mat_monitorgamma "1.6"       // ガンマ値(1.6-2.6)
cl_crosshaircolor 0 = Green Crosshair (Default color)
//cl_crosshaircolor 1 = Red Crosshair
//cl_crosshaircolor 2 = Blue Crosshair
//cl_crosshaircolor 3 = Yellow Crosshair
//cl_crosshaircolor 4 = Light Blue Crosshair 
cl_crosshairscale "1500"     // クロスヘアの大きさ
cl_dynamiccrosshair "0"      // 移動時に照準が広がらなくなる
cl_scalecrosshair "1"        // 照準を不透過にする
cl_observercrosshair "1"     // 観戦時照準表示
cl_radartype "1"             // レーダーを不透過にする




cl_phys_props_enable 0 // クライアント側でビンや缶の描画をしなくする
cl_phys_props_max 0
cl_ragdoll_physics_enable 0 // 敵が死んだら死体をすぐに消す。1だとそのまま残る
cl_show_splashes 0 // 水しぶきをオフにする
cl_smooth 0 // 表示が滑らかになる
fog_enable 0 // フォグの指定をオフにする
mat_bumpmap 0 // bumpmappingを使わない
mat_clipz 0 // 水の描画の質を下げる
mat_fastnobump 1 // bumpmappingを使わない
mat_mipmaptextures 1 // テクスチャの質を下げる
mat_picmip 2 // テクスチャの質を指定 0 = high quality, 1 = medium quality, 2 = low quality
mat_specular 0 // specular lightingをオフにする
muzzleflash_light 0 // マズルフラッシュをオフにする
r_decal_cullsize 1 // "mat_mipmaptextures 1"と同様の効果
//r_drawlights 0 // ライトをオフにする
r_drawrain 0 // 雨をオフにする
r_dynamic 0 // ダイナミックエフェクトをオフにする
r_eyes 0 //モデルの目の動きをオフにする
r_lod 5 // モデルのテクスチュクオリティ。5=低い -5=高い
r_modellodscale 0.1 // モデルがシンプルになる
r_rainradius 0 // 雨を描画する距離をなくす
r_rainsimulate 0 // 雨をオフにする
r_rainsplashpercentage 0 // 雨による水しぶきの描画をオフにする
r_shadows 0 // 影をオフにする
r_teeth 0 //モデルの口の動きをオフにする
cl_ejectbrass 0 //薬きょうの表示 0=非表示、1=表示
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
cl_show_bloodspray "1"


bind "KP_END" "buy vesthelm;buy vest"  //1
bind "KP_DOWNARROW" "buy flashbang;buy flashbang;buy hegrenade;buy smokegrenade"  //2
bind "KP_PGDN" "buy deagle"  //3
bind "F12" "buy ak47;buy m4a1"  //4
bind "KP_5" "buy awp"  //5
bind "KP_RIGHTARROW" "buy mp5"  //6
bind "KP_HOME" "buy flashbang"  //7
bind "KP_UPARROW" "buy hegrenade"  //8
bind "KP_PGUP" "buy smokegrenade"  //9
bind "KP_INS" "buy defuser"  //10
//bind "F11" ""
//bind "F12" "buy awp"


bind "KP_SLASH" "demo_timescale 0.2"  //0.2再生
bind "*" "demo_timescale 1"  //1.0再生
bind "KP_MINUS" "demo_timescale 6"  //6.0再生

bind "F1" "enemyspot" // 敵を発見した
bind "F2" "say_team C4 here" //C4を発見したとき
bind "F3" "roger" // 了解
bind "F4" "negative" // 拒否
bind "F5" "say_team so Sorry!"
alias "gl" "say -_- *GoodLuck HalF!!* --'"
alias "glk" "say "^^' *GoodLuck Knife!!* ^_^"



bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
//bind "SPACE" "+decentjump"
//alias +decentjump "+jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump"
//alias -decentjump "-jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "\" "impulse 100"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "+use"
//bind "c" "+right"
bind "d" "+moveright"
bind "e" "use weapon_hegrenade"
bind "f" "use weapon_smokegrenade"
bind "g" "drop"
bind "i" "showbriefing"
bind "j" "cheer"
bind "m" "chooseteam"
bind "n" "buymenu"
bind "o" "buyequip"
bind "q" "use weapon_flashbang"
bind "r" "+reload"
bind "s" "+back"
bind "t" "radio3"
bind "u" "messagemode2"
bind "w" "+forward"
//bind "x" "+left"
bind "y" "messagemode"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+speed"
bind "SHIFT" "+duck"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "slot2"
bind "MWHEELUP" "slot1"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "slot3"
bind "MOUSE4" "+duck"
bind "F11" "impulse 201"
bind "PAUSE" "pause"
bind "x" "+voicerecord"