// autogenerated file - DO NOT EDIT THIS FILE UNDER ANY CIRCUMSTANCES // OR FACE YOUR DOOM!! //encoding = RAW SimpleStringFormat={%s0} SkillBaseNamesFormat={ %s0} CostFormat=Cost: {%d0} ManaDisplayFormat=Energy {%d0} / {%d1} ( {%d2} Reserved) LifeDisplayFormat=Health {%d0} / {%d1} ExperienceDisplayFormat=Current Experience : {^y}{%d0}{^w} ~ Experience to Next Level : {^y}{%d1} CanNotBeSoldHere=This Item Cannot Be Sold Sold=Sold Chat=Chat: MasteriesAvailable=Select from {%d0} Additional Tabs NoMasteriesAvailable=No Additional Tabs Available SkillPointsAvailable={%d0} Unused Skill Points SkillPointsAvailableSingular={%d0} Unused Skill Point NoSkillPointsAvailable=No Skill Points Available Strength=Strength Dexterity=Dexterity Life=Health Mana=Energy Intelligence=Intelligence UnusedPointsText={%d0} Unused Points LifeText={%.0f0} Health ManaText={%.0f0} Energy StrengthText={%.0f0} Strength DexterityText={%.0f0} Dexterity IntelligenceText={%.0f0} Intelligence FloatFormat={%.0f0} Float1Format={%.1f0} Float2Format={%.2f0} IntFormat={%d0} CharacterLevelDescription={%s0} - [Level {%d1}] ObjectIdFormat=({%d0}) SkillLevelFormat={%d0} / {%d1} ShortManaText=Energy {%.0f0} / {%.0f1} / {%.1f2} ShortLifeText=Health {%.0f0} / {%.0f1} ShortExperienceText=Exp {%d0} / {%d1} ShortLevel=Level {%d0} CriticalHitFormat={%.0f0} MenuName=Name: MenuLevel=Level: {%d0} ItemSkillIncrement={+%d0} to {%s1} ItemMasteryIncrement={+%d0} to all skills in {%s1} ItemAllSkillIncrement={+%d0} to all Skills ItemBasicAttributeBanner={^w} ItemBonusAttributeBanner={^b} tagPerSecond= per Second Intelligence=Intelligence Strength=Strength Dexterity=Dexterity LevelRequirement=Player Level ShieldBlockAbsorption={%.0f0}% Absorption ShieldBlockRecoveryTime={%.2f0} second Block Recovery MeetsRequirement=Required {%s0}: {%.0f1} MeetsRequirementWithReduction=Required {%s0}: {%.0f1} [ {^r%.0f2 ^y- %.0f3}% Reduction] FailsRequirementWithReduction={^r}Required {%s0: %.0f1} [ {%.0f2 ^y- %.0f3}% Reduction] FailsRequirement={^r}Required {%s0: %.0f1} SkillIntFormat={%d0 %s1} SkillFloatFormat={%.0f0 %s1} SkillFloat1Format={%.1f0 %s1} SkillFloat2Format={%.2f0 %s1} SkillSecondFormat={%.1f0 Second %s1} SkillDistanceFormat={%.1f0 Meter %s1} SkillCostFormat={%.0f0 %s1} SkillPercentFormat={%.0f0% %s1} SkillNumProjectilesFormat=Launches {%d0} Projectile(s) SkillChargeFactor=per Charge Level SkillChargeMax=Charge Levels SkillChargeDuration=Charge Level Duration SkillChargeFactorMod=increase per Charge Level SkillChargeMaxMod=Charge Levels SkillChargeDurationMod=increase in Charge Duration SkillChanceWeight={%d0}% Chance to be Used SkillActivationChance=Chance of Activating SkillDamageAbsorption={%.0f0} Damage Absorption SkillDamageAbsorptionPercent={%.0f0}% Damage Absorption SkillPetLimit={%d0} Summon Limit SkillLifeBonus={%+.1f0} Health Restored SkillManaBonus={%+.1f0} Energy Transferred SkillPetDescriptionHeading={%s0} Attributes: tagSkillPetAbilities={%s0} Abilities: SkillPetDescriptionNextHeading=Next {%s0} Level: SkillPetDescriptionHealth= {%.0f0} Health SkillPetDescriptionMana= {%.0f0} Energy SkillPetDescriptionDamageMinOnly= {%.0f0} Damage SkillPetDescriptionDamageMinMax= {%.0f0} - {%.0f1} Damage tagSkillPetTimeToLive=Life Time {%.1f0} Seconds PressToAddUnusedSkillPoints=Press to add unused skill points. SkillEnhancement=+{%d0} to all skills NoSkillPointsToAdd=No skill points to add. YouMustIncreaseMasteryLevel=You must increase Mastery Level to add more points. EnableOneBaseSkill=At Least One Requisite Skill Must Be Enabled MaxSkillLevelReached=Maximum Skill Level Reached ActiveMasteriesAllowedReached=Number of Active Masteries Allowed has been reached LifeMonitorPercent=Activates when Health drops below {%.1f0}% FailedSkillDependancy=Requires at least one point in: {%s0} ManaCost=Energy Cost ActiveLifeCost= Active Health Cost per Second ActiveManaCost= Active Energy Cost per Second ActiveDuration=Duration TargetRadius=Radius TargetAngle={%.0f0} Arc of Attack TargetNumber={%d0} Target Maximum CooldownTime= Recharge ExplosionRadius=Radius ProjectileLaunchRotation={%.1f0} Projectile Spread ProjectileLaunchNumber={%d0} Projectile(s) ProjectileFragmentsLaunchNumberMinMax={%d0 - %d1} Fragments ProjectileFragmentsLaunchNumber={%d0} Fragments ProjectilePiercingChance={%.1f0}% Chance to pass through Enemies CharacterAttackSpeedNotSet=Speed: Not Set CharacterAttackSpeedAverage=Speed: Average CharacterAttackSpeedSlow=Speed: Slow CharacterAttackSpeedVerySlow=Speed: Very Slow CharacterAttackSpeedFast=Speed: Fast CharacterAttackSpeedVeryFast=Speed: Very Fast CharacterStrength={%+.0f0} Strength CharacterDexterity={%+.0f0} Dexterity CharacterIntelligence={%+.0f0} Intelligence CharacterLife={%+.0f0} Health CharacterMana={%+.0f0} Energy CharacterLifeRegen={%+.1f0} Health Regeneration per second CharacterManaRegen={%+.1f0} Energy Regeneration per second CharacterRunSpeed={%+.0f0}% Movement Speed CharacterSpellCastSpeed={%+.0f0}% Casting Speed CharacterAttackSpeed={%+.0f0}% Attack Speed CharacterOffensiveAbility={%+.0f0} Offensive Ability CharacterDefensiveAbility={%+.0f0} Defensive Ability CharacterDefensiveBlockRecoveryReduction={-%.0f0}% Shield Recovery Time CharacterEnergyAbsorptionPercent={%+.0f0}% Energy Absorption from Attacks CharacterDodgePercent={%.0f0}% Chance to Dodge Attacks CharacterManaLimitReserve={%+.0f0} Energy Reserved CharacterManaLimitReserveReduction=-{%.0f0} Reserved Energy Cost CharacterMeleeStrengthReqReduction=-{%.0f0}% Strength Requirement for Melee Weapons CharacterMeleeDexterityReqReduction=-{%.0f0}% Dexterity Requirement for Melee Weapons CharacterMeleeIntelligenceReqReduction=-{%.0f0}% Intelligence Requirement for Melee Weapons CharacterArmorStrengthReqReduction=-{%.0f0}% Strength Requirement for Armor CharacterArmorDexterityReqReduction=-{%.0f0}% Dexterity Requirement for Armor CharacterArmorIntelligenceReqReduction=-{%.0f0}% Intelligence Requirement for Armor CharacterJewelryIntelligenceReqReduction=-{%.0f0}% Intelligence Requirement for Jewelry CharacterJewelryStrengthReqReduction=-{%.0f0}% Strength Requirement for Jewelry CharacterJewelryDexterityReqReduction=-{%.0f0}% Dexterity Requirement for Jewelry CharacterShieldStrengthReqReduction=-{%.0f0}% Strength Requirement for Shields CharacterShieldIntelligenceReqReduction=-{%.0f0}% Intelligence Requirement for Shields CharacterShieldDexterityReqReduction=-{%.0f0}% Dexterity