,0,0,0,2,0,1,0,5,1,0,0]
[null,"疾",null,null,0,0,2,1,0,1,0,5,0,0,0]
[null,"音",null,null,1,0,0,2,0,1,0,5,0,0,0]
[null,"衝",null,null,0,0,1,1,0,1,0,5,0,0,5]
[null,"嵐",null,null,1,0,2,4,3,0,1,5,2,0,5]
[null,"氷",null,null,0,0,1,1,0,1,0,6,1,0,0]
[null,"凍",null,null,0,0,1,0,0,1,0,6,2,0,0]
[null,"冷",null,null,0,0,2,0,0,1,0,6,1,0,0]
[null,"雪",null,null,1,0,1,0,0,1,0,6,1,0,0]
[null,"寒",null,null,0,0,1,0,0,1,0,6,1,0,6]
[null,"結",null,null,1,0,3,2,3,0,1,6,3,0,6]
[null,"光",null,null,0,0,1,1,0,1,0,7,1,0,0]
[null,"陽",null,null,0,0,0,1,0,1,0,7,2,0,0]
[null,"明",null,null,0,0,2,0,0,1,0,7,1,0,0]
[null,"日",null,null,1,0,1,1,0,1,0,7,0,0,0]
[null,"白",null,null,0,0,1,1,0,1,0,7,0,1,0]
[null,"聖",null,null,1,0,3,2,3,0,1,7,3,1,0]
[null,"闇",null,null,0,0,0,0,0,1,0,8,4,0,0]
[null,"陰",null,null,0,0,0,4,0,1,0,8,0,0,0]
[null,"暗",null,null,0,0,4,0,0,1,0,8,0,0,0]
[null,"夜",null,null,2,0,0,0,0,1,0,8,0,0,0]
[null,"黒",null,null,1,0,1,1,0,1,0,8,1,0,7]
[null,"邪",null,null,2,0,4,4,4,0,1,8,4,0,7]
[null,"力",null,null,0,0,0,0,1,2,0,0,2,0,0]
[null,"猛",null,null,0,0,0,0,1,4,0,0,3,0,0]
[null,"烈",null,null,0,0,0,0,1,6,0,0,4,0,0]
[null,"強",null,null,0,0,-1,0,3,10,0,0,5,0,0]
[null,"剛",null,null,0,0,-1,0,3,0,1,0,5,0,0]
[null,"究",null,null,1,0,-1,0,3,0,2,0,10,0,0]
[null,"速",null,null,0,0,2,0,1,2,0,0,0,0,0]
[null,"激",null,null,0,0,3,0,1,4,0,0,0,0,0]
[null,"延",null,null,0,0,4,0,1,6,0,0,0,0,0]
[null,"高",null,null,0,0,5,-1,3,10,0,0,0,0,0]
[null,"長",null,null,0,0,5,-1,3,0,1,0,0,0,0]
[null,"超",null,null,1,0,10,-1,3,0,2,0,0,0,0]
[null,"鋭",null,null,0,0,0,2,1,2,0,0,0,0,0]
[null,"射",null,null,0,0,0,3,1,4,0,0,0,0,0]
[null,"業",null,null,0,0,0,4,1,6,0,0,0,0,0]
[null,"殺",null,null,-1,0,0,5,3,10,0,0,0,0,0]
[null,"王",null,null,-1,0,0,5,3,0,1,0,0,0,0]
[null,"極",null,null,-1,0,0,10,3,0,2,0,5,0,0]
[null,"刹",null,null,0,0,0,0,1,2,0,0,{"$f":"S3*2","v":0},0,0]
[null,"百",null,null,1,0,0,0,1,4,0,0,0,0,0]
[null,"千",null,null,1,0,1,1,1,6,0,0,0,0,0]
[null,"万",null,null,2,0,0,0,3,10,0,0,-2,0,0]
[null,"兆",null,null,2,0,0,0,3,0,1,0,-2,0,0]
[null,"零",null,null,3,0,1,1,3,0,2,0,-2,0,0]
[null,"軽",null,null,0,0,0,0,0,-2,0,0,-2,0,0]
[null,"改",null,null,0,0,-1,-1,0,-4,0,0,-2,0,0]
