調整の仕方 1.“絶命奥義”発動条件   発動条件を変えたい場合は U.MizukiAi.cmd を開く  6744と、検索            相手の魂を取り込む絶命奥義。ラウンド2から+自分瀕死(体力の1/3以下)が発動条件 しかし、AIはラウンド2から+自分体力の1/2以下 発動させたくない時は、下記の記述を消すか、type=changestate を type=Null に書き換え [State -1, Togest-eu-umi] type=changestate value= 6744 triggerall = !Var(0) triggerall = var(24) != 2 triggerall = roundno > 1 triggerall = life < lifemax / 3 triggerall=command= "Finisher2" trigger1=ctrl trigger1 = statetype = s 下の方の下記も同様に要チェック!! [State -1,finisher] type=changestate value= 6744 triggerall = Var(0) && statetype!=A && ctrl && random <= 500 && var(24) != 2 && enemynear,statetype !=L triggerall = life 1;p2bodydist x<=60 && random <=340 trigger1 = p2bodydist x<=40 && p2statetype !=A && random <= 888 trigger2 = p2bodydist x<=40 && p2movetype=A&& random <=400 trigger3 = p2bodydist x<=40 && p2movetype=H && random<= 600 trigger4 = (stateno = 1053 && animtime>=15) && p2bodydist x<=70 && p2statetype !=A && random <= 888 trigger5 = (stateno = 1055 && animtime>=15) && p2bodydist x<=70 && p2statetype !=A && random <= 888 trigger6 = stateno = 6666 trigger7 = stateno = 1054 trigger8 = p2bodydist x>= 60 ctrl = 0 絶命奥義が2つ備わり、最強っぽいから上記とおなじく調整してください  5656と検索        ズタズタに引き裂き、爆破する絶命奥義。        ラウンド2から+相手体力3/1以下が発動条件。 [State -1, Togest-eu-umi-1] type=changestate value= 5656 triggerall = !Var(0) triggerall = var(22) != 1 triggerall = roundno > 1 triggerall = enemynear,life < lifemax / 3 triggerall=command= "Finisher" trigger1=ctrl trigger1 = statetype = s 下の方へ [State -1,finisher] type=changestate value= 5656 triggerall = Var(0) && statetype!=A && ctrl && random <= 500 && var(22) = 0 && enemynear,statetype !=L triggerall = enemynear,life < lifemax / 3 triggerall = roundno> 1;p2bodydist x<=60 && random <=340 trigger1 = p2bodydist x<=40 && p2statetype !=A && random <= 888 trigger2 = p2bodydist x<=40 && p2movetype=A&& random <=400 trigger3 = p2bodydist x<=40 && p2movetype=H && random<= 600 trigger4 = (stateno = 1053 && animtime>=15) && p2bodydist x<=70 && p2statetype !=A && random <= 888 trigger5 = (stateno = 1055 && animtime>=15) && p2bodydist x<=70 && p2statetype !=A && random <= 888 trigger6 = stateno = 6666 trigger7 = stateno = 1054 ctrl = 0 ****************************************** 3ゲージ技にしたい時は ****************************************** 1、U.Mizuki-fin.CNSを開く  poweraddと検索 下記のpoweradd = 0 を poweradd = -3000に  [State 5656, SuperPause] type = SuperPause trigger1 = animelem = 1 movetime = 15 time = 30 anim = 712 pos = 2,-62 sound = S1112,5 darken = 1 p2defmul = 0 poweradd = 0 unhittable = 1 persistent= 0 [State 6744, SuperPause] type = SuperPause trigger1 = animelem = 1 movetime = 15 time = 30 anim = 712 pos = 2,-62 sound = S1112,5 darken = 1 p2defmul = 0 poweradd = 0 unhittable = 1 persistent= 0 2、U.MizukiAi.cmd を開く 下記を上記と同様に検索 4つの下記に triggerall = power >= 3000 を追記してください [State -1, Togest-eu-umi] type=changestate value= 6744 triggerall = !Var(0) triggerall = var(24) != 2 triggerall = roundno > 1 triggerall = life < lifemax / 3 triggerall=command= "Finisher2" trigger1=ctrl trigger1 = statetype = s [State -1, Togest-eu-umi-1] type=changestate value= 5656 triggerall = !Var(0) triggerall = var(22) != 1 triggerall = roundno > 1 triggerall = enemynear,life < lifemax / 3 triggerall=command= "Finisher" trigger1=ctrl trigger1 = statetype = s [State -1,finisher] type=changestate value= 6744 triggerall = Var(0) && statetype!=A && ctrl && random <= 500 && var(24) != 2 && enemynear,statetype !=L triggerall = life 1;p2bodydist x<=60 && random <=340 trigger1 = p2bodydist x<=40 && p2statetype !