Requirement for Shields CharacterHuntingStrengthReqReduction=-{%.0f0}% Strength Requirement for Hunting Weapons CharacterHuntingDexterityReqReduction=-{%.0f0}% Dexterity Requirement for Hunting Weapons CharacterHuntingIntelligenceReqReduction=-{%.0f0}% Intelligence Requirement for Hunting Weapons CharacterStaffIntelligenceReqReduction=-{%.0f0}% Intelligence Requirement for Staff Weapons CharacterStaffStrengthReqReduction=-{%.0f0}% Strength Requirement for Staff Weapons CharacterStaffDexterityReqReduction=-{%.0f0}% Dexterity Requirement for Staff Weapons CharacterWeaponIntelligenceReqReduction=-{%.0f0}% Intelligence Requirement for all Weapons CharacterWeaponStrengthReqReduction=-{%.0f0}% Strength Requirement for all Weapons CharacterWeaponDexterityReqReduction=-{%.0f0}% Dexterity Requirement for all Weapons CharcterItemGlobalReduction=-{%.0f0}% Reduction to all Requirements CharacterLevelReqReduction=-{%.0f0} Player Level Requirement for Items CharacterStrengthModifier={%+.0f0}% Strength CharacterDexterityModifier={%+.0f0}% Dexterity CharacterIntelligenceModifier={%+.0f0}% Intelligence CharacterLifeModifier={%+.0f0}% Health CharacterManaModifier={%+.0f0}% Energy CharacterLifeRegenModifier={%+.0f0}% Health Regeneration CharacterManaRegenModifier={%+.0f0}% Energy Regeneration CharacterTotalSpeedModifier={%+.0f0}% Total Speed CharacterRunSpeedModifier={%+.0f0}% Movement CharacterSpellCastSpeedModifier={%+.0f0}% Casting Speed CharacterAttackSpeedModifier={%+.0f0}% Attack Speed CharacterOffensiveAbilityModifier={%+.0f0}% Offensive Ability CharacterDefensiveAbilityModifier={%+.0f0}% Defensive Ability CharacterManaLimitReserveModifier={+%.0f0}% Energy Reserve CharacterManaLimitReserveReductionModifier=-{%.0f0}% Energy Reserve CharacterIncreasedExperience={%+.0f0}% Increased Experience CharacterDeflectProjectiles={%+.0f0}% Chance to Avoid Projectiles SkillManaCostReduction=-{%.0f0}% Energy Cost SkillCooldownReduction=-{%.0f0}% Recharge SkillProjectileSpeedModifier={%+.0f0}% Increase in Projectile Speed SkillManaCostReductionModifier=-{%.0f0}% Energy Cost SkillCooldownReductionModifier=-{%.0f0}% Recharge ChanceOfTag={%.1f0}% Chance of GlobalChanceOfAllTag=Chance of: GlobalChanceOfOneTag=Chance for one of the following: GlobalPercentChanceOfAllTag={%.1f0}% Chance of: GlobalPercentChanceOfOneTag={%.1f0}% Chance for one of the following: tagIndent={ } tagDamageAbsorptionTitle=Protects Against : formatQualifyingDamage={ %s0}     tagQualifyingDamagePhysical=Physical tagQualifyingDamagePierce=Pierce tagQualifyingDamageLightning=Lightning tagQualifyingDamageFire=Fire tagQualifyingDamageCold=Cold tagQualifyingDamagePoison=Poison tagQualifyingDamageLife=Vitality tagQualifyingDamageBleeding=Bleeding tagQualifyingDamageElemental=Elemental DamageSingleFormat={%.0f0} DamageRangeFormat={%.0f0} ~ {%.0f1} DamageInfluenceSingleFormat={%.1f0} DamageInfluenceRangeFormat={%.1f0} ~ {%.1f1} DamageReflexSingleFormat={%.1f0} DamageReflexRangeFormat={%.1f0} ~ {%.1f1} DamageSingleFormatTime= over {%.1f0} Seconds DamageRangeFormatTime= over {%.1f0} - {%.1f1} Seconds DamageFixedSingleFormatTime= for {%.1f0} Seconds DamageFixedRangeFormatTime= for {%.1f0} - {%.1f1} Seconds DamageBasePhysical= Damage DamageBasePierceRatio={%.0f0}% Piercing DamageBonusPhysical= Bonus Damage tagDamageBaseFire= Base Fire Damage tagDamageBaseLightning= Base Lightning Damage tagDamageBaseCold= Base Cold Damage tagDamageBaseVitality= Base Vitality Damage tagDamageBasePoison= Base Poison Damage DamageCold= Cold Damage DamageFire= Fire Damage DamageLife= Vitality Damage DamageLifeLeech=% of Attack damage converted to Health DamageLightning= Lightning Damage DamageElemental= Elemental Damage DamageModifierElemental={%+.0f0}% Elemental Damage DamagePhysical= Physical Damage DamagePierce= Piercing Damage DamagePoison= Poison Damage DamageStun= second(s) of Stun DamageFreeze= second(s) of Freeze DamagePetrify= second(s) of Petrify DamageTrap= second(s) of Immobilization DamageTaunt= Taunt DamageConvert= second(s) of Mind Control DamageFear= second(s) of Fear DamageConfusion= second(s) of Confusion DamageDisruption= second(s) of Skill Disruption DamagePercentCurrentLife=% Reduction to Enemy's Health DamageManaDrain=% Energy Drained DamageManaBurnRatio= ({%.0f0}% Energy drained causes Damage) DamageModifierManaBurn={%.0f0}% Energy drained causes Damage DamageDurationAttackSpeed=% Slower Attack DamageDurationCold= Frostburn Damage DamageDurationReduced= Reduced Defense DamageDurationFire= Burn Damage DamageDurationLife= Vitality Decay DamageDurationLifeLeach= Life Leech DamageDurationLightning= Electrical Burn Damage DamageDurationManaLeach= Energy Leech DamageDurationOffensiveAbility= Reduced Offensive Ability DamageDurationOffensiveReduction= Reduced Physical Damage DamageDurationDefensiveAbility= Reduced Defensive Ability DamageDurationDefensiveReduction= Reduced Armor DamageDurationPhysical= Wound Damage DamageDurationPoison= Poison Damage DamageDurationTotalSpeed=% Slowed DamageDurationRunSpeed=% Slower Movement DamageDurationSpellCastSpeed=% Slower Casting DamageDurationBleeding= Bleeding Damage DamageTotalDamageReductionPercent=% Reduced Damage DamageTotalDamageReductionAbsolute= Reduced Damage DamageTotalResistanceReductionPercent=% Reduced Resistance DamageTotalResistanceReductionAbsolute= Reduced Resistance DamageDurationFumble=% Chance to Fumble attacks DamageDurationProjectileFumble=% Chance of Impaired Aim DamageModifierPhysical={%+.0f0}% Damage DamageModifierPierceRatio={%+.0f0}% Piercing DamageModifierPierce={%+.0f0}% Pierce Damage DamageModifierCold={%+.0f0}% Cold Damage DamageModifierFire={%+.0f0}% Fire Damage DamageModifierPoison={%+.0f0}% Poison Damage DamageModifierLightning={%+.0f0}% Lightning Damage DamageModifierLife={%+.0f0}% Vitality Damage DamageModifierStun={%+.0f0}% Stun Damage DamageDurationModifierPhysical={%+.0f0}% Wound Damage DamageDurationModifierBleeding={%+.0f0}% Bleeding Damage DamageDurationModifierCold={%+.0f0}% Frostburn Damage DamageDurationModifierFire={%+.0f0}% Burn Damage DamageDurationModifierPoison={%+.0f0}% Poison Damage DamageDurationModifierLightning={%+.0f0}% Electrical Burn Damage DamageDurationModifierLife={%+.0f0}% Vitality Decay DamageDurationModifierAttackSpeed={%+.0f0}% Slow Attack DamageDurationModifierSpellCastSpeed={%+.0f0}% Slow Casting DamageDurationModifierRunSpeed={%+.0f0}% Slow Movement