[null,"式",null,null,0,0,-2,-2,0,-8,0,0,-2,0,0]
[null,"呪",null,null,0,0,0,0,{"$f":"IF(技名!$AO$25=\"正\",2,-2)","v":2},4,0,0,0,0,0]
[null,"永",null,null,0,0,0,0,{"$f":"IF(技名!$AO$25=\"正\",4,-4)","v":4},6,0,0,0,0,0]
[null,"禁",null,null,0,0,0,0,{"$f":"IF(技名!$AO$25=\"正\",6,-6)","v":6},8,0,0,0,0,0]
[null,"活","バフ","サブ",1,1,2,15,2,3,0,0,2,0,0,{"$f":"\"対象の次行動最初の技の威力に+\"&威力4&\"する\"","v":"対象の次行動最初の技の威力に+0する"}]
[null,"陣","バフ","サブ",1,1,2,15,2,3,0,0,2,0,0,{"$f":"\"対象の次の被ダメージを\"&威力4&\"点軽減\"&IF(属性4=\"無\",\"\",\" (\"&属性4&\"属性)\")","v":"対象の次の被ダメージを0点軽減"}]
[null,"界","バフ","サブ",1,1,2,15,2,3,0,0,2,0,0,{"$f":"\"次の対象の判定の出目に-\"&INT(威力4/2)","v":"次の対象の判定の出目に-0"}]
[null,"生","回復","サブ",1,1,2,15,2,3,0,0,2,1,0,{"$f":"\"対象のHPを\"&威力4&\"点回復\"","v":"対象のHPを0点回復"}]
[null,"命","回復","サブ",1,1,2,15,2,0,0,0,0,0,0,{"$f":"\"代償：HP半分 \"&威力4&\"+N点HP回復 (N：残りHP)\"","v":"代償：HP半分 0+N点HP回復 (N：残りHP)"}]
[null,"身","バフ","サブ",1,1,2,15,2,3,0,0,0,0,0,{"$f":"\"対象の次の被ﾀﾞﾒｰｼﾞを肩代わりし、\"&威力4&\"点軽減\"&IF(属性4=\"無\",\"\",\" (\"&属性4&\"属性)\")","v":"対象の次の被ﾀﾞﾒｰｼﾞを肩代わりし、0点軽減"}]
[null,"鎖","デバフ","サブ",1,1,2,12,3,4,0,0,2,0,0,{"$f":"\"対象を\"&INT(威力4/2)&\"マス移動\"","v":"対象を0マス移動"}]
[null,"捕","デバフ","サブ",1,1,2,15,3,4,0,0,2,0,0,{"$f":"\"対象の次の移動に-\"&威力4&\"マスする\"","v":"対象の次の移動に-0マスする"}]
[null,"縛",null,null,0,0,0,0,1,2,0,0,1,0,0]
[null,"毒",null,null,0,0,0,0,1,2,0,0,1,0,0]
[null,"痺",null,null,0,0,0,0,1,2,0,0,1,0,0]
[null,"封",null,null,0,0,0,0,1,2,0,0,1,0,0]
[null,"動","移動","サブ",-10,0,0,15,1,2,0,0,2,0,0,{"$f":"威力4&\"マス移動する\"","v":"0マス移動する"}]
[null,"走","移動","メイン",-10,0,0,15,1,2,0,0,2,0,0,{"$f":"威力4*2&\"マス移動する\"","v":"0マス移動する"}]
[null,"瞬","移動","防御",-10,0,0,15,1,2,0,0,2,0,0,{"$f":"INT(威力4/2)&\"マス移動する\"","v":"0マス移動する"}]
[null,"飛","移動","サブ",1,1,2,15,3,4,0,0,2,0,0,{"$f":"\"同意した対象を\"&INT(威力4/2)&\"マス移動させる\"","v":"同意した対象を0マス移動させる"}]
[null,"行","移動","メイン",1,1,2,15,3,4,0,0,2,0,0,{"$f":"\"同意した対象を\"&威力4&\"マス移動させる\"","v":"同意した対象を0マス移動させる"}]
[null,"移","移動","防御",1,1,2,15,3,4,0,0,2,0,0,{"$f":"\"同意した対象を\"&INT(威力4/2)&\"マス移動させる\"","v":"同意した対象を0マス移動させる"}]
[null,"支","支援","判定直後",1,1,3,15,2,5,0,0,3,0,0,{"$f":"\"対象の判定の出目に-\"&INT(威力4/3)","v":"対象の判定の出目に-0"}]
[null,"調","支援","判定直前",1,1,3,15,2,5,0,0,3,0,0,{"$f":"\"対象の技の射程に+\"&INT(威力4/3)","v":"対象の技の射程に+0"}]
