TQ skills

Level/Experience

Lv/累積EXP:((1.2 ^ Lv) * ((1 + (Lv / 0.8)) * (0.1 * Lv))) + (65 * ((Lv + 1) ^3.25)
デスペナ:(Lv^3) * ((1+ (3 * Diff)) / 9)

Lv Exp. DeathPenalty
累積 必要 Normal Epic Legend.
100001
2619619146
32,3111,69231221
45,8863,57572850
512,1556,269145697
621,9839,8282496168
736,28014,29738152267
855,99519,71557228398
982,11126,11681324567
10115,64533,534111444778
11157,64141,9961485921,035
12209,17251,5311927681,344
13271,33362,1612449761,709
14345,24873,9153051,2202,134
15432,06086,8123751,5002,625
16532,936100,8764551,8203,186
17649,065116,1295462,1843,821
18781,656132,5916482,5924,536
19931,939150,2837623,0485,335
201,101,168169,2298893,5566,222
211,290,617189,4491,0294,1167,203
221,501,582210,9651,1834,7328,282
231,735,385233,8031,3525,4089,463
241,993,373257,9881,5366,14410,752
252,276,921283,5481,7366,94412,153
262,587,436310,5151,9537,81213,670
272,926,361338,9252,1878,74815,309
283,295,179368,8182,4399,75617,074
293,695,422400,2432,71010,84018,969
304,128,678433,2563,00012,00021,000
314,596,603467,9253,31013,24023,171
325,100,933504,3303,64114,56425,486
335,643,501542,5683,99315,97227,951
346,226,262582,7614,36717,46830,570
356,851,314625,0524,76419,05633,347
367,520,934669,6205,18420,73636,288
378,237,619716,6855,62822,51239,397
389,004,138766,5196,09724,38842,678
399,823,590819,4526,59126,36446,137
4010,699,490875,9007,11128,44449,778
4111,635,861936,3717,65830,63253,605
4212,637,3571,001,4968,23232,92857,624
4313,709,4101,072,0538,83435,33661,839
4414,858,4181,149,0089,46537,86066,254
4516,091,9701,233,55210,12540,50070,875
4617,419,1331,327,16310,81543,26075,706
4718,850,7931,431,66011,53646,14480,751
4820,400,0961,549,30312,28849,15286,016
4922,082,9721,682,87613,07252,28891,505
5023,918,7951,835,82313,88955,55697,222
5125,931,1912,012,39614,73958,956103,173
5228,149,0372,217,84615,62362,492109,362
5330,607,6932,458,65616,54266,168115,793
5433,350,5152,742,82217,49669,984122,472
5536,430,7213,080,20618,48673,944129,403
5639,913,6943,482,97319,51378,052136,590
5743,879,8053,966,11120,57782,308144,039
5848,427,8974,548,09221,67986,716151,754
5953,679,5655,251,66822,82091,280159,739
6059,784,4196,104,85424,00096,000168,000
6166,926,5547,142,13525,220100,880176,541
6275,332,4998,405,94526,481105,924185,366
6385,280,9909,948,49127,783111,132194,481
6497,114,95911,833,96929,127116,508203,890
65111,256,27014,141,31130,514122,056213,597
66128,223,79416,967,52431,944127,776223,608
67148,655,60520,431,81133,418133,672233,927
68173,336,19424,680,58934,937139,748244,558
69203,229,86629,893,67236,501146,004255,507
70239,521,68636,291,82038,111152,444266,778
71283,667,67944,145,99339,768159,072278,375
72337,456,36353,788,68441,472165,888290,304
73403,084,15265,627,78943,224172,896302,569
74483,247,73780,163,58545,025180,100315,174
75581,257,24798,009,51046,875187,500328,125

45からちょっと誤差ある模様(多くて3桁)。表計算にぶちこんで出力してるだけなのに…。

mob.exp

敵のEXP:((m.Lv*15)+((m.Lv-ave.Lv)*(ave.Lv/3.5)))*(1+(monsterExperience/100))
m.Lvは敵のレベル。15倍したのが基礎経験値……少なっ!
ave.Lvは自レベル。マルチ時は全員の平均レベルだと思う。
monsterExperienceは敵ごとに設定されている経験値倍率。白ネームの雑魚は大抵0。黄色で25〜150程度。ユニークな敵は500とか1000とか(って書くとすごそうだけど、雑魚11匹分っていうと大したことない罠)。

敵Lv\自Lv(*15)1102030354045505560657075
11515000000000000
575766100000000000
10150153150930000000000
15225229239196962500000000
20300305329300214150710000000
253753824184043322752041181800000
30450458507507450400336257164570000
3552553559661156852546839631121196000
4567568877581880477573267560451841830417532
50750764864921921900864814750671579471350214
55825840954102510391025996954896825739639525396
609009171043112911571150112910931043979900807700579
65975993113212321275127512611232118911321061975875761
701050107012211336139314001393137113361286122111431050943
7511251146131114391511152515251511148214391382131112251125
8012001223153115431629165016571650162915931543147914001307
8512751299148916461746177517891789177517461704164615751489
9013501375157917501864190019211929192119001864181417501671
9514251452166818541982202520542068206820542025198219251854
10015001528175719572100215021862207221422072186215021002036

経験値獲得の目安。若干ズレてるかも(Lv1キャラでLv1サテュロス倒したら14しか入らなかった)。

Multi Play

多分、敵の経験値増加:amountOfExperience * (1 + ((evaluatingPartyMemberCount - 1) / 15))
きっとパーティーでの分配:amountOfExperience / (1+ ((numberOfPartyMembers - 1) / 10))

6人マルチでパーティ組まずバラバラに行動しても、シングルの1.3倍。
6人パーティでも、シングルの9割程度。ってことかなぁ。