DamageDurationModifierLifeLeach={%+.0f0}% Life Leech DamageDurationModifierManaLeach={%+.0f0}% Energy Leech DamageDurationModifierOffensiveAbility={%+.0f0}% Offensive Ability DamageDurationModifierDefensiveAbility={%+.0f0}% Defensive Ability DamageDurationModifierOffensiveReduction={%+.0f0}% Reduced Physical Damage ImprovedTimeFormat= with {%+.0f0}% Improved Duration RetaliationCold= Cold Retaliation RetaliationFire= Fire Retaliation RetaliationLife= Vitality Retaliation RetaliationLightning= Lightning Retaliation RetaliationElemental= Elemental Retaliation RetaliationPhysical= Damage Retaliation RetaliationPierce= Piercing Retaliation RetaliationPoison= Poison Retaliation RetaliationStun= Stun Retaliation RetaliationPercentCurrentLife= Percent Life Retaliation RetaliationDurationAttackSpeed= % Slowed Attack Retaliation RetaliationDurationCold= Frostburn Retaliation RetaliationDurationDefensiveAbility= Reduced Defense Retaliation RetaliationDurationFire= Burn Retaliation RetaliationDurationLife= Vitality Decay Retaliation RetaliationDurationLifeLeach= Life Leech Retaliation RetaliationDurationLightning= Electrical Burn Retaliation RetaliationDurationManaLeach= Energy Leech Retaliation RetaliationDurationOffensiveAbility= Offensive Ability Retaliation RetaliationDurationOffensiveReduction= Damage Reduction Retaliation RetaliationDurationPhysical= Wound Retaliation RetaliationDurationBleeding= Bleeding Damage Retaliation RetaliationDurationPoison= Poison Retaliation RetaliationDurationRunSpeed= % Slowed Movement Retaliation RetaliationDurationSpellCastSpeed= % Slowed Casting Retaliation RetaliationModifierPhysical={%+.0f0}% Damage Retaliation RetaliationModifierPierceRatio={%+.0f0}% Piercing Retaliation RetaliationModifierPierce={%+.0f0}% Pierce Damage Retaliation RetaliationModifierCold={%+.0f0}% Frostburn Retaliation RetaliationModifierFire={%+.0f0}% Burn Retaliation RetaliationModifierPoison={%+.0f0}% Poison Retaliation RetaliationModifierLightning={%+.0f0}% Lightning Retaliation RetaliationModifierLife={%+.0f0}% Vitality Damage Retaliation RetaliationModifierStun={%+.0f0}% Stun Retaliation DefenseAbsorptionProtection={%.0f0} Armor DefenseAbsorptionProtectionBonus=+{%.0f0} Armor DefensePhysical={%.0f0}% Damage Resistance DefensePierce={%.0f0}% Pierce Resistance DefenseElementalResistance={%.0f0}% Elemental Resistance DefenseCold={%.0f0}% Cold Resistance DefenseFire={%.0f0}% Fire Resistance DefensePoison={%.0f0}% Poison Resistance DefenseLightning={%.0f0}% Lightning Resistance DefenseLife={%.0f0}% Vitality Damage Resistance DefenseStun={%.0f0}% Stun Resistance DefenseLifeLeach={%.0f0}% Life Leech Resistance DefenseManaLeach={%.0f0}% Energy Leech Resistance DefenseTrap={%.0f0}% Reduced Entrapment Duration DefenseFreeze={%.0f0}% Reduced Freeze Duration DefensePetrify={%.0f0}% Reduced Petrify Duration DefenseTaunt={%.0f0}% Protection from Taunting (Pet/Trap Only) DefenseConvert={%.0f0}% Reduced Mind Control Duration (Pet/Trap Only) DefenseFear={%.0f0}% Reduced Fear Duration (Pet/Trap Only) DefenseConfusion={%.0f0}% Reduced Confusion Duration (Pet/Trap Only) DefenseDisruption={%.0f0}% Skill Disruption Protection DefensePercentLife={%.0f0}% Vitality Reduction Resistance DefenseBleeding={%.0f0}% Bleeding Resistance DefenseBlock={%.0f0} Damage Blocked DefenseReflect={%.0f0}% Damage Reflected DefensePhysicalDuration={%.0f0}% Reduction in Physical Duration DefenseBleedingDuration={%.0f0}% Reduction in Bleeding Duration DefenseColdDuration={%.0f0}% Reduction in Frostburn Duration DefenseFireDuration={%.0f0}% Reduction in Burn Duration DefensePoisonDuration={%.0f0}% Reduction in Poison Duration DefenseLightningDuration={%.0f0}% Reduction in Lightning Duration DefenseLifeDuration={%.0f0}% Reduction in Vitality Decay Duration DefenseLifeLeachDuration={%.0f0}% Reduction in Life Leech Duration DefenseManaLeachDuration={%.0f0}% Reduction in Energy Leech Duration DefenseProtectionModifier={%+.0f0}% Armor Protection DefenseAbsorptionModifier={%+.0f0}% Armor Absorption DefensePhysicalModifier={%+.0f0}% Damage Resistance DefensePierceModifier={%+.0f0}% Pierce Resistance DefenseColdModifier={%+.0f0}% Cold Resistance DefenseFireModifier={%+.0f0}% Fire Resistance DefensePoisonModifier={%+.0f0}% Poison Resistance DefenseLightningModifier={%+.0f0}% Lightning Resistance DefenseLifeModifier={%+.0f0}% Vitality Damage Resistance DefenseStunModifier={%+.0f0}% Stun Resistance DefenseBlockModifier={%+.0f0}% Shield Block DefenseLifeLeachModifier={%+.0f0}% Life Leech Resistance DefenseManaLeachModifier={%+.0f0}% Energy Resistance DefensePercentLifeModifier={%+.0f0}% Percent Vitality Resistance DefenseBleedingModifier={%+.0f0}% Bleeding Resistance DefensePhysicalDurationModifier={%+.0f0}% Wound Duration Reduction DefenseBleedingDurationModifier={%+.0f0}% Bleeding Duration Reduction DefenseColdDurationModifier={%+.0f0}% Frostburn Duration Reduction DefenseFireDurationModifier={%+.0f0}% Burn Duration Reduction DefensePoisonDurationModifier={%+.0f0}% Poison Duration Reduction DefenseLightningDurationModifier={%+.0f0}% Electrical Burn Duration Reduction DefenseLifeDurationModifier={%+.0f0}% Vitality Decay Duration Reduction DefenseLifeLeachDurationModifier={%+.0f0}% Life Leech Duration Reduction DefenseManaLeachDurationModifier={%+.0f0}% Energy Leech Duration Reduction RacialBonusPercentDamage={%+.0f0}% Damage to {%s1} RacialBonusAbsoluteDamage={%+.0f0} Damage to {%s1} RacialBonusPercentDefense={%+.0f0}% Less Damage from {%s1} RacialBonusAbsoluteDefense={%+.0f0} Less Damage from {%s1} RacialBonusRaceName={%s0} Undead=Undead Beasts=Beasts Beastmen=Beastmen Titans=Titans Demons=Demons Insects=Insects MarketCostAffordable={^g}Cost {%d0} MarketCostTooExpensive={^r}Cost {%d0} ~ Not Enough Gold MarketCostPreviousTransaction={^g}Cost {%d0} ~ Original Sell Value MarketCostPreviousTransactionTooExpensive={^r}Cost {%d0} ~ Not Enough Gold MarketValue={^g}Sell Value {%d0} MarketValuePreviousTransaction={^g}Sell Back Value {%d0} ~ Original Purchase Cost MarketSalePending=Sale Pending MarketPurchasePending=Purchase Pending tagShieldBlockInfo={%.0f0}% Chance to block {%.0f1} damage tagHUDMenu=Menu tagHUDAttacks=Attack tagHUDSkills=Quick Slot tagWindowName01=Character tagWindowName02=Skills tagWindowName03=Quest Log tagWindowName04=Market tagWindowName05=Trade tagWindowName06=Chat tagWindowName07=Attack tagWindowName08=Menu tagWindowName09=Game