ETQW 1.4.12194.33071 win-x86 Dec 18 2007 18:48:20 2997 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 2 logical CPUs 2 physical CPUs HT not available 3328 MB System Memory 512 MB Video Memory Initializing performance queries Winsock Initialized Found interface: {C390804C-B569-441C-9A5B-871A5D2EE485} PCI GW-US54GXS 54Mbps WLAN USB Adapter - 0.0.0.0 NULL ip - skipped Found interface: {25BBFC66-FBCB-4EC4-8A0D-36C3341A5C73} Realtek RTL8168B/8111B Family PCI-E Gigabit Ethernet NIC (NDIS 6.0) - 192.168.0.40/255.255.255.0 Sys_InitNetworking: adding loopback interface ETQW using MMX & SSE & SSE2 & SSE3 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode ------ Initializing File System ------ Loaded pk4 C:\Program Files\id Software\Enemy Territory - QUAKE Wars Demo 2\base\game000.pk4 with checksum 0x18457bb4 Loaded pk4 C:\Program Files\id Software\Enemy Territory - QUAKE Wars Demo 2\base\game002.pk4 with checksum 0x40b37d8a Loaded pk4 C:\Program Files\id Software\Enemy Territory - QUAKE Wars Demo 2\base\pak000.pk4 with checksum 0xb920556e Loaded pk4 C:\Program Files\id Software\Enemy Territory - QUAKE Wars Demo 2\base\pak001.pk4 with checksum 0x452281ea Loaded pk4 C:\Program Files\id Software\Enemy Territory - QUAKE Wars Demo 2\base\pak002.pk4 with checksum 0x4082d93f Loaded pk4 C:\Program Files\id Software\Enemy Territory - QUAKE Wars Demo 2\base\zpak_english000.pk4 with checksum 0x99854ebc Current search path: C:\Users\misaki\Documents\id Software\Enemy Territory - QUAKE Wars Demo/base C:\Users\misaki\AppData\Local\id Software\Enemy Territory - QUAKE Wars Demo/base C:\Program Files\id Software\Enemy Territory - QUAKE Wars Demo 2/base C:\Program Files\id Software\Enemy Territory - QUAKE Wars Demo 2\base\zpak_english000.pk4 (755 files) C:\Program Files\id Software\Enemy Territory - QUAKE Wars Demo 2\base\pak002.pk4 (654 files) C:\Program Files\id Software\Enemy Territory - QUAKE Wars Demo 2\base\pak001.pk4 (1122 files) C:\Program Files\id Software\Enemy Territory - QUAKE Wars Demo 2\base\pak000.pk4 (6064 files) C:\Program Files\id Software\Enemy Territory - QUAKE Wars Demo 2\base\game002.pk4 (3 files) C:\Program Files\id Software\Enemy Territory - QUAKE Wars Demo 2\base\game000.pk4 (3 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- Running in restricted mode. ----- Initializing Decls ----- Decompressing the global token cache...3006Kb ------------------------------ couldn't exec 'etqwconfig.cfg' execing 'localization/english/defaultbinds.cfg' couldn't exec 'etqwbinds.cfg' execing 'autoexec.cfg' Vendor:10DE Device:0613 Detected 2 3.00 GHz CPU 3328 MB of System memory 512 MB of Video memory on an optimal video architecture This system qualifies for High quality! execing 'specs/highspec.dat' execing 'specs/highspec_cpu.dat' execing 'specs/highspec_gamedetail.dat' execing 'specs/highspec_gpu.dat' execing 'specs/highspec_gpudetail.dat' execing 'specs/highspec_lighting.dat' execing 'specs/highspec_foliage.dat' Vendor:10DE Device:0613 execing 'specs/highspec_foliage.dat' Initializing OpenGL subsystem ...calling LoadLibrary( 'wtsapi32.dll' ): succeeded ...initializing Windows Terminal Server API ...registered window class ...registered fake window class ...calling LoadLibrary( 'opengl32' ): succeeded ...initializing QGL ...using WGL_ARB_multisample ...using WGL_NV_multisample_coverage Changing input language to 0X11, sub language 0X400 ------- Initializing renderSystem -------- ----- R_InitOpenGL ----- ...using GL_ARB_multitexture ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D X..GL_EXT_texture_rectangle not found ...using GL_ARB_texture_rectangle ...using GL_EXT_stencil_wrap ...using GL_EXT_stencil_two_side ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using GL_EXT_depth_bounds_test ...using GL_ARB_point_sprite ...using GL_ARB_occlusion_query ...using GL_EXT_framebuffer_object ...using GL_EXT_packed_depth_stencil ...using GL_EXT_blend_minmax ...using GL_ARB_multisample ...using GL_ARB_shader_objects ...using