;コマンドファイル ;-| 基本コンセプト |----------------------------------------------------- ;咲夜をカスタマイズするに当たっての基本方針は、 ; ;1、(OSでは削除) ;2、咲夜の動作画像を全て使い、その動作は原作の表示フレーム数を再現すること。 ;  フレーム数を変える場合はAIRファイルに本来のフレーム数のアニメを残すこと。 ;3、エフェクト等を簡略化して質素・軽快にすること。 ;4、NAOKの発展型として自分にとっての手本となるように ;  新たな記述・方法を多く取り入れ、使い方を理解すること。 ; ;以上のようになっています。 ; ;commonが変えられていないのは1のため、技が少ないのは2で同じ動作の攻撃を省いたため、 ;大部分のエフェクトが無いのは1と3のため、各項目の効果や効能が意味不明なのは4のためです。 ; ;カンフーマンはMUGENの神。 ;-| 標準化 |------------------------------------------------------- [Defaults] ; Timeを記述しなかった場合、以下の値が参照されます。最小値は1です。 Command.Time = 15 ; buffer.Timeの値です。1〜30まで設定できます。 ; 普通は1です。 Command.buffer.Time = 1 ;-| CPUアルゴリズム用コマンド |------------------------------ ;CPUアルゴリズムを使う際に便利な記述です。 ;AIを使わないなら必要ありません。 [Command] Name = "CPU1" Command = a, U, D, F, F, B, B, D, U, U Time = 1 [Command] Name = "CPU2" Command = b, U, D, F, B, F, B, D, U, D Time = 1 [Command] Name = "CPU3" Command = c, U, D, B, F, B, F, D, U, B Time = 1 [Command] Name = "CPU4" Command = x, U, D, B, F, F, B, D, U, F Time = 1 [Command] Name = "CPU5" Command = y, U, D, F, F, B, B, D, U, a Time = 1 [Command] Name = "CPU6" Command = z, U, D, F, B, F, B, D, U, b Time = 1 [Command] Name = "CPU7" Command = s, U, D, B, F, B, F, D, U, c Time = 1 [Command] Name = "CPU8" Command = b, U, D, B, F, F, B, D, U, x Time = 1 [Command] Name = "CPU9" Command = c, U, D, F, B, F, B, D, U, y Time = 1 [Command] Name = "CPU10" Command = y, U, D, B, F, B, F, D, U, z Time = 1 [Command] Name = "CPU11" Command = z, U, D, B, F, F, B, D, U, s Time = 1 [Command] Name = "CPU12" Command = U, D, F, F, B, B, D, U, a+x Time = 1 [Command] Name = "CPU13" Command = U, D, F, B, F, B, D, U, b+y Time = 1 [Command] Name = "CPU14" Command = U, D, B, F, B, F, D, U, c+z Time = 1 [Command] Name = "CPU15" Command = U, D, s, B, F, F, B, s, D, U Time = 1 [Command] Name = "CPU16" Command = a, U, D, F, x, B, B, D, U, U Time = 1 [Command] Name = "CPU17" Command = c, U, D, B, z, B, F, D, U, B Time = 1 [Command] Name = "CPU18" Command = U, D, F, b, B, B, D, U, a+x Time = 1 [Command] Name = "CPU19" Command = b, U, D, B, y, F, B, D, U, x Time = 1 [Command] Name = "CPU20" Command = c, U, D, F, B, z, B, D, U, y Time = 1 [Command] Name = "CPU21" Command = z, U, D, F, B, c, B, D, U, b Time = 1 [Command] Name = "CPU22" Command = s, U, D, B, x, B, F, D, U, c Time = 1 [Command] Name = "CPU23" Command = y, U, D, B, s, B, F, D, U, z Time = 1 [Command] Name = "CPU24" Command = z, U, D, B, a, F, B, D, U, s Time = 1 [Command] Name = "CPU25" Command = U, D, F, B, c, B, D, U, b+y Time = 1 [Command] Name = "CPU26" Command = U, D, B, F, B, s, D, U, c+z Time = 1 [Command] Name = "CPU27" Command = U, B, s, F, B, D, U, s, D, F Time = 1 [Command] Name = "CPU28" Command = b, U, D, F, B, y, B, D, U, D Time = 1 [Command] Name = "CPU29" Command = x, U, D, B, a, F, B, D, U, F Time = 1 [Command] Name = "CPU30" Command = y, U, D, F, b, B, B, D, U, a Time = 1 [Command] Name = "CPU31" Command = U, U, D, B, B, F, F, D, U, a Time = 1 [Command] Name = "CPU32" Command = D, U, D, B, F, B, F, D, U, b Time = 1 [Command] Name = "CPU33" Command = B, U, D, F, B, F, B, D, U, c Time = 1 [Command] Name = "CPU34" Command = F, U, D, B, F, F, B, D, U, x Time = 1 [Command] Name = "CPU35" Command = a, U, D, B, B, F, F, D, U, y Time = 1 [Command] Name = "CPU36" Command = z, U, D, F, B, F, B, D, U, b Time = 1 [Command] Name = "CPU37" Command = c, U, D, F, B, F, B, D, U, s Time = 1 [Command] Name = "CPU38" Command = b, U, D, B, F, F, B, D, U, x Time = 1 [Command] Name = "CPU39" Command = y, U, D, B, F, B, F, D, U, c Time = 1 [Command] Name = "CPU40" Command = z, U, D, F, B, F, B, D, U, y Time = 1 [Command] Name = "CPU41" Command = s, U, D, B, F, F, B, D, U, z Time = 1 [Command] Name = "CPU42" Command = x+a, U, D, B, B, F, F, D, U Time = 1 [Command] Name = "CPU43" Command = y+b, U, D, B, F, B, F, D, U Time = 1 [Command] Name = "CPU44" Command = z+c, U, D, F, B, F, B, D, U Time = 1 [Command] Name = "CPU45" Command = U, D, s, B, F, F, B, s, D, U Time = 1 [Command] Name = "CPU46" Command = U, U, D, B, B, x, F, D, U, a Time = 1 [Command] Name = "CPU47" Command = B, U, D, F, B, z, B, D, U, c Time = 1 [Command] Name = "CPU48" Command = x+a, U, D, B, B, b, F, D, U Time = 1 [Command] Name = "CPU49" Command = x, U, D, B, F, y, D, B, U, b Time = 1 [Command] Name = "CPU50" Command = c, U, D, F, B, z, B, D, U, y Time = 1 [Command] Name = "CPU51" Command = b, U, D, B, c, B, F, D, U, z Time = 1 [Command] Name = "CPU52" Command = c, U, D, F, B, x, B, D, U, s Time = 1 [Command] Name = "CPU53" Command = z, U, D, F, B, s, B, D, U, y Time = 1 [Command] Name = "CPU54" Command = s, U, D, B, F, a, B, D, U, z Time = 1 [Command] Name = "CPU55" Command = y+b, U, D, B, c, B, F, D, U Time = 1 [Command] Name = "CPU56" Command = z+c, U, D, s, B, F, B, D, U Time = 1 [Command] Name = "CPU57" Command = F, D, s, U, D, B, F, s, B, U Time = 1 [Command] Name = "CPU58" Command = D, U, D, B, y, B, F, D, U, b Time = 1 [Command] Name = "CPU59" Command = F, U, D, B, F, a, B, D, U, x Time = 1 [Command] Name = "CPU60" Command = a, U, D, B, B, b, F, D, U, y Time = 1 ;-| 超必殺技 |-------------------------------------------------------- ;ここには超必殺技を記述してください。 ;同じ名前を「Name =」欄に書けますがコマンドは違ったものにしてください。 ;カンフーマンは弱パンチと強パンチで技が出せるように ;同じ名前のコマンドで内容が弱と強になっています。 ;「Time=20」と書くことで、 ;「コマンドを20フレーム以内に入力」と設定できます。 [Command] Name = "カード宣言" Command = ~D, D, z Time = 15 [Command] Name = "スペルカード" Command = ~D, DF, F, z Time = 20 [Command] Name = "スペルカードU" Command = ~D, DB, B, z Time = 20 [Command] Name = "スペルカードV" Command = ~D, DF, F, x Time = 20 ;-| 必殺技 |------------------------------------------------------ ;一般的に超必殺技の次は、必殺技を記述します。 ;コマンドの一部が重なる場合、先に書かれたものが優先されるので ;気を付けてください。 [Command] Name = "236_y" Command = ~D, DF, F, y [Command] Name = "236_a" Command = ~D, DF, F, a [Command] Name = "236_b" Command = ~D, DF, F, b [Command] Name = "236_c" Command = ~D, DF, F, c [Command] Name = "214_a" Command = ~D, DB, B, a [Command] Name = "214_b" Command = ~D, DB, B, b [Command] Name = "214_y" Command = ~D, DB, B, y [Command] Name = "214_x" Command = ~D, DB, B, x [Command] Name = "214_c" Command = ~D, DB, B, c [Command] Name = "22x" Command = ~D, DB, B, x [Command] Name = "22y" Command = ~D, D, y Time = 15 [Command] Name = "623_y" Command = ~F, D, DF, y [Command] Name = "623_a" Command = ~F, D, DF, a [Command] Name = "623_b" Command = ~F, D, DF, b [Command] Name = "412_a" Command = ~B, DB, D, a [Command] Name = "412_b" Command = ~B, DB, D, b [Command] Name = "412_c" Command = ~B, DB, D, c [Command] Name = "22_a" Command = ~D, D, a [Command] Name = "22_b" Command = ~D, D, b [Command] Name = "22_c" Command = ~D, D, c [Command] Name = "jump" Command = ~$D,$U Time = 10 [Command] Name = "jump" Command = /z,U Time = 10 ;-| 2回押し |----------------------------------------------------------- [Command] Name = "FF" ;消さないように Command = F, F Time = 10 [Command] Name = "FF" ;消さないように Command = /z, F Time = 10 [Command] Name = "BB" ;消さなくて良い Command = B, B Time = 10 [Command] Name = "BB" ;消さなくて良い Command = /z, B Time = 10 ;-| 2,3ボタン同時押し |----------------------------------------------- [Command] Name = "recovery" ;消さないこと Command = /B,a [Command] name = "ab" command = a+b time = 1 [Command] Name = "recovery" ;消さないこと Command = /B,b [Command] Name = "recovery" ;消さないこと Command = /B,c [Command] Name = "recovery" ;消さないこと Command = /B,z [Command] Name = "recovery" ;消さないこと Command = /a,B [Command] Name = "recovery" ;消さないこと Command = /b,B [Command] Name = "recovery" ;消さないこと Command = /c,B [Command] Name = "recovery" ;消さないこと Command = /z,B ;-| 方向とボタン |--------------------------------------------------------- [Command] Name = "down_a" Command = /$D,a Time = 1 [Command] Name = "down_b" Command = /$D,b Time = 1 ;-| ワンボタン |--------------------------------------------------------- [Command] Name = "a" Command = a Time = 1 [Command] Name = "b" Command = b Time = 1 [Command] Name = "c" Command = c Time = 1 [Command] Name = "x" Command = x Time = 1 [Command] Name = "y" Command = y Time = 1 [Command] Name = "z" Command = z Time = 1 [Command] Name = "start" Command = s Time = 1 ;-| 押しっぱなし |-------------------------------------------------------------- [Command] Name = "holdfwddown";Required (do Not reMove) Command = /$DF Time = 1 [Command] Name = "holdfwd";Required (do Not reMove) Command = /$F Time = 1 [Command] Name = "holdback";Required (do Not reMove) Command = /$B Time = 1 [Command] Name = "holdup" ;Required (do Not reMove) Command = /$U Time = 1 [Command] Name = "holddown" ;Required (do Not reMove) Command = /$D Time = 1 [Command] Name = "holdfwdup" Command = /$UF Time = 1 [Command] Name = "hold_x" Command = /x Time = 1 [Command] Name = "hold_a" Command = /a Time = 1 [Command] Name = "hold_y" Command = /y Time = 1 [Command] Name = "hold_b" Command = /b Time = 1 [Command] Name = "hold_z" Command = /z Time = 1 [Command] Name = "holdz" Command = /$z Time = 1 [Command] Name = "hold_c" Command = /c Time = 1 [Command] Name = "U" Command = U Time = 1 [Command] Name = "D" Command = D Time = 1 [Statedef -1] ;必須記述 ;=========================================================================== ;これらは変数にすると便利みたいですが、以前はバグがありました。 [State -1, Combo Condition Reset] ;初期化 Type = VarSet Trigger1 = 1 V = 1 Value = 0 IgnoreHitPause = 1 [State -1, Combo Condition Check];技の出せる条件のショートカット Type = VarSet Trigger1 = Statetype != A Trigger1 = Ctrl Trigger2 = ( StateNo = [200,299] ) || ( StateNo = [400,499] ) || ( StateNo = 2001 ) || ( StateNo = 2050 ) Trigger2 = StateNo != 440 Trigger2 = MoveContact Trigger3 = StateNo = 2590 && Anim = 2590 && Time >= 22 Trigger4 = StateNo = 2590 && Anim = 2590 && Time >= 19 Trigger5 = StateNo = 2465 && Time >= 19 V = 1 Value = 1 IgnoreHitPause = 1 [State -1, Author Check1] Type = VarSet TriggerAll = RoundState = 0 ;新しい方法はどんどん試していく TriggerAll = RoundsExisted = 0 TriggerAll = StateNo != [180,189] Trigger1 = Enemy,AuthorName = "GATT" ;不具合防止 V = 22 Value = 1 IgnoreHitPause = 1 ;=========================================================================== ;ダッシュ [State -1, Run Fwd] Type = ChangeState Value = 100 ;TriggerAll = Var(20) = 0 Trigger1 = Command = "FF" Trigger1 = StateType = S && Ctrl ;バックステップ [State -1, Run Back] Type = ChangeState Value = 118 TriggerAll = Var(20) = 0 Trigger1 = Command = "BB" Trigger1 = StateType = S && Ctrl ;--------------------------------------------------------------------------- ;空中ダッシュ ;空中ダッシュを連続でできないように「StateNo != 」としています ;空中前ダッシュ [State -1, Fwd Air Dash] Type = ChangeState Value = 103 TriggerAll = Command = "FF" || Command = "holdz" && Command = "holdfwd" triggerall = statetype = A triggerall = var(4) >= 0 triggerall = anim != 103 Trigger1 = StateNo = 50 Trigger2 = StateNo = 103 && Time > 15 Trigger3 = StateNo = 108 && Time > 15 Trigger4 = StateNo = 2240 || StateNo = 2260 Trigger4 = Time >= 14 Trigger5 = StateNo = 2512 || StateNo = 2513 Trigger5 = Time >= 13 Trigger6 = StateNo = 2591 Trigger6 = Time >= 21 ;空中後ダッシュ [State -1, Back Air Dash] Type = ChangeState Value = 108 TriggerAll = Command = "BB" || Command = "holdz" && Command = "holdback" triggerall = statetype = A triggerall = var(4) >= 0 triggerall = anim != 108 Trigger1 = StateNo = 50 Trigger2 = StateNo = 103 && Time > 15 Trigger3 = StateNo = 108 && Time > 15 Trigger4 = StateNo = 2240 || StateNo = 2260 Trigger4 = Time >= 14 Trigger5 = StateNo = 2475 && Var(5) = 0 && Time >= 14 Trigger6 = StateNo = 2475 && Var(5) = 1 && Time >= 16 Trigger7 = StateNo = 2512 || StateNo = 2513 Trigger7 = Time >= 13 Trigger8 = StateNo = 2591 Trigger8 = Time >= 21 ;高速ジャンプ [State -1, Jump] Type = ChangeState Value = 41 TriggerAll = Command = "jump" TriggerAll = Statetype != A Trigger1 = Ctrl Trigger2 = StateNo = 100 Trigger3 = StateNo = 2220 || StateNo = 2465 Trigger3 = Time >= 19 Trigger4 = StateNo = 2230 Trigger4 = Time >= 14 Trigger5 = StateNo = 2250 Trigger5 = Time >= 20 Trigger6 = StateNo = 2255 Trigger6 = Time >= 24 Trigger7 = StateNo = 2590 || StateNo = 2600 || StateNo = 2700 Trigger7 = Time >= 22 Trigger8 = StateNo = 2510 || StateNo = 2511 Trigger8 = Time >= 13 Trigger9 = StateNo = 2590 Trigger9 = Time >= 28 ;=========================================================================== ;バニシングエブリシング [State -1] Type = ChangeState Value = 2380 TriggerAll = Var(20) = 0 TriggerAll = FVar(16) = 0 TriggerAll = Command = "z" TriggerAll = Command = "holdback" Trigger1 = Statetype != A && Ctrl Trigger2 = ( StateNo = [200,299] ) || ( StateNo = [400,499] ) || ( StateNo = 2001 ) ||( StateNo = 2050 ) Trigger2 = MoveContact Trigger3 = ( StateNo = [2020,2050] ) || ( StateNo = 2061 ) Trigger3 = MoveContact Trigger4 = StateNo = 2220 || StateNo = 2465 Trigger4 = Time >= 19 Trigger5 = StateNo = 2230 Trigger5 = Time >= 14 Trigger6 = StateNo = 2250 || StateNo = 2255 Trigger6 = Time >= 20 Trigger7 = StateNo = 2590 Trigger7 = Time >= 22 [State -1, Teleport] type = ChangeState value = 2386 triggerall = command = "ab" TriggerAll = Var(20) = 0 trigger1 = statetype = S trigger1 = ctrl = 1 Trigger2 = StateNo = 2386 Trigger2 = Time >= 26 [State -1, Teleport] type = ChangeState value = 2386 triggerall = command = "ab" triggerall = alive = 1 TriggerAll = Var(20) = 0 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = [130,153] trigger3 = stateno = 5001 trigger4 = stateno = 5002 trigger5 = stateno = 5010 trigger6 = stateno = 5011 trigger7 = stateno = 5012 trigger8 = stateno = 5021 trigger9 = stateno = 5022 trigger10 = stateno = 5110 trigger11 = stateno = 5120 trigger12 = stateno = 5110 trigger13 = stateno = 5035 trigger14 = stateno = 5030 trigger15 = stateno = 5050 trigger16 = stateno = 5040 trigger17 = stateno = 5071 Trigger18 = StateNo = 2386 Trigger18 = Time >= 26 [State -1] Type = ChangeState Value = 2388 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = FVar(16) = 0 TriggerAll = life <= 400 TriggerAll = Power = 3000 TriggerAll = Command = "214_y" Trigger1 = Statetype != A Trigger1 = Ctrl Trigger2 = ( StateNo = [200,299] ) || ( StateNo = [400,499] ) || ( StateNo = 2001 ) ||( StateNo = 2050 ) Trigger2 = MoveContact Trigger3 = ( StateNo = [2020,2050] ) || ( StateNo = 2061 ) Trigger3 = MoveContact Trigger4 = StateNo = 2220 || StateNo = 2465 Trigger4 = Time >= 19 Trigger5 = StateNo = 2230 Trigger5 = Time >= 14 Trigger6 = StateNo = 2250 || StateNo = 2255 Trigger6 = Time >= 20 Trigger7 = StateNo = 2590 Trigger7 = Time >= 22 [State -1] Type = ChangeState Value = 3530;2387 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = FVar(16) = 0 TriggerAll = Power >= 1000 TriggerAll = Command = "236_y" Trigger1 = Statetype != A Trigger1 = Ctrl Trigger2 = ( StateNo = [200,299] ) || ( StateNo = [400,499] ) || ( StateNo = 2001 ) ||( StateNo = 2050 ) Trigger2 = MoveContact Trigger3 = ( StateNo = [2020,2050] ) || ( StateNo = 2061 ) Trigger3 = MoveContact Trigger4 = StateNo = 2220 || StateNo = 2465 Trigger4 = Time >= 19 Trigger5 = StateNo = 2230 Trigger5 = Time >= 14 Trigger6 = StateNo = 2250 || StateNo = 2255 Trigger6 = Time >= 20 Trigger7 = StateNo = 2590 Trigger7 = Time >= 22 [State -1] Type = ChangeState Value = 2392 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = FVar(16) = 0 TriggerAll = Command = "214_x" Trigger1 = Statetype != A Trigger1 = Ctrl Trigger2 = ( StateNo = [200,299] ) || ( StateNo = [400,499] ) || ( StateNo = 2001 ) ||( StateNo = 2050 ) Trigger2 = MoveContact Trigger3 = ( StateNo = [2020,2050] ) || ( StateNo = 2061 ) Trigger3 = MoveContact Trigger4 = StateNo = 2220 || StateNo = 2465 Trigger4 = Time >= 19 Trigger5 = StateNo = 2230 Trigger5 = Time >= 14 Trigger6 = StateNo = 2250 || StateNo = 2255 Trigger6 = Time >= 20 Trigger7 = StateNo = 2590 Trigger7 = Time >= 22 [State -1] Type = ChangeState Value = 2395 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = FVar(16) = 0 TriggerAll = Command = "236_a" Trigger1 = Statetype != A Trigger1 = Ctrl Trigger2 = ( StateNo = [200,299] ) || ( StateNo = [400,499] ) || ( StateNo = 2001 ) ||( StateNo = 2050 ) Trigger2 = MoveContact Trigger3 = ( StateNo = [2020,2050] ) || ( StateNo = 2061 ) Trigger3 = MoveContact Trigger4 = StateNo = 2220 || StateNo = 2465 Trigger4 = Time >= 19 Trigger5 = StateNo = 2230 Trigger5 = Time >= 14 Trigger6 = StateNo = 2250 || StateNo = 2255 Trigger6 = Time >= 20 Trigger7 = StateNo = 2590 Trigger7 = Time >= 22 [State -1] Type = ChangeState Value = 3500 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = FVar(16) = 0 TriggerAll = Command = "236_b" Trigger1 = Statetype != A Trigger1 = Ctrl Trigger2 = ( StateNo = [200,299] ) || ( StateNo = [400,499] ) || ( StateNo = 2001 ) ||( StateNo = 2050 ) Trigger2 = MoveContact Trigger3 = ( StateNo = [2020,2050] ) || ( StateNo = 2061 ) Trigger3 = MoveContact Trigger4 = StateNo = 2220 || StateNo = 2465 Trigger4 = Time >= 19 Trigger5 = StateNo = 2230 Trigger5 = Time >= 14 Trigger6 = StateNo = 2250 || StateNo = 2255 Trigger6 = Time >= 20 Trigger7 = StateNo = 2590 Trigger7 = Time >= 22 [State -1] Type = ChangeState Value = 3504 TriggerAll = palno = [1,6] TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = FVar(16) = 0 TriggerAll = Command = "214_a" TriggerAll = NumHelper(3505) = 0 Trigger1 = Statetype != A Trigger1 = Ctrl Trigger2 = ( StateNo = [200,299] ) || ( StateNo = [400,499] ) || ( StateNo = 2001 ) ||( StateNo = 2050 ) Trigger2 = MoveContact Trigger3 = ( StateNo = [2020,2050] ) || ( StateNo = 2061 ) Trigger3 = MoveContact Trigger4 = StateNo = 2220 || StateNo = 2465 Trigger4 = Time >= 19 Trigger5 = StateNo = 2230 Trigger5 = Time >= 14 Trigger6 = StateNo = 2250 || StateNo = 2255 Trigger6 = Time >= 20 Trigger7 = StateNo = 2590 Trigger7 = Time >= 22 [State -1] Type = ChangeState Value = 3504 TriggerAll = palno = [7,12] TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = FVar(16) = 0 TriggerAll = Command = "214_a" Trigger1 = Statetype != A Trigger1 = Ctrl Trigger2 = ( StateNo = [200,299] ) || ( StateNo = [400,499] ) || ( StateNo = 2001 ) ||( StateNo = 2050 ) Trigger2 = MoveContact Trigger3 = ( StateNo = [2020,2050] ) || ( StateNo = 2061 ) Trigger3 = MoveContact Trigger4 = StateNo = 2220 || StateNo = 2465 Trigger4 = Time >= 19 Trigger5 = StateNo = 2230 Trigger5 = Time >= 14 Trigger6 = StateNo = 2250 || StateNo = 2255 Trigger6 = Time >= 20 Trigger7 = StateNo = 2590 Trigger7 = Time >= 22 [State -1] Type = ChangeState Value = 3514 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = FVar(16) = 0 TriggerAll = Command = "623_b" Trigger1 = Statetype != A Trigger1 = Ctrl Trigger2 = ( StateNo = [200,299] ) || ( StateNo = [400,499] ) || ( StateNo = 2001 ) ||( StateNo = 2050 ) Trigger2 = MoveContact Trigger3 = ( StateNo = [2020,2050] ) || ( StateNo = 2061 ) Trigger3 = MoveContact Trigger4 = StateNo = 2220 || StateNo = 2465 Trigger4 = Time >= 19 Trigger5 = StateNo = 2230 Trigger5 = Time >= 14 Trigger6 = StateNo = 2250 || StateNo = 2255 Trigger6 = Time >= 20 Trigger7 = StateNo = 2590 Trigger7 = Time >= 22 [State -1] Type = ChangeState Value = 3510 TriggerAll = Command = "214_b" Trigger1 = Statetype != A && Ctrl Trigger2 = ( StateNo = [200,299] ) || ( StateNo = [400,499] ) || ( StateNo = 2001 ) ||( StateNo = 2050 ) Trigger2 = MoveContact Trigger3 = ( StateNo = [2020,2050] ) || ( StateNo = 2061 ) Trigger3 = MoveContact Trigger4 = StateNo = 2220 || StateNo = 2465 Trigger4 = Time >= 19 Trigger5 = StateNo = 2230 Trigger5 = Time >= 14 Trigger6 = StateNo = 2250 || StateNo = 2255 Trigger6 = Time >= 20 Trigger7 = StateNo = 2590 Trigger7 = Time >= 22 [State -1] Type = ChangeState Value = 3510 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = FVar(16) = 0 TriggerAll = Command = "214_b" TriggerAll = StateNo != 105 TriggerAll = Pos Y < -50 Trigger1 = StateType = A && Ctrl Trigger2 = StateNo = [600,640] Trigger2 = MoveContact Trigger3 = StateNo = 2240 || StateNo = 2475 && Var(5) = 0 Trigger3 = Time >= 14 Trigger4 = StateNo = 2475 && Var(5) = 1 && Time >= 16 [State -1 ] type = ChangeState value = 3510 triggerall = palno = 6 triggerall = command = "214_b" triggerall = alive = 1 ;triggerall = root,stateno != 2386 trigger1 = statetype = A trigger1 = ctrl = 1 trigger1 = stateno >= 150 trigger2 = Stateno <= 153 trigger4 = stateno = 5001 trigger5 = stateno = 5002 trigger7 = stateno = 5011 trigger8 = stateno = 5012 trigger9 = stateno = 5020 trigger10 = stateno = 5021 trigger11 = stateno = 5022 trigger12 = stateno = 5110 trigger13 = stateno = 5120 trigger14 = stateno = 5110 trigger15 = stateno = 5035 trigger17 = stateno = 5050 trigger18 = stateno = 5040 trigger19 = stateno = 5071 Trigger20 = StateNo = 2386 Trigger20 = Time >= 26 [State -1] Type = ChangeState Value = 3518 TriggerAll = Var(20) = 0 TriggerAll = Command = "236_c" Trigger1 = Statetype != A Trigger1 = Ctrl Trigger2 = ( StateNo = [200,299] ) || ( StateNo = [400,499] ) || ( StateNo = 2001 ) ||( StateNo = 2050 ) Trigger2 = MoveContact Trigger3 = ( StateNo = [2020,2050] ) || ( StateNo = 2061 ) Trigger3 = MoveContact Trigger4 = StateNo = 2220 || StateNo = 2465 Trigger4 = Time >= 19 Trigger5 = StateNo = 2230 Trigger5 = Time >= 14 Trigger6 = StateNo = 2250 || StateNo = 2255 Trigger6 = Time >= 20 Trigger7 = StateNo = 2590 Trigger7 = Time >= 22 [State -1, Teleport] type = ChangeState value = 3520 triggerall = command = "214_c" trigger1 = ctrl = 1 Trigger2 = ( StateNo = [200,299] ) || ( StateNo = [400,499] ) || ( StateNo = 2001 ) ||( StateNo = 2050 ) Trigger2 = MoveContact Trigger3 = ( StateNo = [2020,2050] ) || ( StateNo = 2061 ) Trigger3 = MoveContact Trigger4 = StateNo = 2220 || StateNo = 2465 Trigger4 = Time >= 19 Trigger5 = StateNo = 2230 Trigger5 = Time >= 14 Trigger6 = StateNo = 2250 || StateNo = 2255 Trigger6 = Time >= 20 Trigger7 = StateNo = 2590 Trigger7 = Time >= 22 [State -1] Type = ChangeState Value = 3543 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = FVar(16) = 0 TriggerAll = Command = "623_y" Trigger1 = Statetype != A Trigger1 = Ctrl Trigger2 = ( StateNo = [200,299] ) || ( StateNo = [400,499] ) || ( StateNo = 2001 ) ||( StateNo = 2050 ) Trigger2 = MoveContact Trigger3 = ( StateNo = [2020,2050] ) || ( StateNo = 2061 ) Trigger3 = MoveContact Trigger4 = StateNo = 2220 || StateNo = 2465 Trigger4 = Time >= 19 Trigger5 = StateNo = 2230 Trigger5 = Time >= 14 Trigger6 = StateNo = 2250 || StateNo = 2255 Trigger6 = Time >= 20 Trigger7 = StateNo = 2590 Trigger7 = Time >= 22 ;バニシングエブリシング [State -1] Type = ChangeState Value = 2382 TriggerAll = Var(20) = 0 TriggerAll = FVar(16) = 0 TriggerAll = Command = "z" TriggerAll = Command = "holdfwd" Trigger1 = Statetype != A && Ctrl Trigger2 = ( StateNo = [200,299] ) || ( StateNo = [400,499] ) || ( StateNo = 2001 ) ||( StateNo = 2050 ) Trigger2 = MoveContact Trigger3 = ( StateNo = [2020,2050] ) || ( StateNo = 2061 ) Trigger3 = MoveContact Trigger4 = StateNo = 2220 || StateNo = 2465 Trigger4 = Time >= 19 Trigger5 = StateNo = 2230 Trigger5 = Time >= 14 Trigger6 = StateNo = 2250 || StateNo = 2255 Trigger6 = Time >= 20 Trigger7 = StateNo = 2590 Trigger7 = Time >= 22 ;離剣の見A [State -1] Type = null;ChangeState Value = 2510 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = FVar(16) = 0 TriggerAll = Command = "236_a" Trigger1 = Statetype != A && Ctrl Trigger1 = Movetype != H Trigger1 = Var(1) Trigger2 = ( StateNo = [200,299] ) || ( StateNo = [400,499] ) || ( StateNo = 2001 ) ||( StateNo = 2050 ) Trigger2 = MoveContact Trigger3 = ( StateNo = [2020,2050] ) || ( StateNo = 2061 ) Trigger3 = MoveContact Trigger4 = StateNo = 2220 || StateNo = 2465 Trigger4 = Time >= 19 Trigger5 = StateNo = 2230 Trigger5 = Time >= 14 Trigger6 = StateNo = 2250 || StateNo = 2255 Trigger6 = Time >= 20 Trigger7 = StateNo = 2590 Trigger7 = Time >= 22 ;離剣の見B [State -1] Type = null;ChangeState Value = 2511 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = FVar(16) = 0 TriggerAll = Command = "236_b" Trigger1 = Statetype != A && Ctrl Trigger1 = Movetype != H Trigger1 = Var(1) Trigger2 = ( StateNo = [200,299] ) || ( StateNo = [400,499] ) || ( StateNo = 2001 ) ||( StateNo = 2050 ) Trigger2 = MoveContact Trigger3 = ( StateNo = [2020,2050] ) || ( StateNo = 2061 ) Trigger3 = MoveContact Trigger4 = StateNo = 2220 || StateNo = 2465 Trigger4 = Time >= 19 Trigger5 = StateNo = 2230 Trigger5 = Time >= 14 Trigger6 = StateNo = 2250 || StateNo = 2255 Trigger6 = Time >= 20 Trigger7 = StateNo = 2590 Trigger7 = Time >= 22 ;空中離剣の見A [State -1] Type = ChangeState Value = 2512 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = FVar(16) = 0 TriggerAll = Command = "236_a" TriggerAll = StateNo != 105 TriggerAll = Pos Y < -10 Trigger1 = StateType = A && Ctrl Trigger2 = StateNo = [600,640] Trigger2 = MoveContact Trigger3 = StateNo = 2240 || StateNo = 2475 && Var(5) = 0 || StateNo = 2260 Trigger3 = Time >= 14 Trigger4 = StateNo = 2475 && Var(5) = 1 && Time >= 16 ;空中離剣の見B [State -1] Type = ChangeState Value = 2513 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = FVar(16) = 0 TriggerAll = Command = "236_b" TriggerAll = StateNo != 105 TriggerAll = Pos Y < -10 Trigger1 = StateType = A && Ctrl Trigger2 = StateNo = [600,640] Trigger2 = MoveContact Trigger3 = StateNo = 2240 || StateNo = 2475 && Var(5) = 0 || StateNo = 2260 Trigger3 = Time >= 14 Trigger4 = StateNo = 2475 && Var(5) = 1 && Time >= 16 ;バウンスノーバウンス上 [State -1] Type = null;ChangeState Value = 2600 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = FVar(16) = 0 TriggerAll = Command = "214_a" Trigger1 = Statetype != A Trigger1 = Ctrl Trigger2 = ( StateNo = [200,299] ) || ( StateNo = [400,499] ) || ( StateNo = 2001 ) ||( StateNo = 2050 ) Trigger2 = MoveContact Trigger3 = ( StateNo = [2020,2050] ) || ( StateNo = 2061 ) Trigger3 = MoveContact Trigger4 = StateNo = 2220 || StateNo = 2465 Trigger4 = Time >= 19 Trigger5 = StateNo = 2230 Trigger5 = Time >= 14 Trigger6 = StateNo = 2250 || StateNo = 2255 Trigger6 = Time >= 20 Trigger7 = StateNo = 2590 Trigger7 = Time >= 22 ;バウンスノーバウンス後 [State -1] Type = null;ChangeState Value = 2700 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = FVar(16) = 0 TriggerAll = Command = "214_b" Trigger1 = Statetype != A Trigger1 = Ctrl Trigger2 = ( StateNo = [200,299] ) || ( StateNo = [400,499] ) || ( StateNo = 2001 ) ||( StateNo = 2050 ) Trigger2 = MoveContact Trigger3 = ( StateNo = [2020,2050] ) || ( StateNo = 2061 ) Trigger3 = MoveContact Trigger4 = StateNo = 2220 || StateNo = 2465 Trigger4 = Time >= 19 Trigger5 = StateNo = 2230 Trigger5 = Time >= 14 Trigger6 = StateNo = 2250 || StateNo = 2255 Trigger6 = Time >= 20 Trigger7 = StateNo = 2590 Trigger7 = Time >= 22 ;アンビシャスジャック [State -1] Type = ChangeState Value = 2590 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = FVar(16) = 0 TriggerAll = Command = "c" TriggerAll = NumHelper(2592) = 0 TriggerAll = NumHelper(2593) = 0 TriggerAll = NumHelper(2594) = 0 TriggerAll = NumHelper(2595) = 0 TriggerAll = NumHelper(2596) = 0 TriggerAll = NumHelper(2597) = 0 TriggerAll = NumHelper(2598) = 0 TriggerAll = NumHelper(2599) = 0 Trigger1 = Statetype != A Trigger1 = Ctrl Trigger2 = ( StateNo = [200,299] ) || ( StateNo = [400,499] ) || ( StateNo = 2001 ) ||( StateNo = 2050 ) Trigger2 = MoveContact Trigger3 = ( StateNo = [2020,2050] ) || ( StateNo = 2061 ) Trigger3 = MoveContact Trigger4 = StateNo = 2220 || StateNo = 2465 Trigger4 = Time >= 19 Trigger5 = StateNo = 2230 Trigger5 = Time >= 14 Trigger6 = StateNo = 2250 || StateNo = 2255 Trigger6 = Time >= 20 Trigger7 = StateNo = 2590 Trigger7 = Time >= 22 ;空中アンビシャスジャック [State -1] Type = ChangeState Value = 2591 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = FVar(16) = 0 TriggerAll = Command = "c" TriggerAll = Var(2) = 0 TriggerAll = StateNo != 105 TriggerAll = Pos Y < -10 TriggerAll = NumHelper(2592) = 0 TriggerAll = NumHelper(2593) = 0 TriggerAll = NumHelper(2594) = 0 TriggerAll = NumHelper(2595) = 0 TriggerAll = NumHelper(2596) = 0 TriggerAll = NumHelper(2597) = 0 TriggerAll = NumHelper(2598) = 0 TriggerAll = NumHelper(2599) = 0 Trigger1 = StateType = A && Ctrl Trigger2 = StateNo = [600,640] Trigger2 = MoveContact Trigger3 = StateNo = 2240 || StateNo = 2475 && Var(5) = 0 || StateNo = 2260 Trigger3 = Time >= 14 Trigger4 = StateNo = 2591 && Var(5) = 1 && Time >= 16 ;霊撃(キャンセル) [State -1] Type = ChangeState Value = 851 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = Command = "22_c" TriggerAll = Power >= 500 TriggerAll = StateNo != [100,101] TriggerAll = Var(2) = 0 TriggerAll = Statetype != A Trigger1 = ( StateNo = [200,299] ) || ( StateNo = [400,499] ) || ( StateNo = 2001 ) || ( StateNo = 2050 ) Trigger1 = MoveContact Trigger2 = ( StateNo = [2020,2050] ) || ( StateNo = 2061 ) Trigger2 = MoveContact Trigger3 = StateNo = 2220 || StateNo = 2465 Trigger3 = Time >= 19 Trigger4 = StateNo = 2230 Trigger4 = Time >= 14 Trigger5 = StateNo = 2250 || StateNo = 2255 Trigger5 = Time >= 20 Trigger6 = StateNo = 2590 || StateNo = 2600 || StateNo = 2700 Trigger6 = Time >= 22 Trigger7 = StateNo = 2510 || StateNo = 2511 Trigger7 = Time >= 13 Trigger8 = StateNo = 2590 Trigger8 = Time >= 28 ;霊撃(ノーマル) [State -1] Type = ChangeState Value = 850 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = Command = "22_c" TriggerAll = Power >= 500 TriggerAll = StateNo != [100,101] Trigger1 = Statetype != A && Ctrl Trigger1 = Var(2) = 0 Trigger2 = StateNo = [150,153] ;スラッシュC [State -1] Type = ChangeState Value = 2050 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = Command = "holdfwd" TriggerAll = Command = "a" TriggerAll = StateNo != 100 Trigger1 = StateType = S && Ctrl Trigger2 = StateNo = [200,240] Trigger2 = MoveContact Trigger3 = StateNo = [400,435] Trigger3 = MoveContact ;ニープレス [State -1] Type = ChangeState Value = 2000 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = Command = "holdfwd" TriggerAll = Command = "b" TriggerAll = StateNo != 100 Trigger1 = StateType = S && Ctrl Trigger2 = StateNo = [200,240] Trigger2 = MoveContact Trigger3 = StateNo = [400,435] Trigger3 = MoveContact ;ハイスラッシュC [State -1] Type = ChangeState Value = 2060 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = Command = "22x" Trigger1 = StateType = S && Ctrl Trigger1 = Movetype != H Trigger1 = Var(1) Trigger1 = StateNo != 2590 && StateNo != 2420 Trigger2 = StateNo = [200,240] Trigger2 = MoveContact Trigger3 = StateNo = [400,435] Trigger3 = MoveContact Trigger4 = StateNo = 2050 Trigger4 = MoveContact ;史上最強のレディースファスト [State -1] Type = ChangeState Value = 2020 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = Command = "22y" Trigger1 = StateType = S && Ctrl Trigger1 = Movetype != H Trigger1 = Var(1) Trigger1 = StateNo != 2590 && StateNo != 2420 Trigger2 = StateNo = [200,240] Trigger2 = MoveContact Trigger3 = StateNo = [400,435] Trigger3 = MoveContact Trigger4 = StateNo = 2050 Trigger4 = MoveContact ;ダブルニープレス [State -1] Type = ChangeState Value = 2010 TriggerAll = Var(50) = 0 Trigger1 = Time >= 5 Trigger1 = Time <= 40 Trigger1 = Statetype != A Trigger1 = Command = "b" Trigger1 = Command = "holdfwd" Trigger1 = Command != "holdfwddown" Trigger1 = StateNo = 100 ;咲夜パンチ [State -1] Type = ChangeState Value = 205 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = Command = "a" TriggerAll = Command != "holddown" TriggerAll = StateNo != 100 Trigger1 = StateType = S Trigger1 = Ctrl Trigger2 = ( StateNo = 200 ) && Time > 6 Trigger3 = ( StateNo = 205 ) && Time > 6 Trigger3 = MoveContact Trigger4 = StateNo = 205 Trigger4 = MoveContact ;咲夜キック [State -1] Type = ChangeState Value = 235 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = Command = "b" TriggerAll = Command != "holddown" TriggerAll = StateNo != 100 Trigger1 = StateType = S Trigger1 = Ctrl Trigger2 = StateNo = 205 Trigger2 = MoveContact ;遠距離A射撃 [State -1] Type = ChangeState Value = 2220 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = FVar(16) = 0 TriggerAll = Command = "x" TriggerAll = Command != "holddown" TriggerAll = Var(2) = 0 TriggerAll = StateNo != 100 Trigger1 = Statetype != A && Ctrl Trigger2 = StateNo = [200,499] Trigger2 = MoveContact ;遠距離B射撃 [State -1] Type = null;ChangeState Value = 2250 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = FVar(16) = 0 TriggerAll = Command = "y" TriggerAll = Command != "holddown" TriggerAll = StateNo != 100 Trigger1 = StateType = S && Ctrl Trigger2 = StateNo = [200,299] Trigger2 = MoveContact ;停止用射撃 地上 [State -1] Type = ChangeState Value = 2800 TriggerAll = Var(20) = 0 TriggerAll = Var(50) != 0 TriggerAll = Command = "a" || Command = "b" || Command = "c" || Command = "y" || Command = "x" TriggerAll = Command != "holddown" TriggerAll = StateNo != 100 Trigger1 = StateType = S Trigger1 = Ctrl Trigger2 = StateNo = 101 ;咲夜切り上げ [State -1] Type = ChangeState Value = 405 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = Command = "a" TriggerAll = Command = "holddown" Trigger1 = StateType = C Trigger1 = Ctrl Trigger2 = StateNo = 205 Trigger2 = MoveContact ;咲夜足払い [State -1] Type = ChangeState Value = 435 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = Command = "b" TriggerAll = Command = "holddown" Trigger1 = StateType = C Trigger1 = Ctrl Trigger2 = StateNo = 405 Trigger2 = MoveContact ;咲夜足払い2 [State -1] Type = ChangeState Value = 2030 TriggerAll = Var(20) = 0 Trigger1 = Time >= 5 Trigger1 = Time <= 40 Trigger1 = StateType != A Trigger1 = Command = "b" Trigger1 = Command = "holddown" Trigger1 = StateNo = 100 ;通常射撃(屈み) [State -1] Type = null;ChangeState Value = 2465 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = FVar(16) = 0 TriggerAll = Command = "c" TriggerAll = Command = "holddown" TriggerAll = StateNo != [100,101] TriggerAll = Movetype != H Trigger1 = StateType = C Trigger1 = Ctrl Trigger1 = Var(1) Trigger1 = Var(2) = 0 Trigger1 = StateNo != 2400 && StateNo != 2420 ;遠距離A射撃(しゃがみ) [State -1] Type = ChangeState Value = 2230 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = FVar(16) = 0 TriggerAll = Command = "x" TriggerAll = Command = "holddown" TriggerAll = Var(2) = 0 TriggerAll = StateNo != 105 Trigger1 = StateType = C && Ctrl Trigger2 = StateNo = [200,499] Trigger2 = MoveContact ;遠距離B射撃(しゃがみ) [State -1] Type = null;ChangeState Value = 2255 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = FVar(16) = 0 TriggerAll = Command = "y" TriggerAll = Command = "holddown" TriggerAll = Var(2) = 0 TriggerAll = StateNo != 105 Trigger1 = StateType = C && Ctrl Trigger2 = StateNo = [200,499] Trigger2 = MoveContact ;停止用射撃 しゃがみ [State -1] Type = ChangeState Value = 2820 TriggerAll = Var(20) = 0 TriggerAll = Var(50) != 0 TriggerAll = Command = "a" || Command = "b" || Command = "c" || Command = "y"|| Command = "x" TriggerAll = Command = "holddown" Trigger1 = StateType = C Trigger1 = Ctrl ;空中咲夜切り [State -1] Type = ChangeState Value = 605 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = Command = "a" TriggerAll = StateNo != 105 Trigger1 = StateType = A Trigger1 = Ctrl ;空中咲夜蹴り [State -1] Type = ChangeState Value = 635 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = Command = "b" TriggerAll = StateNo != 105 Trigger1 = StateType = A Trigger1 = Ctrl Trigger2 = StateNo = 605 Trigger2 = MoveContact ;通常射撃(空中) [State -1] Type = null;ChangeState Value = 2475 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = Command = "c" TriggerAll = StateNo != 105 TriggerAll = FVar(16) = 0 TriggerAll = Pos Y < -10 TriggerAll = Var(2) = 0 Trigger1 = StateType = A && Ctrl Trigger2 = StateNo = [600,640] Trigger2 = MoveContact ;空中遠距離A射撃 [State -1] Type = ChangeState Value = 2240 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = FVar(16) = 0 TriggerAll = Command = "x" TriggerAll = Var(2) = 0 TriggerAll = StateNo != 105 TriggerAll = Pos Y < -6 Trigger1 = StateType = A && Ctrl Trigger2 = StateNo = [600,640] Trigger2 = MoveContact ;空中遠距離B射撃 [State -1] Type = null;ChangeState Value = 2260 TriggerAll = Var(20) = 0 TriggerAll = Var(50) = 0 TriggerAll = FVar(16) = 0 TriggerAll = Command = "y" TriggerAll = StateNo != 105 TriggerAll = Pos Y < -6 Trigger1 = StateType = A && Ctrl Trigger2 = StateNo = [600,640] Trigger2 = MoveContact ;停止用射撃 空中 [State -1] Type = ChangeState Value = 2840 TriggerAll = Var(50) != 0 TriggerAll = Command = "a" || Command = "b" || Command = "c" || Command = "y"|| Command = "x" TriggerAll = StateNo != 105 Trigger1 = StateType = A Trigger1 = Ctrl Trigger2 = StateNo = 42 && Time >= 4 Trigger3 = StateNo = 43 && Time >= 4 Trigger4 = StateNo = 100 && Time >= 10 Trigger5 = StateNo = 108 && Time >= 8 ;挑発 [State -1] Type = ChangeState Value = 195 TriggerAll = Var(20) = 0 TriggerAll = RoundState = 2 TriggerAll = Command = "start" Trigger1 = Statetype != A Trigger1 = Ctrl