Menu tagWindowName10=Party tagWindowName11=Map tagWindowName12=Portal Map tagWindowName13=Help tagHUDEmptySlot=Empty Slot tagHUDHealthPotion=Health Potion tagHUDEnergyPotion=Energy Potion tagPortraitKick=Kick From Server tagPortraitTrade=Trade tagPortraitRemove=Remove From Party tagPortraitChat=Chat tagPortraitDisband=Disband Pet tagHUDRoll_Health={%s0} {%d1} / {%d2} tagHUDRoll_XP={%s0} {%d1} ~ {%s2} {%d3} tagHUDXP_Current=Experience tagHUDXP_Next=Next Level tagSkillUnusableLowMana=Energy Too Low tagSkillUnusableCooldown=Skill Recharging tagSkillUnusableConfiguration=Skill Requires Equipment tagSkillUsableReady=Skill Ready tagCPrimaryStats=Primary tagCSecondaryStats=Secondary tagCStrength=Strength tagCIntelligence=Intelligence tagCDexterity=Dexterity tagCHealth=Health tagCEnergy=Energy tagCStrengthIncrease=Spend one attribute point to increase your Strength by 4. tagCIntelligenceIncrease=Spend one attribute point to increase your Intelligence by 4. tagCDexterityIncrease=Spend one attribute point to increase your Dexterity by 4. tagCHealthIncrease=Spend one attribute point to increase your Health by 16. tagCEnergyIncrease=Spend one attribute point to increase your Energy by 16. tagCBonusAdjust={%d0} + {^b}{%d1} tagCOffense=Offense tagCDefense=Defense tagCAttributes=Attributes tagCResistances=Resistances tagCResistance01=Fire Resistance tagCResistance02=Cold Resistance tagCResistance03=Poison Resistance tagCResistance04=Lightning Resistance tagCResistance05=Pierce Resistance tagCTotalDamage=Average Damage tagCAttackRating=Attack Rating tagCBonusDamage=Bonus Damage tagCCombineArmor=Combined Armor tagCDefensiveAbility=Defensive Ability tagCOffensiveAbility=Offensive Ability tagCBlockPercent=Block tagCBlockDamage=Damage Blocked tagCAttackSpeed=Attack Speed tagCDPS=Damage Per Second (DPS) tagCR_Strength=Increases your base damage on melee weapons. tagCR_Intelligence=Increases your elemental damage and energy regeneration rate. tagCR_Dexterity=Increases your offensive ability, defensive ability, and increases piercing damage. tagCR_Health=Increases your health points. tagCR_Energy=Increases your energy points. tagCR_FireResist=Reduces damage from Fire and Burn attacks. tagCR_IceResist=Reduces damage from Ice and Frostburn attacks. tagCR_PoisonResist=Reduces damage from Poison attacks. tagCR_ElecResist=Reduces damage from Lightning attacks. tagCR_PierceResist=Reduces damage from Piercing attacks. tagCR_AttackSpeed=Speed at which you attack. This can be modified by equipment and skills. tagCR_Damage=Average of your base damage combined with any bonus damage from skills and equipment. tagCR_DPS=Approximate damage per second based on a target with no resistances. tagCR_Head=Head: tagCR_Torso=Torso: tagCR_Arm=Arm: tagCR_Leg=Leg: tagCR_ArmorBonus=Bonus: tagCR_Unprotected=Unprotected tagCR_DefensiveAbility=Defensive ability modifies your chance to dodge attacks and to avoid critical hits. tagCR_OffensiveAbility=Offensive ability modifies your chance to hit and ability to critical hit. tagCR_BonusDamage=Amount of damage added to your melee attacks. tagCR_AttackRating=Attack rating modifies your chance to hit and ability to critical hit. tagCR_BlockPercent=Percent chance that your shield will block damage. tagCR_BlockedDamage=Amount of damage blocked by shield. tagCXP=XP : {%d0} tagCPoints={^y}{%d0}{^w} Points Available tagCPointsSingular={^y}{%d0}{^w} Point Available tagCLevel=Level : {%d0} tagCLifeRegen=Health Regeneration tagCEnergyRegen=Energy Regeneration tagCR_LifeRegen=Rate at which your health replenishes. tagCR_EnergyRegen=Rate at which your energy replenishes. tagCCastSpeed=Cast Speed tagCR_CastSpeed=Cast time of spells and skills. tagCRunSpeed=Run Speed tagCR_RunSpeed=Movement speed of your character. tagCSecondaryResist=Secondary Resistances: tagCPercentageValue={%.0f}% tagCResistance06=Bleeding Resistance tagCResistance07=Vitality Resistance tagCResistance08=Energy Resistance tagCResistance09=Stun Resistance tagCResistance10=Disruption Resistance tagCR_BleedResist=Reduces damage from Bleeding attacks. tagCR_LifeResist=Reduces damage from Vitality attacks such as Vitality Decay, Life Leech and Vitality Damage. tagCR_SpectralResist=Reduces damage from Energy attacks such as Energy Burn and Energy Leech. tagCR_StunResist=Reduces the duration of Stun attacks. Stun attacks prevent all player actions. tagCR_DisruptionResist=Reduces the duration of Disruption attacks. Disruption attacks prevent player skill use. tagCMonsterKills=Monsters Killed tagCR_MonsterKills=Total number of monsters your character has killed. tagCHighestMonster=Greatest Monster Killed tagCR_HighestMonster=Most powerful monster your character has killed. tagCHighestDamage=Greatest Damage Dealt tagCR_HighestDamage=Most damage your character has ever inflicted at one time. tagCTime=Elapsed Time tagCTimeNumber={%d0}:{%d1}:{%d2} tagCR_Class=This is your class name. It is derived from your Skill Mastery selection. tagCClass01=Theurgist tagCClass02=Wanderer tagCClass03=Rogue tagCClass04=Hunter tagCClass05=Stormcaller tagCClass06=Pyromancer tagCClass07=Defender tagCClass08=Warrior tagCClass09=Spellbreaker tagCClass10=Champion tagCClass11=Assassin tagCClass12=Slayer tagCClass13=Thane tagCClass14=Battlemage tagCClass15=Conqueror tagCClass16=Spellbinder tagCClass17=Guardian tagCClass18=Corsair tagCClass19=Warden tagCClass20=Paladin tagCClass21=Juggernaut tagCClass22=Conjurer tagCClass23=Summoner tagCClass24=Magician tagCClass25=Avenger tagCClass26=Elementalist tagCClass27=Oracle tagCClass28=Druid tagCClass29=Sorcerer tagCClass30=Sage tagCClass31=Bone Charmer tagCClass32=Ranger tagCClass33=Brigand tagCClass34=Warlock tagCClass35=Illusionist tagCClass36=Soothsayer tagCR_Time=Total time spent playing your character in days, hours and minutes. tagCDeaths=Total Deaths tagCR_Deaths=Total number of times your character has died. tagInventoryEquipped=Equipped tagRollFormat01={%s0} {%d1} tagRollFormat02={%s0} {%d1} + {^b}{%d2} tagRollFormat03={%s0} {%+.0f1}% tagRollFormat04={%s0} ({^y}{%t1}{^w}) tagRollFormat05={%s0}     {%+.0f1}% +  {^b}{%.0f2}% tagRollFormat06={%s0} {%.0f1}% tagRollFormat07={%s0} {%.2f1} + {^b}{%.2f2} tagRollFormat08={%s0} {%.2f1} tagItemGrantSkill=Grants Skill : tagItemSkill= (Granted by Item) tagItemSkillShort= (Item) tagQuestLog=Main Quests tagJournal=Side Quests tagQGreece=Greece tagQEgypt=Egypt