[Info]
name = "janp oukoku"	

[Camera]
startx = 0
starty = 0
boundleft = -300
boundright = 300
boundhigh = -200
boundlow = 0
verticalfollow = 0.2
tension = 70
floortension = 120

[PlayerInfo]
;--- Player 1 ---
p1startx = -80
p1starty = 0
p1startz = 0
p1facing = 1

;--- Player 2 ---
p2startx = 80
p2starty = 0
p2startz = 0
p2facing = -1

;--- Common ---
leftbound  = -1000
rightbound =  1000
topbound  =  0
botbound  =  0

[Scaling]
topz     = 0
botz     = 50
topscale = 1
botscale = 1.2

[Bound]
screenleft = 15
screenright = 15

[StageInfo]
zoffset = 205
autoturn = 1
resetBG = 1

[Shadow]
color = 90,90,90
yscale = 0.3
reflect = 0



[BGdef]
spr = stages/janpspace.sff
debugbg = 0

[BG 0]
type        = normal
spriteno    = 0,0
layerno     = 0
start       = 0,0
delta       = 1,1
trans       = none
mask        = 0
tile        = 1,1
tilespacing = 0

[BG 1]
type        = normal
spriteno    = 0,1
layerno     = 0
start       = 0,0
delta       = 0,0
trans       = none
mask        = 1


[BG move1_mouse] ;mouse
type        = nomal
id = 10           
spriteno    = 1,0
start       = 520,75
delta       = 0.8,0.6
trans       = none
mask        = 1

[BG move1_mouse] ;mouse
type        = nomal
id = 11          
spriteno    = 1,1
start       = 480,145
delta       = 0.8,0.6
trans       = none
mask        = 1

[BG move1_mouse] ;mouse
type        = nomal
id = 12          
spriteno    = 1,2
start       = 500,20
delta       = 0.8,0.6
trans       = none
mask        = 1

[BG move1_mouse] ;mouse
type        = nomal
id = 13           
spriteno    = 1,3
start       = 600,125
delta       = 0.8,0.6
trans       = none
mask        = 1


[BG move1_mouse] ;mouse
type        = nomal
id = 20           
spriteno    = 1,0
start       = -520,132
delta       = 0.8.6
trans       = none
mask        = 1

[BG 2] ;�O�i�i�o�����j
type        = normal
spriteno    = 100,0
layerno     = 1
start       = 0,240
delta       = 2,1.2
trans       = none
mask        = 1
tile        = 1,0
tilespacing = 0


[BGCtrlDef move1]
ctrlID = 10
looptime =100

[BGCtrl move1]
type = velset
x = 12
time =0

[BGCtrl move1]
type = velset
x = -12
time = 50

;[BGCtrl move1]
;type = velset
;x = 20
;time = 150

[BGCtrlDef move1]
ctrlID = 11
looptime =280

[BGCtrl move1]
type = velset
x = -10
time =0

[BGCtrl move1]
type = velset
x = 10
time = 140

;[BGCtrl move1]
;type = velset
;x = 15
;time = 210

[BGCtrlDef move1]
ctrlID = 12
looptime =160

[BGCtrl move1]
type = velset
x = -24
time =0

[BGCtrl move1]
type = velset
x = 24
time = 80

;[BGCtrl move1]
;type = velset
;x = 24
;time = 160

[BGCtrlDef move1]
ctrlID = 13
looptime =140

[BGCtrl move1]
type = velset
x = -28
time =0

[BGCtrl move1]
type = velset
x = 28
time = 70

;[BGCtrl move1]
;type = velset
;x = 28
;time = 100

[BGCtrlDef move1]
ctrlID = 14
looptime =100

[BGCtrl move1]
type = velset
x = 19
time =0

[BGCtrl move1]
type = velset
x = -19
time = 50

;[BGCtrl move1]
;type = velset
;x =19
;time = 150

[BGCtrlDef move1]
ctrlID = 15
looptime =80

[BGCtrl move1]
type = velset
x = 30
time =0

[BGCtrl move1]
type = velset
x = -30
time = 40

;[BGCtrl move1]
;type = velset
;x = 30
;time = 150

[BGCtrlDef move1]
ctrlID = 16
looptime =160

[BGCtrl move1]
type = velset
x = 14
time =0

[BGCtrl move1]
type = velset
x = -14
time = 80

;[BGCtrl move1]
;type = velset
;x = 23
;time = 150


[BGCtrlDef move1]
ctrlID = 20
looptime =160

[BGCtrl move1]
type = velset
x = 16
time =0

[BGCtrl move1]
type = velset
x = -16
time = 80

;[BGCtrl move1]
;type = velset
;x = 20
;time = 150