#ifndef __SAMPLE_BUNNY_H_ #define __SAMPLE_BUNNY_H_ #include "ObjectBase.h" class SampleBunny : public ObjectBase { private: GLfloat color[4]; GLuint m_list; GLfloat m_slale; public: SampleBunny( dWorldID world, dSpaceID space, dReal scale, dReal mass); void setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a=1.0f); protected: void renderInLocalFrame() const; void renderInit(); }; #endif