=A && random <= 888 trigger2 = p2bodydist x<=40 && p2movetype=A&& random <=400 trigger3 = p2bodydist x<=40 && p2movetype=H && random<= 600 trigger4 = (stateno = 1053 && animtime>=15) && p2bodydist x<=70 && p2statetype !=A && random <= 888 trigger5 = (stateno = 1055 && animtime>=15) && p2bodydist x<=70 && p2statetype !=A && random <= 888 trigger6 = stateno = 6666 trigger7 = stateno = 1054 trigger8 = p2bodydist x>= 60 ctrl = 0 [State -1,finisher] type=changestate value= 5656 triggerall = Var(0) && statetype!=A && ctrl && random <= 500 && var(22) = 0 && enemynear,statetype !=L triggerall = enemynear,life < lifemax / 3 triggerall = roundno> 1;p2bodydist x<=60 && random <=340 trigger1 = p2bodydist x<=40 && p2statetype !=A && random <= 888 trigger2 = p2bodydist x<=40 && p2movetype=A&& random <=400 trigger3 = p2bodydist x<=40 && p2movetype=H && random<= 600 trigger4 = (stateno = 1053 && animtime>=15) && p2bodydist x<=70 && p2statetype !=A && random <= 888 trigger5 = (stateno = 1055 && animtime>=15) && p2bodydist x<=70 && p2statetype !=A && random <= 888 trigger6 = stateno = 6666 trigger7 = stateno = 1054 ctrl = 0 ************************************************* 2、“復活”のON/OFF切り替え。     調整したい場合は U.Mizuki.cns を開き Resurrection と検索すると最下層付近に以下の記述 ;-------------------Resurrection----------------; ;[state -3, Resurrection] ←;が有るとOFF、無しでON デフォルトではON triggerall = var(0) type = changestate triggerall = gethitvar(damage) >= life trigger1 = power = 3000 value = 5394 ************************************************* 3.長い“イントロ”をカット.       戯れはここまでじゃ  3−1,U.Mizuki.cns を開き,  ; Introduction  と検索 ; Introduction ; CNS difficulty: basic [Statedef 190] type = S ctrl = 0 anim = 9912 velset = 0,0 sprpriority = -1 上記の直後の、下記の部分の記述を削除するなりして、無効化 ::::: ↓ここから :::::::::::::::::::::::::::::::::::::::: [State 190, AssertSpecial] type = AssertSpecial triggerall = 1 trigger1 =1 flag = intro flag2 = nomusic flag3 = nobardisplay [State 190, AssertSpecial] type = AssertSpecial triggerall=1 trigger1 = 1 flag = noFG [State 190, BGPalFX] type = BGPalFX trigger1 = time<=780 time = 1 add = 0,0,0 mul = 0,0,0 sinadd = 0,0,0,10 ;invertall = 0 ;color = 256 ;ignorehitpause = ;persistent = [State 190, PlaySnd] type = PlaySnd trigger1 = animelem = 1 value = S2,1 volume = 255 channel = 10 persistent = 0 [State 190, Explod] type = Explod triggerall = numexplod (9911)!=1 trigger1 = time = 1 anim = 9911 ID = 9911 pos = 0,0 postype = left ;p2,front,back,left,right facing = 1 vfacing = 1 bindtime = 1 removetime = 780 vel = 0,0 accel = 0,0 random = 0,0 scale = 1,1 sprpriority = 4 ontop = 1 shadow = 0,0,0 ownpal = 1 removeongethit = 0 [State 190, Explod] type = Explod triggerall = numexplod(9912)= !1 trigger1 = time = 1 anim = 9912 ID = 9912 pos = 0,0 postype = left ;p2,front,back,left,right facing = 1 vfacing = 1 bindtime = 1 vel = 0,0 accel = 0,0 random = 0,0 removetime = 780 supermove scale = 1,1 sprpriority = 5 ontop = 1 shadow = 0,0,0 ownpal = 1 removeongethit = 0 ::::: ↑ここまで :::::::::::::::::::::::::::::::::::::::: 3−2下記の3つの記述の trigger1 = Time = 780 を trigger1 = Time = 0 [State 190, 6] type = ChangeState triggerall = random<=509 trigger1 = Time = 780 trigger2 = command ="FF" trigger3 = enemy,command = "FF" value = 191 [State 190, 6] type = ChangeState triggerall = random<=778 trigger1 = Time = 780 trigger2 = command ="FF" trigger3 = enemy,command = "FF" value = 193 [State 190, 6] type = ChangeState triggerall = random<=999 trigger1 = Time = 780 trigger2 = command ="FF" trigger3 = enemy,command = "FF" value = 192