tagQOrient=Orient tagQSummary=Summary tagQDialog=Dialog tagQR_Stop=Stop playback of dialog. tagQR_Play=Replay dialog from the beginning. tagQRoll01A=Main Quest Tab tagQRoll01B=Contains information regarding the primary quests in the game. tagQRoll02A=Side Quest Tab tagQRoll02B=Contains information on optional quests that are not required to complete the main campaign. tagQuestItemError01=You are already carrying this item. tagMarketError01=You do not have enough gold. tagMarketError02=You do not have enough room in your inventory. tagMarketError03=That item has been sold. tagMarketError04=You cannot sell that item. tagInventory=Inventory tagQuestItem=Quest Item tagMerchantSlate=Merchant tagMerchatRoll01A=Weapons tagMerchatRoll01B=Selection of Swords, Axes and Clubs. tagMerchatRoll02A=Weapons tagMerchatRoll02B=Selection of Staves, Spears and Bows. tagMerchatRoll03A=Armor tagMerchatRoll03B=Selection of Armor for the chest, arms, legs and head. tagMerchatRoll04A=General Items tagMerchatRoll04B=Selection of Jewelry, Potions and Dyes. tagMerchatRoll05A=Repurchase tagMerchatRoll05B=Items recently sold can be repurchased from this tab at the price you sold them for. These items will be removed when the merchant receives new inventory. tagMerchantRollGeneral01A=Merchants tagMerchantRollGeneral0BA={^y}Buy{^s} an item by clicking on it. {^y}Sell{^s} an item by dragging it from your inventory to the merchant window.{^n}{^n}Red items are available for purchase but currently unequippable by your character. Roll over the item to view the item's stats and attribute requirements. tagSParty=Party tagSInGame=In Game tagSCharName=Character Name tagSCharLevel=Level tagSCharClass=Class tagSAdd=Add tagSRemove=Remove tagSMessage=Message tagSInvite=Invite tagSLeave=Leave Party tagSBan=Ban tagSAvailable=Available Players tagSGroup1=Party 1 tagSGroup2=Party 2 tagSGroup3=Party 3 tagInviteMessage={%t0} has invited you to join a party. tagInviteError={%t0} is already in a party. tagInviteSend={%t0} has been sent an invitation to join your party. tagInviteRemove={%t0} has been removed from the party. tagMessageJoin={%t0} has joined your party. tagMessageLeave={%t0} has left your party. tagMessageDeny={%t0} has declined your invitation. tagMessageBan={%t0} has been banned from the game. tagMessageGameJoin={%t0} has joined the game. The difficulty level has been adjusted for more players. tagMessageGameLeave={%t0} has left the game. tagQuestionBan=Are you sure you wish to ban {%t0} from the game? tagInviteAccept=Accept tagInviteDeny=Deny tagSStats=Game Stats tagSMapName=Map Name : tagSServerName=Server Name : tagSPing=Ping : tagSTime=Elapsed Game Time : tagErrorNoTarget=That player is too far away to target. tagTradeError01={%t0} is currently trading with another player. tagTradeError02={%t0} has denied your trade request. tagTradeError03={%t0} has requested a trade. tagTradeError04=You do not have enough room in your inventory to accept this trade. tagTradeButton01=Trade tagTradeButton02=Cancel tagTradeDistance=That player is too far away to trade with. tagChatParty=PARTY tagChatAll=ALL tagChatFriends=FRIENDS tagChatReply=REPLY tagChatSpeak=Speak To . . . tagChatError=No player with that name exists. tagChatCommand01=party tagChatCommandShort01=p tagChatCommand02=all tagChatCommandShort02=a tagChatCommand03=reply tagChatCommandShort03=r tagChatCommand04=tell tagChatCommandShort04=t tagRegionName01=Village of Helos tagRegionName02=Helos Farmland tagRegionName03=Laconia tagRegionName04=Laconia Woods tagRegionName05=Laconia Hills tagRegionName06=Abandoned Graveyard tagRegionName07=Spartan Road tagRegionName08=Spartan War-Camp tagRegionName09=Sparta tagRegionName10=Pellana Valley tagRegionName11=Spartan Highlands tagRegionName12=Spartan Woods tagRegionName13=Mycenean Ruins tagRegionName14=Village of Tegea tagRegionName15=Tegea Forest tagRegionName16=Tegea Spring tagRegionName17=Arcadia tagRegionName18=Megara Bluff tagRegionName19=Megara Coast tagRegionName20=City of Megara tagRegionName21=Megara Outskirts tagRegionName22=Old Eleusis tagRegionName23=Athens Road tagRegionName24=Halcyon Coast tagRegionName25=Boetia tagRegionName26=Chiron’s Grove tagRegionName27=Helicos Valley tagRegionName28=Village of Ambrossos tagRegionName29=Helicos Pass tagRegionName30=Olive Grove tagRegionName31=Phocian Swamps tagRegionName32=Lower Delphi tagRegionName33=Delphi Highlands tagRegionName34=City of Delphi tagRegionName35=Temple of Apollo tagRegionName36=Parnassus Foothills tagRegionName37=Parnassus Caves tagRegionName38=Parnassus Hinterlands tagRegionName39=Cephesus Woods tagRegionName40=Lower War-Camp tagRegionName41=Upper War-Camp tagRegionName42=Pythian Caves tagRegionName43=Athenian Passage tagRegionName44=Kephisos Valley tagRegionName45=Monster Encampment tagRegionName46=Athenian Battleground tagRegionName47=Athens Marsh tagRegionName48=Athens Mortuary Grounds tagRegionName49=City of Athens tagRegionName50=Acropolis tagRegionName51=Athens Docks tagRegionName52=Athens Catacombs tagRegionName53=Knossos Beach tagRegionName54=Village of Herakleion tagRegionName55=Herakleion Highlands tagRegionName56=Tritons Ridge tagRegionName57=Knossos Palace tagRegionName58=Minoan Labyrinth tagRegionName59=Room of the Conduit tagRegionName60=Knossos Landing tagRegionName61=Small Rocky Cave tagRegionName62=Ancient Unmarked Tomb tagRegionName63=Ichthian Lair tagRegionName64=Arachnos Den tagRegionName65=City of Rhakotis tagRegionName66=Rhakotis Slums tagRegionName67=Rhakotis Library tagRegionName68=Lookout Cave tagRegionName69=Library Archives tagRegionName70=Library Vault tagRegionName71=Hathor Basin tagRegionName72=Wadjet Canyons tagRegionName73=Nile Floodplain tagRegionName74=Village of Sais tagRegionName75=Temple of Ptah tagRegionName76=Old Kingdom Ruins tagRegionName77=The Lower Nile tagRegionName78=Memphis Outskirts tagRegionName79=City of Memphis tagRegionName80=Beggars Quarter tagRegionName81=Memphis Plaza tagRegionName82=Gate of the Scarab tagRegionName83=Gate of the Sphinx tagRegionName84=Gate of the Palm tagRegionName85=Outer Giza tagRegionName86=Giza Plateau tagRegionName87=The Great Sphinx tagRegionName88=Pyramid of Khufu tagRegionName89=Desert Waste tagRegionName90=Sobek Plateau tagRegionName91=Canyon of Isis tagRegionName92=Caravan Path tagRegionName93=Fayum Desert tagRegionName94=Fayum Oasis tagRegionName95=Fayum Plain tagRegionName96=Temple