[null,"操","支援","判定直前",1,1,3,15,2,5,0,0,3,0,0,{"$f":"\"対象の「技の対象」を+\"&INT(威力4/3)&\"段階\"","v":"対象の「技の対象」を+0段階"}]
[null,"妨","妨害","判定直後",1,1,3,15,2,5,0,0,3,0,0,{"$f":"\"対象の判定の出目に+\"&INT(威力4/3)","v":"対象の判定の出目に+0"}]
[null,"棺","妨害","判定直後",1,1,3,15,0,10,0,0,3,0,0,{"$f":"\"対象の技の射程に-\"&INT(威力4/3)","v":"対象の技の射程に-0"}]
[null,"害","妨害","判定直後",1,1,3,15,0,10,0,0,3,0,0,{"$f":"\"対象の「技の対象」を-\"&INT(威力4/3)&\"段階\"","v":"対象の「技の対象」を-0段階"}]
[null,"流","増強","判定直後",1,1,2,15,2,3,0,0,1,0,0,{"$f":"威力4&\"点ダメージ増加\"&IF(属性4=\"無\",\"\",\" (\"&属性4&\"属性追加)\")","v":"0点ダメージ増加"}]
[null,"舞","増強","判定直後",1,1,2,15,0,5,0,0,2,0,0,{"$f":"威力4&\"点ダメージ増加し、ｺｽﾄの半分を肩代わり\"&IF(属性4=\"無\",\"\",\" (\"&属性4&\"属性追加)\")","v":"0点ダメージ増加し、ｺｽﾄの半分を肩代わり"}]
[null,"撃","増強","判定直後",1,1,2,15,2,0,0,0,2,0,0,{"$f":"威力4&\"点ダメージ増加し、代償の半分を肩代わり\"&IF(属性4=\"無\",\"\",\" (\"&属性4&\"属性追加)\")","v":"0点ダメージ増加し、代償の半分を肩代わり"}]
[null,"法","増強","判定直前",1,1,2,15,1,5,0,0,2,0,0,{"$f":"威力4&\"点ダメージ増加し、技の射程+1\"&IF(属性4=\"無\",\"\",\" (\"&属性4&\"属性追加)\")","v":"0点ダメージ増加し、技の射程+1"}]
[null,"破","増強","判定直前",1,1,2,15,1,5,0,0,2,0,0,{"$f":"威力4&\"点ダメージ増加し、技の対象に+1段階\"&IF(属性4=\"無\",\"\",\" (\"&属性4&\"属性追加)\")","v":"0点ダメージ増加し、技の対象に+1段階"}]
[null,"戒","増強","判定直後",1,1,2,15,15,0,0,0,0,0,0,{"$f":"\"代償：全HP \"&威力4&\"+X点ダメージ増加 (X=現HP)\"&IF(属性4=\"無\",\"\",\" (\"&属性4&\"属性追加)\")","v":"代償：全HP 0+X点ダメージ増加 (X=現HP)"}]
[null,"守","カバー","判定直後",1,1,2,15,1,4,0,0,2,0,0,{"$f":"\"ダメージを肩代わりし、\"&威力4&\"点軽減\"&IF(属性4=\"無\",\"\",\" (\"&属性4&\"属性)\")","v":"ダメージを肩代わりし、0点軽減"}]
[null,"耐","軽減","防御",-10,0,0,15,2,2,0,0,2,0,0,{"$f":"威力4&\"点ダメージ軽減\"&IF(属性4=\"無\",\"\",\" (\"&属性4&\"属性)\")","v":"0点ダメージ軽減"}]
[null,"護","軽減","防御",1,1,2,15,2,4,0,0,2,0,0,{"$f":"威力4&\"点ダメージ軽減\"&IF(属性4=\"無\",\"\",\" (\"&属性4&\"属性)\")","v":"0点ダメージ軽減"}]
[null,"防","軽減","防御",1,2,2,15,2,5,0,0,2,0,0,{"$f":"威力4&\"点ダメージ軽減\"&IF(属性4=\"無\",\"\",\" (\"&属性4&\"属性)\")","v":"0点ダメージ軽減"}]
[null,"硬","軽減","防御",1,3,2,15,2,5,0,0,2,0,0,{"$f":"威力4&\"点ダメージ軽減\"&IF(属性4=\"無\",\"\",\" (\"&属性4&\"属性)\")","v":"0点ダメージ軽減"}]
[null,"吸","軽減","防御",1,1,2,15,6,0,1,0,5,0,0,{"$f":"威力4&\"点ダメージ軽減し、軽減点分だけHP回復\"&IF(属性4=\"無\",\"\",\" (\"&属性4&\"属性)\")","v":"0点ダメージ軽減し、軽減点分だけHP回復"}]
[null,0]