GL_ARB_vertex_shader ...using GL_ARB_fragment_shader ...using GL_ARB_fragment_program_shadow ...using GL_ARB_shadow ...using GL_ARB_depth_texture ...using GL_EXT_gpu_program_parameters ...using GL_EXT_timer_query X..GL_GREMEDY_string_marker not found ...using GL_EXT_texture_compression_latc ---------- R_ARB2_Init ---------- Cg available. --------------------------------- using ARB_vertex_buffer_object memory renderSystem initialized. -------------------------------------- 72 strings read from localization/english/strings/bindings.lang 485 strings read from localization/english/strings/chat.lang 883 strings read from localization/english/strings/code.lang 2186 strings read from localization/english/strings/game.lang 3199 strings read from localization/english/strings/guis.lang 3375 strings read from localization/english/strings/lifestats.lang 3513 strings read from localization/english/strings/loadtips.lang 3852 strings read from localization/english/strings/locations.lang 4377 strings read from localization/english/strings/maps.lang 4444 strings read from localization/english/strings/tasks.lang Couldn't open journal files ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ...initializing DirectSound ...DirectSound: STEREO ...DirectSound: STEREO 4 Sound Playback Devices Found: ...sound device: 1277303486 ...sound device: -116656538 ...sound device: 1388397166 ...Realtek Digital Output (Realtek High Definition Audio) 3 Sound Capture Devices Found: ...sound capture device: 1640610706 ...sound capture device: 770654042 ...CD ------- Input Initialization ------- Initializing DirectInput8... ...calling LoadLibrary( 'user32.dll' ): succeeded ...initializing Raw Input mouse: Raw Input initialized. ...calling LoadLibrary( 'imm32.dll' ): succeeded ...initializing Input Method Editor ...calling LoadLibrary( 'xinput1_3.dll' ): succeeded ...initializing XInput ...XInput controller 0 given hash = 232429 ...XInput controller 1 given hash = 232566 ...XInput controller 2 given hash = 232703 ...XInput controller 3 given hash = 232840 ...found 4 controller ports controllers: XInput initialized. ...initializing DirectInput ...found 0 controllers controllers: DirectInput initialized. ------------------------------------ -------- Initializing Session -------- ----------------- BSE Init ------------------ --------- BSE Created Successfully ---------- session initialized -------------------------------------- found DLL in pak file: C:\Program Files\id Software\Enemy Territory - QUAKE Wars Demo 2\base\game000.pk4/gamex86.dll copy gamex86.dll to C:\Users\misaki\AppData\Local\id Software\Enemy Territory - QUAKE Wars Demo\base\gamex86.dll game using MMX & SSE & SSE2 & SSE3 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode --------- Initializing Game ---------- gamename: baseETQW-1 gamedate: Dec 13 2007 Initializing global UI namespaces ...23 namespaces ...239 properties Initializing event system ...898 event definitions Initializing class hierarchy ...163 classes, 197560 bytes for event callbacks WARNING: Couldn't load sound 'video/intro_1024x512.bik', defaulting WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'video/intro' in file 'sounds/cinematics.sndshd' line 0 ******************** ERROR: sdUIWindow::ParseKeys: key 'mouse1' for 'onKeyUp' ******************** =============================================== onKeyUp tabmain_Play sdUserInterfaceLocal::CreateEvents for gui 'mainmenu' =============================================== ------------ Game Shutdown ----------- Shutdown event system -------------------------------------- --------------- BSE Shutdown ---------------- --------------------------------------------- Shutting down sound hardware Shutting down OpenGL subsystem ...releasing DC ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ...unloading Windows Terminal Server API DLL idRenderSystem::Shutdown() WARNING: Leaked 1 renderWorlds WARNING: Leaking font dinpro (12 references left) Shutting down performance queries Error during initialization