of Atum tagRegionName97=Caves of Amenemhet tagRegionName98=The Upper Nile tagRegionName99=Thebes Outskirts tagRegionName100=Temple of Seti tagRegionName101=Hatshepsut Path tagRegionName102=Temple of Hatshepsut tagRegionName103=Highland Pass tagRegionName104=Meretseger Ridge tagRegionName105=Place of Truth tagRegionName106=Valley of the Kings tagRegionName107=Road to Helos tagRegionName108=Helos Woods tagRegionName109=Gardens of Babylon tagRegionName110=Temple of Marduk tagRegionName111=Babylon Outskirts tagRegionName112=Parthian Highlands tagRegionName113=The Silk Road tagRegionName114=Bactrian Woods tagRegionName115=Amdo Region tagRegionName116=Shangshung Village tagRegionName117=Natu La Pass tagRegionName118=Natu La Ridge tagRegionName119=Amdo Region tagRegionName120=Chumbi Valley tagRegionName121=Tsongmo Peak tagRegionName122=Tsongmo Ice Caverns tagRegionName123=Outer Mongolia tagRegionName124=Mongolian Plateau tagRegionName125=Village of Guanzhong tagRegionName126=The Great Wall tagRegionName127=Shaanxi Province tagRegionName128=Village of Zhidan tagRegionName129=Jingyang Woods tagRegionName130=Shaanxi Fields tagRegionName131=City of Chang'an tagRegionName132=Chang'an Farmland tagRegionName133=Quinba Bamboo Forest tagRegionName134=Village of Binxan tagRegionName135=Jinghe River Valley tagRegionName136=Qiyun Ascent tagRegionName137=Mount Qiyun tagRegionName138=The Jade Palace tagRegionName139=Jinghe Wetlands tagRegionName140=Forest of the Ancients tagRegionName141=Wusao Barrens tagRegionName142=Wusao Mountain tagRegionName143=Wusao Caverns tagRegionName144=The Obsidian Halls tagRegionName145=Typhon’s Prison tagRegionName146=Lower Olympus tagRegionName147=Olympus Summit tagRegionName148=Chang'an Outskirts tagRegionName149=Chang'an Palace tagRegionName150=The Parthenon tagRegionName151=Athens Catacombs ~ Level 1 tagRegionName152=Athens Catacombs ~ Level 2 tagRegionName153=Athens Catacombs ~ Level 3 tagRegionName154=Athens Catacombs ~ Level 4 tagRegionName155=Athens Catacombs ~ Level 5 tagRegionName156=Temple of Marduk ~ Level 1 tagRegionName157=Temple of Marduk ~ Level 2 tagRegionName158=Temple of Marduk ~ Level 3 tagRegionName159=Temple of Marduk ~ Level 4 tagRegionName160=Ambrossos Farmlands tagRegionName161=Crisaeos Falls tagRegionName162=Omphalion tagRegionName163=Kairatos Bluff tagRegionName164=Khantai Mountains tagRegionName165=Orkhan Valley tagRegionName166=Arhangay Canyon tagRegionName167=Tegea Graveyard tagRegionName168=Court of King Minos tagRegionName169=Hall of Prometheus tagRegionName170=Scribes’ Quarter tagRegionName171=Kerata Forest tagRegionName172=Temple of the Hidden Sun tagRegionName173=Tomb of Khufu tagRegionName174=Shrine of Zhong Kui tagRegionName175=Raptors’ Nest tagRegionName176=Ancestral Crypt tagRegionName177=Mortuary Cave tagRegionName178=Fetid Lair tagRegionName179=Mogao Caves tagRegionName180=Cyclops’ Lair tagRegionName181=Cave of Echoing Sands tagRegionName182=Crypt of the Forsaken tagRegionName183=Cove of the Setting Moon tagRegionName184=Artisans’ Quarter tagRegionName185=Dahshur tagMDestination=Destination tagMCenter=Center tagMZoom=Zoom tagMList01=NPC tagMList02=Quest tagMList03=Fountain tagMList04=Party tagMList05=Player tagMList06=Merchant tagMList07=Shrine tagMList08=Portal tagMList09=POI tagMList10=Mystic tagMListRoll02A=Quest Objective tagMListRoll01A=Non-Player Character tagMListRoll03A=Rebirth Fountain tagMListRoll04A=Party Members tagMListRoll05A=Player tagMListRoll06A=Merchants tagMListRoll07A=Enchanted Shrines tagMListRoll08A=Teleport Portals tagMListRoll09A=Points of Interest tagMListRoll10A=Mystics tagMListRoll01B=Characters in the game you can interact with. Some offer quests. tagMListRoll02B=Displays the location of quest objectives. These may be monsters or objects. tagMListRoll03B=Function as respawn points when you resume a saved game and on player death. tagMListRoll04B=Other characters in your party. tagMListRoll05B=Location of your character in the world tagMListRoll06B=Trade with Merchants to buy and sell goods. tagMListRoll07B=Grant temporary bonuses to your character. tagMListRoll08B=Use to teleport to other locations in the world. tagMListRoll09B=Includes unique locations such as caves, tombs and other dungeon entrances. tagMListRoll10B=Enable the player to reallocate skill points. tagMGreece=Greece tagMEgypt=Egypt tagMOrient=Orient tagMOlympus=Olympus tagMParty=Party tagMTeleport=Portals tagMArtifactPortal=Portal Stone tagMZone01=Helos tagMZone02=Sparta tagMZone03=Megara tagMZone04=Delphi tagMZone05=Parnassus tagMZone06=Athens tagMZone07=Knossos tagMZone08=Rhakotis tagMZone09=Lower Nile tagMZone10=Memphis tagMZone11=Giza tagMZone12=Fayum tagMZone13=Thebes tagMZone14=Valley of the Kings tagMZone15=Hanging Gardens tagMZone16=Babylon Outskirts tagMZone17=Western Silk Road tagMZone18=Eastern Silk Road tagMZone19=Great Wall tagMZone20=Chang'an tagMZone21=Jade Palace tagMZone22=Wusao Mountain tagMZone23=Olympus tagMPortal01=Helos Portal tagMPortal02=Spartan Camp Portal tagMPortal03=Megara Portal tagMPortal04=Delphi Portal tagMPortal05=Parnassus Portal tagMPortal06=Athens Portal tagMPortal08=Knossos Portal tagMPortal09=Rhakotis Portal tagMPortal10=Lower Nile Portal tagMPortal11=Memphis Portal tagMPortal12=Giza Portal tagMPortal13=Fayum Portal tagMPortal14=Thebes Portal tagMPortal15=Valley of the Kings Portal tagMPortal16=Hanging Gardens Portal tagMPortal17=Babylon Outskirts Portal tagMPortal18=Western Silk Road Portal tagMPortal19=Eastern Silk Road Portal tagMPortal20=Great Wall Portal tagMPortal21=Chang’An Portal tagMPortal22=Jade Palace Portal tagMPortal23=Wusao Portal tagMPortal24=Mount Olympus Portal tagPortalError=You cannot use this portal. It belongs to a player not in your party. tagPortalDialog=You currently have a portal placed in the world. Do you wish to create a new portal at this location? tagPOI01=Natural Cave tagPOI02=Ancient Tomb tagPOI03=Parnassus Caves tagPOI04=Athenian Catacombs tagPOI05=Ichthian Lair tagPOI06=Pythian Caves tagPOI07=Knossos Labyrinth tagPOI08=Defiled Caverns tagPOI09=Rhakotis Library tagPOI10=Rhakotis Library Exit tagPOI11=Nehebkau's Lair tagPOI12=Great Pyramid of Khufu tagPOI13=Lair of the Sphinx tagPOI14=Mysterious Tomb tagPOI15=Sandswept Cave tagPOI16=Fayum Passage tagPOI17=Giza Passage tagPOI18=Mountain Cave tagPOI19=Tsongmo Ice Caverns tagPOI20=Temple of Hatshepsut tagPOI21=Temple of Marduk tagPOI22=Neanderthal Dwelling tagPOI23=Yeti Hovel tagPOI24=Chang'an Mausoleum tagPOI25=Jade Palace tagPOI26=Jade Palace Caverns tagPOI27=Typhons Prison tagPOI28=Exit tagPOI29=Stairs Up tagPOI30=Stairs Down tagPOI31=Old Eleusis tagPOI32=Ino's Lair tagPOI33=Cephesus Woods Caves tagPOI34=Lower War-Camp Caves tagPOI35=Tomb of Leucus tagPOI36=Tritons Ridge Cave tagPOI37=Temple of Apollo tagPOI38=Nile Floodplain Cave tagPOI39=Old Kingdom Crypt tagPOI40=Temple of Ptah tagPOI41=Crypt tagPOI42=Canyon of Isis Crypt tagPOI43=Temple of Atum tagPOI44=Temple of Osiris tagPOI45=Meretseger Ridge Tomb tagPOI46=Tomb of Ramses tagPOI47=Tomb of Thuyu tagPOI48=Tomb of Seti I tagPOI49=Tomb of Amenmeses tagPOI50=Tomb of Thutmes tagPOI51=Tomb of Amenhetep I tagPOI52=Tomb of Amenhetep II tagPOI53=Tomb of Merenptah tagPOI54=Woodland Cave tagPOI55=Wusao Mountain tagPOI56=Shangshung Temple tagPOI57=Forest of the Ancients Gate tagPOI58=Jinghe Valley Gate tagPOI59=Ancient Ruins tagPOI60=Ancestral Crypt tagPOI61=Three Sisters' Cottage tagPOI62=Cave Entrance tagPOI63=Crypt Entrance tagPOI64=Tomb Entrance tagPOI65=Entrance tagPOI66=Temple Entrance tagSkillHelp01=Click on the Skill Mastery button in the lower left corner to increment your mastery and unlock the first tier of skills. tagSkillHelp02=Spend all future skill points on increasing your Mastery to unlock new tiers of skills, or adding points to existing skills to make them more powerful. {^y}Remember you need at least one point in a skill to be able to use it. tagSkillHelp03=Skills with square icons are active skills and can be bound to your mouse buttons and Quickbar Slots. Do this by right-clicking on an empty slot and choose a skill from the list.{^n}{^n}Passive skills are represented by round icons. These skills are used automatically once you put points into them. They do not need to be bound to a Quickbar Slot or mouse button. tagSkillHelp04=Skills that are attached to other skills are called modifiers. Once a you put a point into a base skill you will have access to that skills modifiers provided you have unlocked the tier with the desired skill. tagMasteryMessage=Select a Skill Mastery{^n}{^n}Choose carefully. Once you allocate skill points in your mastery you will not be able to undo your selection. You will receive a second and final skill mastery at level 8. tagReallocateMessage=Clicking on a skill icon will remove a skill point. The cost to remove a skill point increases with each point removed. tagRightClickSlotOption=Right click to assign. tagSlotEmpty=This will remove the currently assigned skill. tagSkillMasterySelect=Select Mastery tagSkillConfirm=Confirm tagSkillMasteryConfirm=Confirm Mastery tagSkillUndo=Undo tagSkillUndoMastery=Undo Mastery Selection tagSkillReset=Reset tagCurrentLevel=Current Level : {%d0} tagNextLevel=Next Level : {%d0} tagSkillReq01=This skill requires {%d0} additional skill points in {%s1}. tagSkillReq01Singular=This skill requires {%d0} additional skill point in {%s1}. tagSkillReq02=This skill requires {%d0} additional points in {%s1} and the {%s2} skill. tagSkillReq02Singular=This skill requires {%d0} additional point in {%s1} and the {%s2} skill. tagSkillReq03=This skill requires the {%s1} skill. tagSkillPointsRemain={%d0} Points Remaining tagSkillPointsRemainSingular={%d0} Point Remaining tagSkillCost=Cost Per Point tagReallocateError01=You need to remove all points from all modifiers before you can remove the last point from this skill. tagReallocateError02=You do not have enough gold to remove any more skill points. tagReallocateError03=You cannot remove points from your Mastery. tagDecreaseMasteryError=You Cannot Decrease Points from a Mastery tagReclaimPoint=Click to Reclaim Skill Point (Cost {^y}{%d0}{^g}) tagReclaimBase=Remove Modifiers to Reclaim Final Point tagReclaimNoPoints=No Skill Points to Reclaim tagReclaimNoGold=Not Enough Gold to Reclaim (Cost {^y}{%d0}{^r}) tagReallocateTitle=Skill Reallocation tagReallocationDescription=Clicking on a skill icon will remove a skill point. The cost to remove a skill point increases with each point removed. tagMasteryBrief01=Warfare tagMasteryBrief02=Defense tagMasteryBrief03=Earth tagMasteryBrief04=Storm tagMasteryBrief05=Rogue tagMasteryBrief06=Hunting tagMasteryBrief07=Spirit tagMasteryBrief08=Nature tagMasteryTitle01=Warfare Mastery tagMasteryDescription01=The Warrior excels at dealing out physical damage but pays little heed to defense. With higher mastery levels the Warrior can learn to deal damage to several adversaries at once. tagMasteryDescription01B=Dealing massive damage in close melee combat is the province of warfare. Intensive military training provides formidable mastery of sword axe and mace weapons. Primary training consists of weapon handling, specialization in either single handed or dual handed fighting, and other combat techniques that enhance weapon damage. tagMasteryTitle02=Defense Mastery tagMasteryDescription02=The Defender specializes in surviving battles but offers little in the way of offensive enhancements. Many skills focus on utilizing the shield to deflect attacks and disable enemies. tagMasteryDescription02B=Training in defense provides the means to fend off physical attacks, effectively use defensive equipment such as shields and armor, and recover quickly from damage dealt by enemies. Primary training includes use of shields and armor, attack avoidance, and utilizing the body’s own regenerative power to boost recovery. tagMasteryTitle03=Earth Mastery tagMasteryDescription03=Adept at raining down destruction over large hordes of enemies. With most skills designed to deal damage, the Pyromancer relies on a colossal Earth Elemental to hold the attention of enemies. tagMasteryDescription03B=Studying the mysteries of terrestrial gods, learn to draw upon the Earth’s essence and harness powers of rock and flame. By the force of Earth, temper iron with heat from your hands, project molten rock at enemies, and bind mighty earth spirits to your will. Such mastery puts an almost god-like capacity for mass destruction into human hands but offers little in the way of defense. tagMasteryTitle04=Storm Mastery tagMasteryDescription04=Excels at dealing massive lightning and cold damage to single opponents or small groups. The Stormcaller has limited personal defenses but can slow, freeze, and stun enemies with frost and thunder attacks. tagMasteryDescription04B=Following the mysteries of celestial gods teaches control over the destructive properties of weather. Command lightning strikes, project frozen shards of ice, and hold enemies at bay with arctic wind. Storm mastery combines devastatingly precise damage with an array of magical defenses. tagMasteryTitle05=Rogue Mastery tagMasteryDescription05=The rogue is unmatched at dealing rapid damage to single opponents or wearing them down with poison and bleeding. Reliant on hit-and-run tactics, the Rogue is less well suited for handling hordes of enemies and must employ trickery to avoid being overwhelmed. tagMasteryDescription05B=The art of deception has long been the domain of assassin’s and thieves but in a fight for survival, the ends justify the means. This combat style focuses on quick powerful attacks that are deadly against single opponents. The ability to confront tougher enemies is further enhanced by a study of poisons and anatomically directed strikes that cause damage over time. tagMasteryTitle06=Hunting Mastery tagMasteryDescription06=Master of bow and spear combat. Piercing attacks penetrate enemy armor and high level bow skills will tear through large groups of enemies. The Hunter must rely on speed and range to stay out of the reach of enemies. tagMasteryDescription06B=The art of hunting has been cultivated since before civilized times as a means of sustenance and sport. However, in these times, the skills of the hunter are put to better use tracking and slaying the monstrous quarry that now plagues every human land. Weapons of choice are spear and bow. The arts of hunting concern mobility, ensnaring enemies, and the construction of traps. tagMasteryTitle07=Spirit Mastery tagMasteryDescription07=The Theurgist combines offense and defense with insidious life stealing skills that leech enemies' vitality while bolstering their own. At higher levels the ability to summon a powerful Liche King dramatically increases damage-dealing ability. tagMasteryDescription07B=Those who study the forbidden lore of death know that in the absence of corporeal life the immortal spirit may yet persist on our mortal plane. Spirit lore begins with mastery of one’s own spirit but in time allows for the manipulation of other spiritual energy. Spirit masters can manipulate both spiritual energy and life force, gain dominion over the dead, assault the very minds of their enemies, and strike dark bagains with extra dimensional beings of unfathomable power. tagMasteryTitle08=Nature Mastery tagMasteryDescription08=The Wanderer can call on denizens of the forest to deal damage and shield them from enemies. Healing and defensive auras allow allies to survive longer and fight more effectively. tagMasteryDescription08B=Travel beyond the walls of any human city and you enter the vast domain of nature. By achieving oneness with the natural world you will always have powerful allies at hand, even in the remote wilderness. Unlocking the secrets of living things grants the power to preserve life, control growth, and summon plants and animals to your aid. While the main concern of nature lore is protection and healing, nature can also be wrathful. tagOResume=Resume Game tagOSave=Save Game tagOExit=Exit to Main Menu tagOQuit=Quit to Desktop tagOOptions=Options Menu tagGameSaved=Game Saved tagGameExitError=Are you sure you wish to exit to the main menu? tagInfoTitle=Information tagInfoButtonYes=Yes tagInfoButtonNo=No tagInfoButtonOk=OK tagSBoatQuestion=Do you wish to travel by boat at this time? tagAthensBoatToKnossos=Do you wish to travel to Knossos at this time? tagKnossosBoatToAthens=Do you wish to travel to Athens at this time? tagKnossosBoatToRhakotis=Do you wish to travel to Rhakotis in Egypt at this time? tagRhakotisBoatToKnossos=Do you wish to travel to Knossos in Greece at this time? tagTempleofHatshepsutPortalToBabylon=Do you wish to enter the portal to Babylon? tagBabylonPortalToTempleofHatshepsut=Do you wish to enter the portal to Hatshepsut? tagTyphonUGPortalToOlympus=Do you wish to enter the mysterious portal? TagPortalEndGame=Do you wish to enter the mysterious portal? This will return you to the main menu and unlock the next difficulty level. tagHUD_Button01_R=Character Window tagHUD_Button02_R=Quest Window tagHUD_Button03_R=Skills Window tagHUD_Button04_R=Map Window tagHUD_Button05_R=Chat Window tagHUD_Button06_R=Help Window tagHUD_Button07_R=Party Window tagHUD_Button08_R=Game Menu tagHUD_WeaponSwap_R=Weapon Swap tagHUD_PortalGem_R=Portal Stone tagHUD_Button01B_R=Manage inventory, equip items, and assign attribute points. tagHUD_Button02B_R=Review details on main quests and side quests. tagHUD_Button03B_R=Assign skill points and manage skills. tagHUD_Button04B_R=Locate objects and places in the world. tagHUD_Button05B_R=Chat with other players in your game. tagHUD_Button06B_R=Display pop-up help window. tagHUD_Button07B_R=Invite players and manage your party. tagHUD_Button08B_R=Save, exit, and change game options. tagHUD_WeaponSwapB_R=Swap between weapon configurations. You must have a second weapon set equipped in the character window. tagHUD_WeaponSwapC_R=To enable the Weapon Swap button, equip a weapon in your second weapon slot in the Character Window. tagHUD_PortalGemB_R=Create a portal to travel to towns and other party members. tagHUD_EmptySlot_R=Empty Quickslot tagHUD_EmptySlot_R1=Right click to assign a skill. tagHUD_LeftMouse_R=Left Mouse Assignment tagHUD_LeftMouse_R1=This is your primary attack. Right click to assign a different skill. tagHUD_RightMouse_R=Right Mouse Assignment tagHUD_RightMouse_R1=This is your secondary attack. Right click to assign a different skill. tagHUD_CompassToggle_R=Compass Map Toggle tagHUD_CompassToggle_R1=Click to change size or minimize the compass map. tagRace01=Plant tagRace01P=Plants tagRace02=Animal tagRace02P=Animals tagRace03=Beast tagRace03P=Beasts tagRace04=Beastman tagRace04P=Beastmen tagRace05=Insectoid tagRace05P=Insectoids tagRace06=Undead tagRace06P=Undead tagRace07=Demon tagRace07P=Demons tagRace08=Titan tagRace08P=Titans tagRace09=Telkine tagRace09P=Telkines tagRace10=Construct tagRace10P=Constructs tagRace11=Magical tagRace11P=Magical tagRace12=Device tagRace12P=Devices tagEmptyButton= tagGamePaused=Game Paused tagDemoComplete=Congratulations! You have completed the Titan Quest Demo. tagMaxLevel=Maximum Level Reached